After a couple of days of playing the game “Ezmore's Christals” my thoughts on it is that it is a calm and easy adventure game about doing quests and fighting goblins etc. The things I liked about the game was that it was very easy to move around and to fight goblins along with a map, quests, and when talking to some of the people, they have sassy personalities. However, even with all those great things, there were still a couple of things that could be improved in the future. One of the things that could be added is a “help me” button with an explanation to the whole game as well as how and where to finish a quest. While playing the game I was having trouble with some of the quests because I was forgetting what I was trying to accomplish, and I think that way it would be a lot easier if there was a button there. Another thing that could be improved is either directions or some saying after finished the quests. While playing the game, and I was finished with the last quest, I then went to the person who gave me the quest to see what to do now and it gave me no instructions on what to do afterwards. I think it would be helpful if there was something that they would say to tell the player that you have finished all the quests because after that, I didn’t know what to do. Other than that, I think I will give this game a 7/10. It was entertaining and fun but for me it just wasn’t exactly the style of game I would usually play so that’s why I said 7/10 for an overall review.
Ezmore’s Crystals is a fun game, but there are some things about it that are annoying. It is hard to tell which NPCs can be interacted with since the ones that can need you to walk towards them by pointing and clicking. This is annoying because most of the time, I open the dialogue and instantly close it because I walked too far. It’s also annoying how you can push the NPCs while talking. What could make this better is to add an interaction key, so you don’t accidentally open it while running away from an enemy and make it so you can’t move while talking. It would also be nice to have a way to close dialogue. The auto combat system is unique to other games I’ve played before, but it’s not interesting to be standing still fighting enemies. This combat mechanic is a problem because sometimes I can get stuck being killed as soon as I respawn since I keep my low health. There is also a problem where you can walk against a door and go through it without a key. This isn’t an issue however as these areas need better gear. The quests are well designed though. They aren’t too difficult to do and help your progression. Overall, it’s a fun game, but there are some flaws that make the experience less fun. 7/10
Ezmore's Crystals is a fun and engaging adventure game. I really enjoyed this because game mostly because I thought it looks great and it gets the LEGO concept off very well, but either than the graphics I thought the game play was fun and enjoyable, I’m not an adventure game fan but this game definitely convinced me. The game was not perfect though at all times as there were many glitches, like for example when I loaded up the game just after dying my character was not there but there were enemies fighting nothing and I couldn’t move and eventually I had to restart all my progress, or the time that when I loaded into the game I had no health and the enemies spawned on me and killed me every time.
Another thing that I did not really like was the controls with the mouse because sometimes when I’m trying to run away from the monsters if I click my mouse on a spot there’s a chance that I won’t let me click there. I didn’t manage to come close to finishing the game but in the time that I did play the game I really enjoyed the story and the mystery behind the game, even though I didn’t play lots, the game always made me want to play more and it was always interesting, and it didn’t get boring because I had to find weapons and they were not just handed to me. So overall I really enjoyed this game and I would play it more, I’d give it an 8/10.
Ezmore’s crystals is a fun game that could be made all the less tedious if changes were made. Most of which lies in the interaction with the non-player characters. Obviously, I could point out the fact they aren’t stuck in place allowing for you to move them around easily. Which can be a fun thing to play around with if it didn’t lead me to be stuck on a bridge with Buckethead tediously trying to push him to the other side of the bridge, while also being forced to repeatedly engage in dialogue. Which also brings me to another issue, dialogue begins without your control. More often than not simply getting near another character causes them to play a line of dialogue I may have already 13 times before. I may simply be trying to get by and suddenly I find a menu of faces and hairs on my right. Yet when I am willing to purchase something, it may require more than a few tries since there isn’t a reliable and surefire way to start the dialogue. I may be wrong but if you accidentally pushed one of the merchants away from their post, you’d have to be on the specific spot in which you would meet them in their original spot, which has led me to confusingly searching around the stand trying to find a way to buy some pink pants. Having a button asking to start dialogue would be so much easier and would stop this game from occasionally feeling like I’m on an untrustworthy site constantly being met with popups. Another issue is also that not only can you move characters around, but you can still move during the dialogue. I was walking into studsville, and I walked by one of the guards who initiated a conversation, I was still moving around once he started speaking and suddenly a cutscene of one of the villagers took over my screen and now I had two things to deal with at once. I’ll also say that I, personally, don’t like the point and click controls. I think the option of keyboard controls would allow for a more comfortable and reliable movement, for me at least. It would also probably help with avoiding all the other complaints I’ve given. However, the big appeal of Ezmore’s crystals for me is simply traversing the map, killing gobbies and completing objectives, while you gain better weapons and outfits. There is also a lot of strategy involved as I have found myself at many points running back to studsville in need of healing as to not lose items I’ve gained. Sometimes I just might need to quit while I’m ahead in order to keep moving forward. The music is also very solid. While in studsville its fun and casual, yet while in Ezmore’s castle there is an eerie piano that really heightens the danger. There is one last thing I want to point out that may have ruined my playthrough. It's not exactly a major criticism due to how specific it is, and since its entirely my fault but I find it important to mention, nonetheless. There was one specific cave that I continued to struggle with due to how many enemies there were, I probably could have just left and done other objectives and return when I was stronger, but in my heart, I believed I could do it. So, I kept doing it over and, over again and, I kept dying over and over again. Till eventually I just started running away. Which was a terrible idea considering the crew of enemies chasing me and my incredibly low health but, somehow, I made it out the cave alive. Then it was time to go so I quit the game. When I came back, I found myself directly outside the cave and I thought it was saved from when I originally entered the cave and how I would respawn every time I died. Little did I know, I had next to no health, and little did I also know, all those enemies were waiting for me at the front of the cave. So, I died. I reloaded the game and I respawned at the front of the cave completely surrounded by enemies. So essentially, I’m currently stuck in an endless purgatory of being instantly killed every time I reload.
Ezmore’s Crystals is an adventure game about retrieving a wizard’s four lost crystals. Goblins have taken over the local village and you need to take back the land that once belonged to the former habitants. There are also lots of side quests to keep you busy for quite a while.
I personally enjoyed the music and how it fit with each section of the map you entered. For example, The North and South Brickwood Forest theme songs had completely different genres, yet felt so similar. The feeling of unity between the two tracks really brought the Brickwood Forest together as a whole. The village theme was also very peaceful, indicating they are humble vendors of items who don’t like to engage in conflict and combat. However, the sound effects felt a bit fake, especially the player hurt sound. It was a bit too high pitched and almost forced.
The storyline has good progression, especially the progressive quests. Each NPC with dialogue options feels like a real human, however, I think the dialogue with the best execution of this is the player dialogue. The player will get annoyed after a certain point, just like a real human would do after being sent on many deadly quests all for nothing but a bouquet of roses and a tiny dagger. It was also very funny to sit back and observe how peeved the player would get at each NPC.
The combat system has a few tweaks that I would love to see. Currently, the only means on combat is walking up to the enemy and waiting for the player character to finish battling the enemy. A simple but effective way to improve this could be to make it so that whenever you click on the enemy, you swing your sword. This means that combat wouldn’t be fully automated, but you would be in control of how the fight would go. Alternatively, I could see Ezmore’s Crystals having a turn-based combat system too. This would be much harder to implement than spam clicking, but I think it could be much more enjoyable and captivating to players.
Here is some miscellaneous feedback I have for the game. A new pause menu could be nice, since currently, the only pause menu we have is a button to hide the pause overlay and a button to quit the game. Adding a custom keybindings menu in the pause menu would be greatly appreciated. There is a way to change keybinds, but it’s through the game launcher itself, and having to reload the game each time you want to change a control is quite tedious and annoying.
I would prefer if the movement could be changed to WASD or arrow keys, since click to move isn’t very reliable. I have almost gotten soft-locked by standing behind a tree or arrow numerous times, and four-button movement can fix this issue.
Currently, there is no conformation for buying an item, and that can be especially annoying if you’re saving up to buy a very expensive item, but accidentally buy a useless item. Now, you have wasted 10 studs on something you don’t even need and must regain those studs back. An item conformation would fix this, even something as simple as a conformation text, a green “YES” button, and a red “NO” button would fix this issue for good.
Since you can create waypoints in the map, it would be helpful if NPCs would create waypoints on your map whenever they give you a location-based quest. Alternatively, you could be able to see past dialogue. Since I am quite a forgetful person, I often forget where the NPCs want me to go for quests. A dialogue history could help me remember what I needed to do and where to go to do it.
While I may seem like I am being very harsh on Ezmore’s Crystals, this is because I see genuine potential for it being a popular and bestselling game. It is very fun and has a fluid progression and the art style is something that brings me joy whenever I look at it. I rate this game a 7/10.
Ezmore's Crystals had me enthralled from the moment I entered Studsville.
Every part of the game, even all of the side quests, were incredibly enjoyable. The main reason I was engaged in the game so much was because everything had felt like it had a purpose. I won't say any specific quests, but it always felt like there was a reason to do everything. For example, I probably wouldn't be able to defeat a certain boss if I hadn't gotten the staff first. It was that kind of thing that made me engaged.
However, one thing I didn't like about the game was the movement and combat systems. The story was good, but having to go across the map by holding down the mouse was a real pain, and it often made me annoyed having to back and forth. A different movement system, like using the WASD or arrow keys would've made the experience a lot better. The combat system was the same. If the movement had been different, it could allow the player to simply click and swing their weapon anywhere. I died a few times because of how janky it was.
Overall, I would give Ezmore's Crystal's a 7/10. The storytelling was amazing, but the controls took away from the expirience a lot.
Ezmore's Crystals is a fun and engaging adventure game. The combat is simple as you direct your character to attack enemies, but since the character is automatically attacking, it can get a bit boring. The loot and items seem bland at first, but later on the loot gets better as you take on dungeons and obtain unique items that aren't acquired from the shop, for example the titanium great helm. The quests offered by the figures can get repetitive, but my favourite quest was working for the witch to slay the cyclops. The artwork is alright, I think it could've used more effort and not borrowed the Goblin King from the Hobbit.
Overall, it's a decent adventure game. Some ways that I think this game can be improved is adding a selling option. There are many items that are repeatedly obtained and selling those items instead would be better than getting rid of them since studs are hard to come by in already looted areas. The shops could use more items and gear for your character. I would love to have a kettle helmet like the guards. There are some figures that I can't talk to because my character continuously walks and pushes them, this might be a bug.
I really had fun playing Ezmore's Crystals because I really like adventure games and the game made it impossible to get bored because there were quests and new places to explore all around, I also liked how you can make changes to your character and get some free potions at the start to help you out. the quests were also very interesting and fun to complete since it took you from point A to Point B without having to go back and forth, the controls at the start was really difficult to figure out and to open up your inventory you had to press i not 1 so I kept pressing 1 because it looked really confusing, but other than that after I figured it out, it got really easy, except when it was a narrow space and I couldn't move because the trees were blocking the path so it showed an X when I was trying to go thru the path that I came from, plus sometimes you had to walk with your screen looking at your character walking so it was really difficult to see what was in the front but other than that, the map of the game had a lot of space and looked really cool, I think using WASD controls would be better and having the control to move your screen with the mouse so you can see the map a little better, after doing some quests, the game kind of got frustrating for me because I didn't know where I was going and there wasn't an arrow or anything to show, even in the map when I click the map I couldn't move anywhere of the map so I could see where that specific place or person is, so for a while I was just going in circles since I didn't know what direction to take and even if I did I would end up somewhere else I been to already. but other than that, the game was really fun and i had a great time playing and found the storyline really nice.
I couldn'thavemuch fun from this game, but I enjoy the quality of this game.
I liked all the graphs in this game, water flow, trees, which is background, and NPC. I loved all the details. I could see the trees reflecting in the water, shade of trees, and pebbles on the road. I truly enjoyed seeing all the details and I knew it took a lot oftime to create those details.
Not only all the graphs but also the sound I enjoyed. I am the person who does not enjoy hearing the sound while I am playing the game. Because I used to think that game sound distracting me. However, this game did not have many sound effects, and the background music matched the game atmosphere well.Furthermore, NPC each hada different voice, which made me more attracted to this game play. Therefore, <span class="NormalTextRun SCXW163123406 BCX0" <therefore,="" <="" span="">even though I couldn't have much fun, I would rate this game highly.</span>
I would like to recommend this game to my friend if my two suggestions are accepted. One of them is about playability. I usually do not enjoy survival games because I am not good at them. The easiest mode in this game was not easy for me. I struggled with this game because I did not know how to survive from org and goblins. I believe if players have a weapon such as sword in begging of the game start, it will help players to enjoy this game a lot easily. One another suggestion is to create a night mode and morning mode. Compared to Minecraft, monsters can only attack players at night. So, players can save their food, weapon, and time to prepare for the monster’s attack. If Ezmore’s Crystals add some night mode and morning mode, it will help players to play this game with <span class="NormalTextRun SCXW163123406 BCX0" <th<="" span=""> more fun. Overall, I will give this game 7/10. </span>
Ezmore’s Crystals is an incredibly engaging adventure game that never had me bored or unengaged. There is constantly something new to do, whether it’s a quest or combat. The sprites and objects are cleanly done, and you can play on full graphics quality with minimal interruptions or lagging. I have no complaints about the storyline or anything of the sort. I thoroughly enjoy how each quest leads to another, finally leading you to the main quest of the game, which is (spoiler warning), retrieving Ezmore’s crystals. However, this can prove to be a bit of an issue as well. Completing one side quest before the other by accident, or completing it before it has been formally assigned, can cause a bit of glitching throughout the game. I enjoyed the map and navigation system, as it made it easy to find my way through the open world. The map did glitch out a bit, completely disappearing and leaving me to find my own way, but it wasn’t anything a quick reload couldn’t fix. My next critique is the save points, or the lack thereof. While the game automatically saves before each domain and every time you go through a bridge or door, the game fails to tell you that it is saving and despite the tips in the loading screen, doesn’t explain the saving system at all. I would much rather there be manual saving accessed through the main menu, as I’m not a huge fan of having to play continuously until the next domain to save all your progress. You also cannot switch from third person. Meaning, if an enemy is hidden behind a wall, or there is an object covering your camera, you cannot change your perspective to see it better. I also am not a big fan of the point-click movement. While this preference depends on the person, I believe that WASD controls would be much more ergonomic, especially considering it is a very active game that requires near constant movement. NPCs are also not anchored in this game. You can easily push them around, which proves to be inconvenient. The NPC often gets in the way, so you accidentally interact with them, or they get in the way of waypoints or doors. Overall, I really enjoyed Ezmore’s Crystals. It proved to be a good time, and I had a good laugh at a lot of the character dialogue (especially the player’s sarcastic dialogue choices). I would definitely download it again and try playing on different difficulties. 3/5.
I really enjoy playing Ezmore’s crystals because it’s an adventure game. Basically, your character is a hero in the game, and you must save the people from the goblins, and you have to kill goblins. The graphics were fine. There was a map in the game that show the goblins and were are the character that you have to talk with and receive the tasks from them. the graphic of the characters was so clear and nice. The sound effects were so good, like the background sound was really matched to the game genre.
Sometimes it was so hard for me to control the character to keep walking because if you do something wrong, he might get stuck somewhere. For example, the character is running but at some point, he gets stuck in trees, and it is hard for you to take the character out of the trees. You have to move your mouse so many times until your character can get out of the trees.
When you start the game the game already gives you some stuffs like a poison that you have to use it to hill your health when you got hit by a goblin. And then after that you have to find the other stuffs by yourself.
So, at last, I like the game and I think it was a good game for people who love adventure games.
Ezmiore's Crystals is a really solid game, however there are some improvements I think could make the game even better.
I think it would be better if the game had WASD controls because it is quite hard to control where you want to go with the mouse since it can make you go somewhere you don't want.
NPCS (Non-playable-characters) Should be stationary as they can sometimes block your movement or make it so you accidentally interact with their dialogue.
When I accepted some quests, I didn't know where to go so quests should highlight a place on the map so you can know where it is near, after accepting the quest.
Items and accessories should also a stat description.
Overall the game is a 8/10 for me. Why?
The game is nice and simple and doesn't have really complicated tasks.
The graphics are overall great and have a lot of detail put onto them.
It also feels rewarding when you obtain new items and accesories.
Story could be a bit better, but I like the objective of collecting crystals and the overall idea of the game. Kind of reminds me of Zelda.
Ezmore's Crystals is a good adventures Lego game. The graphics and combat in the game are epic. The quests are interesting and fun. But at a point your quests go to a different level. It would be good if the game had (WASD) controls for walking and the mouse for 3d moving or spectating the characters. With the mouse controls the game is a bit hard to play, because i mostly play games like GTA, Forza, ETS, ATS, Farming Sim, and ETC. i am used to (WASD). The Game was a bit glitchy when talking to a person and when the conversation is over our character glitches for a moment and then he starts moving. The health bar Is runing out quickly. But that would make the game more intense.
Overall, this game is a very ambitious, creative game with an interesting story. Although the story itself and the progression is fun and rewarding, the actual interactions with enemies require minimal effort. The fact you need to click to move your character can get in your way often, as many obstacles can get in the way of your camera, and it makes you feel less in control. When first starting the game, I found it easy to get lost, as the only guidance you have is the map, that only shows major landmarks. I also ran into a glitch that did not spawn the girl when you initially start the game, which made progression extremely difficult. Even though movement itself may feel bad, the map is large and there is lots of side quests and content to explore. The progression is also not tedious, and as you progress with the story, your character also naturally follows, not needing any external leveling. The animations and the sprites in this game are stylistic and done cleanly, with no visible flaws. There are no negatives to point out about the sound design, as the music and sound affects all fit within the theme of the game. The story was engaging and easy to follow, yet I found the characters lacked realism in their dialogue. All in all, I found this game engaging, and found lots of objectives in the game. The game has some obvious flaws, and I've ran into glitches often, but overall, I personally enjoyed the game, and would play it again.
Ezmore Crystal is an amazing experience that demonstrates an adventurous and combat theme. This game's similarity is compared mostly to minecraft in which there is a different variety of weapons, heals, and tasks/quests you can complete while exploring the entire map. I love the background and realism to overall gameplay since it appears more detailed compared to pixelated. However, there are some features that could be enhanced such as the controls for the character. In my opinion I prefer to use arrow keys/ (WASD keys) instead of clicking the direction you would like to go. Overall, the gameplay is a fun and epic experience despite the confusion with certain controls and quests.
The game was enjoyable and the movement surprisingly smooth (both fighting and moving around). Gameplay is simple due to the combination of mouse and keyboard (mouse for movement and enemies; keyboard for inventory, map, objects). The music ties in well with the game and enriches it. I was taken pleasantly by surprise by the timed quest to find Dan, and unfortunately only found him after I failed the quest, but it did make running around town fun. The variety of weapons and appearance options made it very fun to pick and choose as well as to design my character while offering different boosts. I absolutely loved the dialogue choices as well.
I did run into a glitch: I was fighting an orc, and I was down to 0/280 health. I managed to kill the orc, and somehow avoided being killed while running around with 0/280 until I encountered another enemy. The gameplay was sometimes interrupted by dialogue if I walked too close to some NPC. Another problem was if the player walks too close to trees or if there are trees covering the player, it is hard to move as you get stuck and have to spend some time searching around the screen to find a spot to click on to get unstuck.
Overall, I give this game an 8/10 for the smoothness and simplicity of it. As well as the dialogue, but points taken off for the glitch and the interruption of the game by unprompted NPC dialogue and getting stuck easily.
Ezmore’s Crystals is a fun game. The storyline is very thorough and thought through. The tap to move controls makes for a simple, but effective user interface. Although, it does prove to be difficult with the camera angles, as you cannot move the camera and can only control where your player moves. The third person Lego based characters are well designed, and the multiple maps are detailed and large. The quests are fun, creative, and simple.
Although, there are some difficulties. For example, my player’s health went all the way down to zero and he did not die. If your health is low, and you cannot get to town and have no health potions, it is very difficult to restore health and progress in the game because you will keep getting killed if you cannot avoid the goblins. I feel like the players should revive with more health because they respawn with barely any, so it is easy to die again. Overall, Ezmore’s Crystals is a solid 8/10.
I think its a good games beside some of the bugs like you can walk thought a fence in Studsville or if you run away after you talk to someone then you have to keep talking to them but Ezmore after I try to keep talking to them I does not work it won't let me talk to him but I did not find much other bugs in the game to other Lego games I have played it is different because in most of the other ones I have played you are doing missions and you don't have to talk to people to get them the tasks the graphics are pretty good <span class="NormalTextRun SCXW219652830 BCX8" <they="" are="" not="" the="" best="" <="" span="">I have not seen but it a fun game I am not the best at adventure games but I think it is a good game</span>
The adventure game Ezmore’s Crystals is an entertaining game with engaging characters. It provides great interaction and amazing graphics. The animations shown are fantastic and add to realism, along with the adventure music added. This game is entertaining though could still be improved in other ways.
First, the given graphics in this game are well presented. All characters are well shaded and show contrast which creates realism to the game. The surroundings are well made with different textures, adding to the realism of the game as well. The water has great reflection and has good movement, which portrays real-life water. The character also has a lot of depth and has great animation even when just standing. The character looks more realistic with the animation created. Talking about animation, the game provides great movement with the characters. All characters have good animation when it comes to running, standing, attacking, etc. I like how the surroundings are animated as well. For example, when the grass sways according to the wind. Animated surroundings are a great addition to the game. I also enjoy the fact that the goblins and the hero itself fall dramatically when dying. The effects of this game are also great. Weapons, like the bow and arrow have good effects. When the arrow hits the goblins, it simply shows the knockback, which I like. However, I wished there were more effects when they attacked each other, for example, a “swoosh effect”. The character falling when dying is great, but it could be more dramatic if an effect was implied. Like an ashes effect, or the character slowly fades.
The interface of this game is good. The idea of having to talk to other characters gives good engagement. The different options of answers when responding to their favors are amazing addition. It’s good to give the player a choice when it comes to taking missions in. The random tips when going to different places or dying are a nice addition to the game as well. It lessens the boredom of the player when waiting. The map was very helpful when doing the missions. It certainly helps the players get around. However, I wished it would be more detailed when zooming in. The missions provided are interesting and vary in difficulty. Which is good for both beginners and experts. It is nice that there are shops in the town. Having shops for different clothing, potions, weapons, and others is a good touch to the game. It makes players want to do more missions to buy this stuff. I am glad there are rewards to the game, because it provides motivation for players to play. The inventory was easy to access as well, and it was easy to equip gear. But I hoped the quest in the journal was more descriptive on where to find or go because it was quite easy to forget the missions that were given. The sound created more suspense and was interesting. It was a perfect soundtrack for an adventure game. Lastly, the controls were manageable. It was easy to learn but I wished it was WASD for controlling the character. Because it would be easier for players to switch weapons or drink potions during a fight.
Overall, this game is fantastic. It is well made and easy to learn. The graphics are the best and animated well. The objective is great and easy to do. The different difficulties provide more depth to the game which creates interest for other players. I would rate this game 8.9/10, only because of the controls. My preferred controls are WASD, so using the mouse to move was quite disappointing for me.
"Ezmore's Crystals" uses a drag-and-drop inventory system and simple point-and-click movement and combat, making the game easy to pick up, which is perfect for a beginner like me. The game features LEGO-style character designs and low-polygon environments, creating a unique and charming visual effect. Dynamic lighting effects enhance the immersion, giving it a feel that is both retro and modern.
Improvements that could be made include the reliance on mouse clicks for movement and combat, which might be inconvenient for players used to WASD or arrow key controls. Additionally, the map symbols are unclear, making it sometimes difficult for me to figure out where to go next. The limited perspective also causes movement issues when objects obstruct the view. Despite these issues, the overall experience is still worth trying. I would rate it 7/10.
Ezmore Crystal offers an engaging adventure experience with its realistic graphics and diverse gameplay mechanics. The game keeps players entertained with a variety of tasks and rewards, ensuring a dynamic experience with each completed objective. However, while the game provides ample challenges and opportunities for progression, there are aspects that could be improved to enhance the overall gameplay experience. The sound and graphics in Ezmore Crystal are undoubtedly impressive, immersing players in a visually stunning and audibly rich gaming environment. The attention to detail in the landscapes, character designs, and ambient sounds enhances the overall immersion, making every moment feel vivid and lifelike. The game's storyline unfolds gradually, introducing players to a richly crafted world filled with intriguing characters and lore. From noble heroes to cunning villains, each character adds depth and complexity to the narrative, compelling players to uncover the secrets of Ezmore Crystal's universe.
Personally, I find Ezmore Crystal to be a captivating adventure game that offers a satisfying blend of exploration, combat, and puzzle-solving. The high-quality visuals and immersive sound design contribute to an enjoyable gaming experience that keeps me hooked for hours on end. While Ezmore Crystal excels in many areas, there are aspects that could be refined to enhance the overall gameplay experience. One notable improvement would be to offer alternative control schemes, such as using the WASD keys for movement instead of relying solely on mouse clicks. This adjustment would streamline navigation and improve player control, especially for newcomers to the game.
In conclusion, Ezmore Crystal stands out as a compelling adventure game with stunning visuals, immersive sound design, and engaging gameplay mechanics. While there are areas for improvement, such as refining the control scheme, the overall experience is enjoyable and rewarding for players seeking an immersive gaming experience.
I think the game is fun although there are some things that confused me, and that I did not understand.
One of these things is, I never understood where to go when I got a quest, I could see the list in the upper right corner of the game interface, but the sprite that gave me the quest never told me where to go, or it did not make sense. Finding the quest on the map was super hard to find, and I couldn’t quite remember what to do for each one since my quest list was quite big at this point.
There we times that I went through a gate, and it saved my checkpoint, but after I spawned in the next area after it saved, the map was not on the screen and the ‘M’ button would not work. I wasn’t sure what to do as I had to completely close the game to get it back.
For character look, the design is good, I like how they are like Lego characters.
There were a lot of things that I also enjoyed within the game, like how I could change the look on my character, I could buy pants, tops, hair, faces, which I enjoyed, and thought was fun. One downside to this is that I moved the vendor standing there with my own character, and then I could not buy clothes until I left the area to get the vendor sprite back into place.
Controls: There were some things about all the controls that I liked and some things that I didn’t and that confused me. One of the things I liked was that to open things like the map, it was clear that you needed to use ‘M’ to open it. Or for the inventory, it was ‘I’ to open it, which was easy, understandable and clear. One thing that I wasn’t so sure about was moving the character. Must hold down left click or click to where you wanted to go using your mouse was harder, as I was on one side of a tree, and I had to turn around to go the other way as it wouldn’t let me squeeze through grass. It would be much better if you used W, A, S, D, or the arrow keys.
Overall: Overall I liked this game and would play it again despite some of the things I found confusing. Killing all the goblins was very understandable and made sense, I rate this game a 6,5/10.
The controls are very simple, but intuitive. The common point and click to move, letter and number keys to access things like inventory, weapons, and actions like potions and spells. I liked how simple and intuitive the controls for the spells and the potions were, giving them easy access and yet still not nerfing the difficulty of the game.
You play in third person, and while the point and click is charming, reminiscent of older or nostalgic adventure games, it does get frustrating at times as objects can easily softlock you, even if there seems to be a way around it. This happens most often when going through paths with sharp turns in wooded areas. It takes a little bit of clicking everywhere to eventually get out of it.
The camera angle also poses a problem when fighting or approaching enemies. Sometimes when the environment changes, the camera doesn’t change to the direction the character is facing but the front and blocks out the view of incoming enemies. This is especially frustrating when the enemies have projectiles or bows. A similar problem arises when you’re in studsville. It’s hard to maneuver the camera to be able to talk to a specific npc in the market area because the camera stays one angle and doesn’t allow you to see what you’re clicking on since something is the in front of the lower half of the screen, such as a market stall. This could probably be fixed by implementing WASD or a way to move the camera angle.
Enemies begin at a good difficulty level, but quickly after you get to studsville and collect items through items dropped by enemies and level up, the enemies no longer become much of a challenge. The Orc (or Oger? I forgot what it was) was a good example of a challenging battle that was pretty interesting, although the attacks and fighting style were relatively the same to the rest of the enemies apart from the projectiles which were fun to dodge. I wouldn’t’ve liked more miniboss/boss battles but rather more different enemies with different skill sets and difficulties. That’s not to say fighting enemies was completely boring. There were still plenty of interesting battles, like the one where you rescue Ezmore the wizard from the tower, and the spider king are the ones that I can remember but I’m sure there were many more. Combat could be more skill based, but it is not bad on its own.
After a while the game does become a bit grindy which is one of my issues with it.
I really liked the story. It was all over the place sometimes and I kind of enjoyed that, as it was genuine and fun. The map was charming in its aesthetic and simple style, and environments were populated that made them fun to explore. Despite several of it's flaws, it is a solid game I wouldn't mind playing again to kill time. 7/10
This game has a very thought-through storyline but how you get to it is a bit more complicated. When I played it I would constantly get stuck and trying to figure out where I needed to go was hard which could be improved by giving a bit more direction with waypoints. Getting places is a bit tedious especially if it's far away since there is no teleportation to get to places faster. When running those long distances it's hard, you'll keep trying to use WASD instead of the mouse since that's how games usually work on computers. I feel like this game would work better on a phone or something that is based on touch screen but when it's on the computer it's weird to get used to.
This game has a variety of enemies but is mostly based on goblets. The progression of the weapons and how good they are compared to how good the goblins are is very uneven sometimes. Playing the game, you'll see that when you come across an enemy, they'll either be too strong for you or a bit challenging to get through without having health potions. When it comes to health potions you don't get them enough for the number of times you're getting hit. Eventually, you'll just die because of how little health you have compared to how many potions you have. The challenging aspects can be fun, but it gets a bit laborious when it's repeated. Overall, the game is fun, and it does reward you when you do good things which is very helpful for motivating the player.
To me, this game was quite fun. I liked how some of the quests were hard to complete, which made it frustrating and interesting. I like the different looking characters and how each of them had different personalities and tasks to offer. I also like how the character we play also has a personality themselves and that we also have our options open to either accept or decline someone. I also like the fact that we can customize our characters look as we are proceeding and defeating enemies throughout the game. And when you die in the game, you can come back with all your stuff still in place is also something, which is another thing I liked about it.
All of these were the good parts of the game, but there were some parts I did not really like. The controls were a bit hard for me, although it might be just because I am used to playing this way, but I would prefer it if the character were to be walk around with the controls AWSD. I think it would be a good option if there were a way to go to settings and have options to choose in which way, we can control the character. Another thing I was struggling with was the first quest. I decided to walk around and explore without knowing that if I do not complete the first task, I will not be able to get my first healing potion and be able to survive throughout the entire game. I suggest that in some way, they make that clear in the game and that we do not have to die repeatedly.
Overall, I would say this game was amazing and I would definitely play it again.
The movement of the game is very smooth. The game explains the quest and objective that you must do very clearly. But the map is confusing for some people. At some point when I died and teleported at the same time the game glitched and I was in the sky in the middle of nowhere and I could not move and if I restarted the game I was still in the sky. But overall, I would play this game on my free time. The game is fun, entertaining and it has multiple quests that you could play for hours. I would give this game an 8.5/10.
Ezmores’s crystals is a point and click medieval fantasy game that stands out from the rest. However, just like every other video game of its time, it has some exceptional gameplay characteristics and of course, major flaws. But first I will explore the good and explore the bad later. For example, the dialogue is very “fruity”. It's definitely adding some humour to the very unknown world. However, I found that whenever I would walk by a character/npc who had some sort of dialogue would always restart the dialogue even when I had already finished it. It became extremely bothersome whenever I tried to get around. speaking of getting around, the movement, getting from one place to another using your mouse often begins to hurt your finger (which was the case for me). As I would get around with the welcoming yet slightly tense music blaring in my ears, completing quests and objectives, it struck me that the combat system, pointing and clicking often got repetitive and boring. Using the same attack patterns. Otherwise, the game would get a solid 7.5/10 .
The game is fun, and I do think that the developers tried their hardest to make a fun and engaging game. The game is fun most of the time but sometimes it can get boring as the enemy's sometimes feel a little too spaced out and encounters no matter what enemy type you are fighting all usually have the same attacks. There are different types but other than the archers they are all the same, just more or less health or attack damage. The enemy models are cool and interesting, and the different enemy groups or factions all have different looking models, but as I said they all have similar attack damage. However, this game does not feel like it was made by a bunch of lazy people who didn’t try. Instead, it feels like a game that had a lot of thought put into it. Like lots of side quests and weapons.
Although there are some bugs in the game. Like being able to walk through doors that you do not have the key for. Another one was one where the wizard ezmore wouldn’t continue to talk to me and give me the key so I couldn’t continue to play the game even after restarting it over and over again. But in the end I do think that this was a game made by talented new developers that most of the time was fun and engaging.
The game is fun to play but sometimes because you control the character by mouse it gets annoying when you try to go into the shop get stuck, or the character gets behind trees you are unable to move. The story and the gameplay is pretty fun when I obtained the Stormbringer I was so amazed because its very cool that there are secrets while you have the main quest. It was also pretty satisfying to see my damage level and health go up whenever I killed enemies. Also in the dialogue when you did not want to do the quest it was pretty humorous and I also liked that the creator was ‘god’ and it was only a painting. Also the fact that there were currencies and shops was very cool, also that there were boss fights that were rewarding and fun, but sometimes annoying when they just simply one-shot you. Overall a pretty fun game, here are some things that I would like to be changed; the walking mechanics is very annoying and hard to control. there is also a bug in Ezmore’s dialogue when I tried to ask for his quest when I clicked what do I have to do he did not answer. But when I clicked I got to go it let me go. Also if the mini map would rotate with the character and would be moveable even when the character is not in motion. Also the fact that you cannot walk through characters is a bit annoying but its understandable because that’s how real life works. The other thing I would change is that maybe you could have a bow and a sword and you could switch in-between them in fight so you actually have some control in fighting.
I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for the age groups 7-12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact that once you start playing you want to finish it. I think that the game is fairly good and that I think that if you're into fantasy and Lego games this could be your thing.
The game environment has a great design and interesting locations, thanks to which the player feels the atmosphere of the game.
The game consists of interesting quests. The plot progresses by collecting crystals and completing various tasks with the interaction of other characters. Storylines make the game even more interesting.
The soundtrack, composed of mystical melodies, perfectly complements the magical atmosphere of the game. The game is not difficult to operate, it is clear. Guiding instructions are always on the screen, even when you miss something.
In general, the game is clear. Playing Ezmore`s Crystals game was exciting, funny and entertaining.
I found that this gamehas easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for <span class="NormalTextRun SCXW189431685 BCX0" <the="" age="" groups="" 7-<="" span="">>span class="NormalTextRun SCXW189431685 BCX0">12.1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.</span>
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact <span class="NormalTextRun SCXW189431685 BCX0" <that<="" span="">>span class="NormalTextRun SCXW189431685 BCX0"> once you start playing you want to finish it. I think that the game is fairly good and <span class="NormalTextRun SCXW189431685 BCX0" <that="" <="" span="">>span class="NormalTextRun SCXW189431685 BCX0">I think that if </span>you're into fantasy and Lego games this could be your thing. </span>
As an infrequent player of online games, I found Ezmore’s Crystals to be an enjoyable experience enriched with suspenseful elements that heightened my anticipation for what would unfold next. The game’s high-quality graphics, vibrant colours, and thoughtful layout drew my attention to various areas, creating an aesthetically pleasing environment. The layout of the game is well thought out and has a very clear structure of what the character needs to do. The inclusion of a map in the corner proved useful in aiding my character’s navigations, allowing for the completion of impending quests. Personally, I liked having to move my character around the world in order to find out what to do next. Interacting with different wizards and witches for information added depth to the narrative, giving the game a sense of purpose beyond just instructions.
The controls were intuitive and easy to follow, with the mouse guiding the character’s movements in the intended direction. There were sometimes on-screen prompts for various actions such as opening a door, and the use of minimal keys streamlined the experience, ensuring a smooth and enjoyable playing experience.
Throughout the game, I appreciated the constant sense of progression and engagement. The creation of diverse worlds, from enchanting castles to other intriguing locations, brought an element of surprise and wonder with each new discovery. This game effectively portrays that having lots to do for the player is a benefit, and it effectively shows the use of different graphics and the range of creativity and thought that goes into making one game.
Another noteworthy aspect is the meticulous creation of characters, each with a distinct purpose. For example, the Merchant directed my character to collect supplies, adding a layer of fun and curiosity to the narrative. The game’s clarity, and engaging nature are further accentuated by its beautiful graphics, well-crafted characters, vivid colours, clear instructions, and easily accessibly controls. Ezmore’s Crystals stands out as a delightful and immersive gaming experience, skillfully blending creativity and thoughtful design.
The game is pretty fun and engaging, and the way the map is designed is really pretty and nice. The sound of this game is really intense, which makes the game even better and more fun. Ezmore Crystals is a really exciting and immersive game that takes players on a thrilling adventure through a mystical world. The graphics are stunning, and with the vibrant colors and detailed environment, they really bring the game to life. The gameplay mechanics are smooth and intuitive, making it easy to pick up and play. the storyline is engaging and suspenseful, filled with intriguing characters and unexpected twists. Ezmore Crystals is a fantastic game that offers hours of entertainment and is definitely worth checking out!
I had tons of fun playing Ezmore’s Crystals, as it is an open world Adventure game with tons of quests to complete. The starting quests were great for getting you started with the game, learning the combat and controls. I really enjoyed the customizable characters and the style of the game, including the world-building. I think all these aspects brought the game to life.
There were a few aspects of this game that I think could be improved or changed, the first one being the movement. I would have preferred to be able to use my keyboard to move, specifically WASD or arrow keys. Although the mouse movement is good, it is sometimes difficult to use without being able to change the camera angles. There were times when trees would get in the way of my screen, and I wouldn’t be able to get out or move anywhere else. Another thing I thought could be improved is the size of the dialog. The test was quite small and close together, so some things were hard to read. Finally, I had trouble finding certain quests and where I was supposed to go. For some, it took me a lot of exploring until I could finally find my objective, since I couldn’t move my map around to see things out of range.
Some things I really liked about this game were the comical NPC comments and replies. I also really liked how most of the controls were easy to figure out. My favourite part of this game would be the style and world-building. I enjoyed being able to customize my character with buyable outfits or armor styles. I feel like this really added to the game overall. I liked the world-building since the map was simple yet, though there were some spots I would get stuck.
I like this game a lot. It is fun with the weapons, and the health advantages that you get. It Is very addictive. I enjoyed how you always had something to do. Like fighting a monster or goblins. I would play this game again. If I could do something differently, I think I would make less goblins because I have dies to many times from 3-4 goblins. I think I would put more goblins in a pack of 2. If that was changed in the game, it would be super fun. Other than that, the game was amusing, and I could play it for hours and hours.
Now the movement. The movement I did not like it at all. I really would’ve liked it if it was WASD. Another thing was I had a bug where I could glitch through gates. Not sure how I did it, but I could just pop right through if I did a certain thing. I went to Lava Lake when I didn’t get a quest to go there. It was very fun though.
This game was very fun and enjoyable. My rating would be a 8/10
Ezmore’s crystals is an RPG game which goes through the story of a hero, retrieving crystals around the map in order to save Lagoworld. I really enjoyed playing this game as there were many interesting details to it.
The graphics of the game were great considering the style of the game is blocky based. The animation was on point with the game mechanics. The controls are nice and simple and easy to get used to. Features in the game, like pinpointing on the map to indicate where you want to go, was a great feature added since you could easily get lost when walking around. Another feature of the map was the light it shows when you are facing a certain direction. This was very useful as the map does not turn to the direction you are walking in and will have a fixed image as the map.
The fighting feature also was well done as there were different weapons of choice throughout the game. For example, there were short daggers, spears, axes, swords and bows. Depending on the choice of weapon you choose, there would be different ways you would use it. For example, if you are using a sword, you would be close to the enemy and fighting them close up. But with a bow equipped, you would fight the enemies from a certain distance.
Overall, the game was really well designed and planned out. The graphics were good, the animations as well. I really enjoyed the way you can decide what equipment to put on(armor) and the different set of armors you are able to choose. (shirts, skirts, hair, etc.). Very creative and a really fun game.
The story was overall unique and interesting. I would go for an 8/10. Just because the game could have been made a bit more difficult to keep the player more invested in the game and not go through the story and game play too fast.
The game overall is playable, and I can see why people enjoyed it.
For the most part, what I took issue with was the games mechanics in terms of motion. The point and click features only worked about half the time and often times when you walk past a character a text box would appear, blocking the cursor. It would be much more enjoyable and feel much more polished if there were a specific input the player would have to do in order to have the text box appear, such as pressing the “spacebar”. This would completely mitigate the issue.
I also felt the music was very bland. It lacked a sense of melody and felt and sounded like a random collection of notes. But I feel with this type of game the music is inconsequential since the primary focus is the story. The story is serviceable, since the players main interest is supposed to be collecting the crystals, an incredible and engaging story isn’t necessary for the game to be enjoyable. I feel the mechanics for gaining money in the game is very poorly explained. For the longest time I couldn’t figure out how. I thought it had something to do with the enemies, but that wasn’t correct.
Over-all the game is enjoyable, but is unpolished and buggy.
I liked playing this game. The beginning of the game is very helpful for learning the basics. The controls were very easy to remember. I liked how the game characters looked very similar to Lego because it made me feel like I was playing a Lego game. The music matches the gameplay really well except when you are fighting a boss to get the emeralds. One thing I would change is to add some sort of boss music because it would feel more intense than the regular music. The movement was a little bugged. For example, when you walk over to an NPC you would talk to him but will still be in the walking animation. One thing I would change for the movement would be instead of clicking on the mouse to move it should be using ASWD. Later, when I was talking to the witch the quest was blocked so I didn’t know what the quest was. A thing I found a little frustrating was when you open the map and press the + button it zooms out. Usually, the + would be zooming in. One thing I found funny about the map was when you zoom in all the way you can see yourself in a bird's eye view. The purple gemstone was very hard to get to, which I liked surprisingly because if it was easy the game would be boring. Overall, the game was very fun to play, and I would play it again in my free time. I strongly recommend this game to everyone.
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After a couple of days of playing the game “Ezmore's Christals” my thoughts on it is that it is a calm and easy adventure game about doing quests and fighting goblins etc. The things I liked about the game was that it was very easy to move around and to fight goblins along with a map, quests, and when talking to some of the people, they have sassy personalities. However, even with all those great things, there were still a couple of things that could be improved in the future. One of the things that could be added is a “help me” button with an explanation to the whole game as well as how and where to finish a quest. While playing the game I was having trouble with some of the quests because I was forgetting what I was trying to accomplish, and I think that way it would be a lot easier if there was a button there. Another thing that could be improved is either directions or some saying after finished the quests. While playing the game, and I was finished with the last quest, I then went to the person who gave me the quest to see what to do now and it gave me no instructions on what to do afterwards. I think it would be helpful if there was something that they would say to tell the player that you have finished all the quests because after that, I didn’t know what to do. Other than that, I think I will give this game a 7/10. It was entertaining and fun but for me it just wasn’t exactly the style of game I would usually play so that’s why I said 7/10 for an overall review.
Ezmore’s Crystals is a fun game, but there are some things about it that are annoying. It is hard to tell which NPCs can be interacted with since the ones that can need you to walk towards them by pointing and clicking. This is annoying because most of the time, I open the dialogue and instantly close it because I walked too far. It’s also annoying how you can push the NPCs while talking. What could make this better is to add an interaction key, so you don’t accidentally open it while running away from an enemy and make it so you can’t move while talking. It would also be nice to have a way to close dialogue. The auto combat system is unique to other games I’ve played before, but it’s not interesting to be standing still fighting enemies. This combat mechanic is a problem because sometimes I can get stuck being killed as soon as I respawn since I keep my low health. There is also a problem where you can walk against a door and go through it without a key. This isn’t an issue however as these areas need better gear. The quests are well designed though. They aren’t too difficult to do and help your progression. Overall, it’s a fun game, but there are some flaws that make the experience less fun. 7/10
Ezmore's Crystals is a fun and engaging adventure game. I really enjoyed this because game mostly because I thought it looks great and it gets the LEGO concept off very well, but either than the graphics I thought the game play was fun and enjoyable, I’m not an adventure game fan but this game definitely convinced me. The game was not perfect though at all times as there were many glitches, like for example when I loaded up the game just after dying my character was not there but there were enemies fighting nothing and I couldn’t move and eventually I had to restart all my progress, or the time that when I loaded into the game I had no health and the enemies spawned on me and killed me every time.
Another thing that I did not really like was the controls with the mouse because sometimes when I’m trying to run away from the monsters if I click my mouse on a spot there’s a chance that I won’t let me click there. I didn’t manage to come close to finishing the game but in the time that I did play the game I really enjoyed the story and the mystery behind the game, even though I didn’t play lots, the game always made me want to play more and it was always interesting, and it didn’t get boring because I had to find weapons and they were not just handed to me. So overall I really enjoyed this game and I would play it more, I’d give it an 8/10.
Ezmore’s crystals is a fun game that could be made all the less tedious if changes were made. Most of which lies in the interaction with the non-player characters. Obviously, I could point out the fact they aren’t stuck in place allowing for you to move them around easily. Which can be a fun thing to play around with if it didn’t lead me to be stuck on a bridge with Buckethead tediously trying to push him to the other side of the bridge, while also being forced to repeatedly engage in dialogue. Which also brings me to another issue, dialogue begins without your control. More often than not simply getting near another character causes them to play a line of dialogue I may have already 13 times before. I may simply be trying to get by and suddenly I find a menu of faces and hairs on my right. Yet when I am willing to purchase something, it may require more than a few tries since there isn’t a reliable and surefire way to start the dialogue. I may be wrong but if you accidentally pushed one of the merchants away from their post, you’d have to be on the specific spot in which you would meet them in their original spot, which has led me to confusingly searching around the stand trying to find a way to buy some pink pants. Having a button asking to start dialogue would be so much easier and would stop this game from occasionally feeling like I’m on an untrustworthy site constantly being met with popups. Another issue is also that not only can you move characters around, but you can still move during the dialogue. I was walking into studsville, and I walked by one of the guards who initiated a conversation, I was still moving around once he started speaking and suddenly a cutscene of one of the villagers took over my screen and now I had two things to deal with at once. I’ll also say that I, personally, don’t like the point and click controls. I think the option of keyboard controls would allow for a more comfortable and reliable movement, for me at least. It would also probably help with avoiding all the other complaints I’ve given. However, the big appeal of Ezmore’s crystals for me is simply traversing the map, killing gobbies and completing objectives, while you gain better weapons and outfits. There is also a lot of strategy involved as I have found myself at many points running back to studsville in need of healing as to not lose items I’ve gained. Sometimes I just might need to quit while I’m ahead in order to keep moving forward. The music is also very solid. While in studsville its fun and casual, yet while in Ezmore’s castle there is an eerie piano that really heightens the danger. There is one last thing I want to point out that may have ruined my playthrough. It's not exactly a major criticism due to how specific it is, and since its entirely my fault but I find it important to mention, nonetheless. There was one specific cave that I continued to struggle with due to how many enemies there were, I probably could have just left and done other objectives and return when I was stronger, but in my heart, I believed I could do it. So, I kept doing it over and, over again and, I kept dying over and over again. Till eventually I just started running away. Which was a terrible idea considering the crew of enemies chasing me and my incredibly low health but, somehow, I made it out the cave alive. Then it was time to go so I quit the game. When I came back, I found myself directly outside the cave and I thought it was saved from when I originally entered the cave and how I would respawn every time I died. Little did I know, I had next to no health, and little did I also know, all those enemies were waiting for me at the front of the cave. So, I died. I reloaded the game and I respawned at the front of the cave completely surrounded by enemies. So essentially, I’m currently stuck in an endless purgatory of being instantly killed every time I reload.
Ezmore’s Crystals is an adventure game about retrieving a wizard’s four lost crystals. Goblins have taken over the local village and you need to take back the land that once belonged to the former habitants. There are also lots of side quests to keep you busy for quite a while.
I personally enjoyed the music and how it fit with each section of the map you entered. For example, The North and South Brickwood Forest theme songs had completely different genres, yet felt so similar. The feeling of unity between the two tracks really brought the Brickwood Forest together as a whole. The village theme was also very peaceful, indicating they are humble vendors of items who don’t like to engage in conflict and combat. However, the sound effects felt a bit fake, especially the player hurt sound. It was a bit too high pitched and almost forced.
The storyline has good progression, especially the progressive quests. Each NPC with dialogue options feels like a real human, however, I think the dialogue with the best execution of this is the player dialogue. The player will get annoyed after a certain point, just like a real human would do after being sent on many deadly quests all for nothing but a bouquet of roses and a tiny dagger. It was also very funny to sit back and observe how peeved the player would get at each NPC.
The combat system has a few tweaks that I would love to see. Currently, the only means on combat is walking up to the enemy and waiting for the player character to finish battling the enemy. A simple but effective way to improve this could be to make it so that whenever you click on the enemy, you swing your sword. This means that combat wouldn’t be fully automated, but you would be in control of how the fight would go. Alternatively, I could see Ezmore’s Crystals having a turn-based combat system too. This would be much harder to implement than spam clicking, but I think it could be much more enjoyable and captivating to players.
Here is some miscellaneous feedback I have for the game. A new pause menu could be nice, since currently, the only pause menu we have is a button to hide the pause overlay and a button to quit the game. Adding a custom keybindings menu in the pause menu would be greatly appreciated. There is a way to change keybinds, but it’s through the game launcher itself, and having to reload the game each time you want to change a control is quite tedious and annoying.
I would prefer if the movement could be changed to WASD or arrow keys, since click to move isn’t very reliable. I have almost gotten soft-locked by standing behind a tree or arrow numerous times, and four-button movement can fix this issue.
Currently, there is no conformation for buying an item, and that can be especially annoying if you’re saving up to buy a very expensive item, but accidentally buy a useless item. Now, you have wasted 10 studs on something you don’t even need and must regain those studs back. An item conformation would fix this, even something as simple as a conformation text, a green “YES” button, and a red “NO” button would fix this issue for good.
Since you can create waypoints in the map, it would be helpful if NPCs would create waypoints on your map whenever they give you a location-based quest. Alternatively, you could be able to see past dialogue. Since I am quite a forgetful person, I often forget where the NPCs want me to go for quests. A dialogue history could help me remember what I needed to do and where to go to do it.
While I may seem like I am being very harsh on Ezmore’s Crystals, this is because I see genuine potential for it being a popular and bestselling game. It is very fun and has a fluid progression and the art style is something that brings me joy whenever I look at it. I rate this game a 7/10.
Ezmore's Crystals had me enthralled from the moment I entered Studsville.
Every part of the game, even all of the side quests, were incredibly enjoyable. The main reason I was engaged in the game so much was because everything had felt like it had a purpose. I won't say any specific quests, but it always felt like there was a reason to do everything. For example, I probably wouldn't be able to defeat a certain boss if I hadn't gotten the staff first. It was that kind of thing that made me engaged.
However, one thing I didn't like about the game was the movement and combat systems. The story was good, but having to go across the map by holding down the mouse was a real pain, and it often made me annoyed having to back and forth. A different movement system, like using the WASD or arrow keys would've made the experience a lot better. The combat system was the same. If the movement had been different, it could allow the player to simply click and swing their weapon anywhere. I died a few times because of how janky it was.
Overall, I would give Ezmore's Crystal's a 7/10. The storytelling was amazing, but the controls took away from the expirience a lot.
Ezmore's Crystals is a fun and engaging adventure game. The combat is simple as you direct your character to attack enemies, but since the character is automatically attacking, it can get a bit boring. The loot and items seem bland at first, but later on the loot gets better as you take on dungeons and obtain unique items that aren't acquired from the shop, for example the titanium great helm. The quests offered by the figures can get repetitive, but my favourite quest was working for the witch to slay the cyclops. The artwork is alright, I think it could've used more effort and not borrowed the Goblin King from the Hobbit.
Overall, it's a decent adventure game. Some ways that I think this game can be improved is adding a selling option. There are many items that are repeatedly obtained and selling those items instead would be better than getting rid of them since studs are hard to come by in already looted areas. The shops could use more items and gear for your character. I would love to have a kettle helmet like the guards. There are some figures that I can't talk to because my character continuously walks and pushes them, this might be a bug.
I would rate this game an 8 out of 10.
I really had fun playing Ezmore's Crystals because I really like adventure games and the game made it impossible to get bored because there were quests and new places to explore all around, I also liked how you can make changes to your character and get some free potions at the start to help you out. the quests were also very interesting and fun to complete since it took you from point A to Point B without having to go back and forth, the controls at the start was really difficult to figure out and to open up your inventory you had to press i not 1 so I kept pressing 1 because it looked really confusing, but other than that after I figured it out, it got really easy, except when it was a narrow space and I couldn't move because the trees were blocking the path so it showed an X when I was trying to go thru the path that I came from, plus sometimes you had to walk with your screen looking at your character walking so it was really difficult to see what was in the front but other than that, the map of the game had a lot of space and looked really cool, I think using WASD controls would be better and having the control to move your screen with the mouse so you can see the map a little better, after doing some quests, the game kind of got frustrating for me because I didn't know where I was going and there wasn't an arrow or anything to show, even in the map when I click the map I couldn't move anywhere of the map so I could see where that specific place or person is, so for a while I was just going in circles since I didn't know what direction to take and even if I did I would end up somewhere else I been to already. but other than that, the game was really fun and i had a great time playing and found the storyline really nice.
Ezmore’s Crystals game review
I couldn't have much fun from this game, but I enjoy the quality of this game.
I liked all the graphs in this game, water flow, trees, which is background, and NPC. I loved all the details. I could see the trees reflecting in the water, shade of trees, and pebbles on the road. I truly enjoyed seeing all the details and I knew it took a lot of time to create those details.
Not only all the graphs but also the sound I enjoyed. I am the person who does not enjoy hearing the sound while I am playing the game. Because I used to think that game sound distracting me. However, this game did not have many sound effects, and the background music matched the game atmosphere well. Furthermore, NPC each had a different voice, which made me more attracted to this game play. Therefore, <span class="NormalTextRun SCXW163123406 BCX0" <therefore,="" <="" span="">even though I couldn't have much fun, I would rate this game highly.</span>
I would like to recommend this game to my friend if my two suggestions are accepted. One of them is about playability. I usually do not enjoy survival games because I am not good at them. The easiest mode in this game was not easy for me. I struggled with this game because I did not know how to survive from org and goblins. I believe if players have a weapon such as sword in begging of the game start, it will help players to enjoy this game a lot easily. One another suggestion is to create a night mode and morning mode. Compared to Minecraft, monsters can only attack players at night. So, players can save their food, weapon, and time to prepare for the monster’s attack. If Ezmore’s Crystals add some night mode and morning mode, it will help players to play this game with <span class="NormalTextRun SCXW163123406 BCX0" <th<="" span=""> more fun. Overall, I will give this game 7/10. </span>
Ezmore’s Crystals is an incredibly engaging adventure game that never had me bored or unengaged. There is constantly something new to do, whether it’s a quest or combat. The sprites and objects are cleanly done, and you can play on full graphics quality with minimal interruptions or lagging. I have no complaints about the storyline or anything of the sort. I thoroughly enjoy how each quest leads to another, finally leading you to the main quest of the game, which is (spoiler warning), retrieving Ezmore’s crystals. However, this can prove to be a bit of an issue as well. Completing one side quest before the other by accident, or completing it before it has been formally assigned, can cause a bit of glitching throughout the game.
I enjoyed the map and navigation system, as it made it easy to find my way through the open world. The map did glitch out a bit, completely disappearing and leaving me to find my own way, but it wasn’t anything a quick reload couldn’t fix.
My next critique is the save points, or the lack thereof. While the game automatically saves before each domain and every time you go through a bridge or door, the game fails to tell you that it is saving and despite the tips in the loading screen, doesn’t explain the saving system at all. I would much rather there be manual saving accessed through the main menu, as I’m not a huge fan of having to play continuously until the next domain to save all your progress.
You also cannot switch from third person. Meaning, if an enemy is hidden behind a wall, or there is an object covering your camera, you cannot change your perspective to see it better.
I also am not a big fan of the point-click movement. While this preference depends on the person, I believe that WASD controls would be much more ergonomic, especially considering it is a very active game that requires near constant movement. NPCs are also not anchored in this game. You can easily push them around, which proves to be inconvenient. The NPC often gets in the way, so you accidentally interact with them, or they get in the way of waypoints or doors. Overall, I really enjoyed Ezmore’s Crystals. It proved to be a good time, and I had a good laugh at a lot of the character dialogue (especially the player’s sarcastic dialogue choices). I would definitely download it again and try playing on different difficulties. 3/5.
I really enjoy playing Ezmore’s crystals because it’s an adventure game. Basically, your character is a hero in the game, and you must save the people from the goblins, and you have to kill goblins. The graphics were fine. There was a map in the game that show the goblins and were are the character that you have to talk with and receive the tasks from them. the graphic of the characters was so clear and nice. The sound effects were so good, like the background sound was really matched to the game genre.
Sometimes it was so hard for me to control the character to keep walking because if you do something wrong, he might get stuck somewhere. For example, the character is running but at some point, he gets stuck in trees, and it is hard for you to take the character out of the trees. You have to move your mouse so many times until your character can get out of the trees.
When you start the game the game already gives you some stuffs like a poison that you have to use it to hill your health when you got hit by a goblin. And then after that you have to find the other stuffs by yourself.
So, at last, I like the game and I think it was a good game for people who love adventure games.
Ezmiore's Crystals is a really solid game, however there are some improvements I think could make the game even better.
I think it would be better if the game had WASD controls because it is quite hard to control where you want to go with the mouse since it can make you go somewhere you don't want.
NPCS (Non-playable-characters) Should be stationary as they can sometimes block your movement or make it so you accidentally interact with their dialogue.
When I accepted some quests, I didn't know where to go so quests should highlight a place on the map so you can know where it is near, after accepting the quest.
Items and accessories should also a stat description.
Overall the game is a 8/10 for me. Why?
The game is nice and simple and doesn't have really complicated tasks.
The graphics are overall great and have a lot of detail put onto them.
It also feels rewarding when you obtain new items and accesories.
Story could be a bit better, but I like the objective of collecting crystals and the overall idea of the game. Kind of reminds me of Zelda.
Ezmore's Crystals is a good adventures Lego game. The graphics and combat in the game are epic. The quests are interesting and fun. But at a point your quests go to a different level. It would be good if the game had (WASD) controls for walking and the mouse for 3d moving or spectating the characters. With the mouse controls the game is a bit hard to play, because i mostly play games like GTA, Forza, ETS, ATS, Farming Sim, and ETC. i am used to (WASD). The Game was a bit glitchy when talking to a person and when the conversation is over our character glitches for a moment and then he starts moving. The health bar Is runing out quickly. But that would make the game more intense.
Overall, this game is a very ambitious, creative game with an interesting story. Although the story itself and the progression is fun and rewarding, the actual interactions with enemies require minimal effort. The fact you need to click to move your character can get in your way often, as many obstacles can get in the way of your camera, and it makes you feel less in control. When first starting the game, I found it easy to get lost, as the only guidance you have is the map, that only shows major landmarks. I also ran into a glitch that did not spawn the girl when you initially start the game, which made progression extremely difficult. Even though movement itself may feel bad, the map is large and there is lots of side quests and content to explore. The progression is also not tedious, and as you progress with the story, your character also naturally follows, not needing any external leveling. The animations and the sprites in this game are stylistic and done cleanly, with no visible flaws. There are no negatives to point out about the sound design, as the music and sound affects all fit within the theme of the game. The story was engaging and easy to follow, yet I found the characters lacked realism in their dialogue. All in all, I found this game engaging, and found lots of objectives in the game. The game has some obvious flaws, and I've ran into glitches often, but overall, I personally enjoyed the game, and would play it again.
Ezmore Crystal is an amazing experience that demonstrates an adventurous and combat theme. This game's similarity is compared mostly to minecraft in which there is a different variety of weapons, heals, and tasks/quests you can complete while exploring the entire map. I love the background and realism to overall gameplay since it appears more detailed compared to pixelated. However, there are some features that could be enhanced such as the controls for the character. In my opinion I prefer to use arrow keys/ (WASD keys) instead of clicking the direction you would like to go. Overall, the gameplay is a fun and epic experience despite the confusion with certain controls and quests.
The game was enjoyable and the movement surprisingly smooth (both fighting and moving around). Gameplay is simple due to the combination of mouse and keyboard (mouse for movement and enemies; keyboard for inventory, map, objects). The music ties in well with the game and enriches it. I was taken pleasantly by surprise by the timed quest to find Dan, and unfortunately only found him after I failed the quest, but it did make running around town fun. The variety of weapons and appearance options made it very fun to pick and choose as well as to design my character while offering different boosts. I absolutely loved the dialogue choices as well.
I did run into a glitch: I was fighting an orc, and I was down to 0/280 health. I managed to kill the orc, and somehow avoided being killed while running around with 0/280 until I encountered another enemy. The gameplay was sometimes interrupted by dialogue if I walked too close to some NPC. Another problem was if the player walks too close to trees or if there are trees covering the player, it is hard to move as you get stuck and have to spend some time searching around the screen to find a spot to click on to get unstuck.
Overall, I give this game an 8/10 for the smoothness and simplicity of it. As well as the dialogue, but points taken off for the glitch and the interruption of the game by unprompted NPC dialogue and getting stuck easily.
Ezmore’s Crystals is a fun game. The storyline is very thorough and thought through. The tap to move controls makes for a simple, but effective user interface. Although, it does prove to be difficult with the camera angles, as you cannot move the camera and can only control where your player moves. The third person Lego based characters are well designed, and the multiple maps are detailed and large. The quests are fun, creative, and simple.
Although, there are some difficulties. For example, my player’s health went all the way down to zero and he did not die. If your health is low, and you cannot get to town and have no health potions, it is very difficult to restore health and progress in the game because you will keep getting killed if you cannot avoid the goblins. I feel like the players should revive with more health because they respawn with barely any, so it is easy to die again. Overall, Ezmore’s Crystals is a solid 8/10.
I think its a good games beside some of the bugs like you can walk thought a fence in Studsville or if you run away after you talk to someone then you have to keep talking to them but Ezmore after I try to keep talking to them I does not work it won't let me talk to him but I did not find much other bugs in the game to other Lego games I have played it is different because in most of the other ones I have played you are doing missions and you don't have to talk to people to get them the tasks the graphics are pretty good <span class="NormalTextRun SCXW219652830 BCX8" <they="" are="" not="" the="" best="" <="" span="">I have not seen but it a fun game I am not the best at adventure games but I think it is a good game</span>
The adventure game Ezmore’s Crystals is an entertaining game with engaging characters. It provides great interaction and amazing graphics. The animations shown are fantastic and add to realism, along with the adventure music added. This game is entertaining though could still be improved in other ways.
First, the given graphics in this game are well presented. All characters are well shaded and show contrast which creates realism to the game. The surroundings are well made with different textures, adding to the realism of the game as well. The water has great reflection and has good movement, which portrays real-life water. The character also has a lot of depth and has great animation even when just standing. The character looks more realistic with the animation created. Talking about animation, the game provides great movement with the characters. All characters have good animation when it comes to running, standing, attacking, etc. I like how the surroundings are animated as well. For example, when the grass sways according to the wind. Animated surroundings are a great addition to the game. I also enjoy the fact that the goblins and the hero itself fall dramatically when dying. The effects of this game are also great. Weapons, like the bow and arrow have good effects. When the arrow hits the goblins, it simply shows the knockback, which I like. However, I wished there were more effects when they attacked each other, for example, a “swoosh effect”. The character falling when dying is great, but it could be more dramatic if an effect was implied. Like an ashes effect, or the character slowly fades.
The interface of this game is good. The idea of having to talk to other characters gives good engagement. The different options of answers when responding to their favors are amazing addition. It’s good to give the player a choice when it comes to taking missions in. The random tips when going to different places or dying are a nice addition to the game as well. It lessens the boredom of the player when waiting. The map was very helpful when doing the missions. It certainly helps the players get around. However, I wished it would be more detailed when zooming in. The missions provided are interesting and vary in difficulty. Which is good for both beginners and experts. It is nice that there are shops in the town. Having shops for different clothing, potions, weapons, and others is a good touch to the game. It makes players want to do more missions to buy this stuff. I am glad there are rewards to the game, because it provides motivation for players to play. The inventory was easy to access as well, and it was easy to equip gear. But I hoped the quest in the journal was more descriptive on where to find or go because it was quite easy to forget the missions that were given. The sound created more suspense and was interesting. It was a perfect soundtrack for an adventure game. Lastly, the controls were manageable. It was easy to learn but I wished it was WASD for controlling the character. Because it would be easier for players to switch weapons or drink potions during a fight.
Overall, this game is fantastic. It is well made and easy to learn. The graphics are the best and animated well. The objective is great and easy to do. The different difficulties provide more depth to the game which creates interest for other players. I would rate this game 8.9/10, only because of the controls. My preferred controls are WASD, so using the mouse to move was quite disappointing for me.
"Ezmore's Crystals" uses a drag-and-drop inventory system and simple point-and-click movement and combat, making the game easy to pick up, which is perfect for a beginner like me. The game features LEGO-style character designs and low-polygon environments, creating a unique and charming visual effect. Dynamic lighting effects enhance the immersion, giving it a feel that is both retro and modern.
Improvements that could be made include the reliance on mouse clicks for movement and combat, which might be inconvenient for players used to WASD or arrow key controls. Additionally, the map symbols are unclear, making it sometimes difficult for me to figure out where to go next. The limited perspective also causes movement issues when objects obstruct the view. Despite these issues, the overall experience is still worth trying. I would rate it 7/10.
Ezmore Crystal offers an engaging adventure experience with its realistic graphics and diverse gameplay mechanics. The game keeps players entertained with a variety of tasks and rewards, ensuring a dynamic experience with each completed objective. However, while the game provides ample challenges and opportunities for progression, there are aspects that could be improved to enhance the overall gameplay experience. The sound and graphics in Ezmore Crystal are undoubtedly impressive, immersing players in a visually stunning and audibly rich gaming environment. The attention to detail in the landscapes, character designs, and ambient sounds enhances the overall immersion, making every moment feel vivid and lifelike. The game's storyline unfolds gradually, introducing players to a richly crafted world filled with intriguing characters and lore. From noble heroes to cunning villains, each character adds depth and complexity to the narrative, compelling players to uncover the secrets of Ezmore Crystal's universe.
Personally, I find Ezmore Crystal to be a captivating adventure game that offers a satisfying blend of exploration, combat, and puzzle-solving. The high-quality visuals and immersive sound design contribute to an enjoyable gaming experience that keeps me hooked for hours on end. While Ezmore Crystal excels in many areas, there are aspects that could be refined to enhance the overall gameplay experience. One notable improvement would be to offer alternative control schemes, such as using the WASD keys for movement instead of relying solely on mouse clicks. This adjustment would streamline navigation and improve player control, especially for newcomers to the game.
In conclusion, Ezmore Crystal stands out as a compelling adventure game with stunning visuals, immersive sound design, and engaging gameplay mechanics. While there are areas for improvement, such as refining the control scheme, the overall experience is enjoyable and rewarding for players seeking an immersive gaming experience.
Ezmore's crystals review -->
I think the game is fun although there are some things that confused me, and that I did not understand.
One of these things is, I never understood where to go when I got a quest, I could see the list in the upper right corner of the game interface, but the sprite that gave me the quest never told me where to go, or it did not make sense. Finding the quest on the map was super hard to find, and I couldn’t quite remember what to do for each one since my quest list was quite big at this point.
There we times that I went through a gate, and it saved my checkpoint, but after I spawned in the next area after it saved, the map was not on the screen and the ‘M’ button would not work. I wasn’t sure what to do as I had to completely close the game to get it back.
For character look, the design is good, I like how they are like Lego characters.
There were a lot of things that I also enjoyed within the game, like how I could change the look on my character, I could buy pants, tops, hair, faces, which I enjoyed, and thought was fun. One downside to this is that I moved the vendor standing there with my own character, and then I could not buy clothes until I left the area to get the vendor sprite back into place.
Controls: There were some things about all the controls that I liked and some things that I didn’t and that confused me. One of the things I liked was that to open things like the map, it was clear that you needed to use ‘M’ to open it. Or for the inventory, it was ‘I’ to open it, which was easy, understandable and clear. One thing that I wasn’t so sure about was moving the character. Must hold down left click or click to where you wanted to go using your mouse was harder, as I was on one side of a tree, and I had to turn around to go the other way as it wouldn’t let me squeeze through grass. It would be much better if you used W, A, S, D, or the arrow keys.
Overall: Overall I liked this game and would play it again despite some of the things I found confusing. Killing all the goblins was very understandable and made sense, I rate this game a 6,5/10.
The controls are very simple, but intuitive. The common point and click to move, letter and number keys to access things like inventory, weapons, and actions like potions and spells. I liked how simple and intuitive the controls for the spells and the potions were, giving them easy access and yet still not nerfing the difficulty of the game.
You play in third person, and while the point and click is charming, reminiscent of older or nostalgic adventure games, it does get frustrating at times as objects can easily softlock you, even if there seems to be a way around it. This happens most often when going through paths with sharp turns in wooded areas. It takes a little bit of clicking everywhere to eventually get out of it.
The camera angle also poses a problem when fighting or approaching enemies. Sometimes when the environment changes, the camera doesn’t change to the direction the character is facing but the front and blocks out the view of incoming enemies. This is especially frustrating when the enemies have projectiles or bows. A similar problem arises when you’re in studsville. It’s hard to maneuver the camera to be able to talk to a specific npc in the market area because the camera stays one angle and doesn’t allow you to see what you’re clicking on since something is the in front of the lower half of the screen, such as a market stall. This could probably be fixed by implementing WASD or a way to move the camera angle.
Enemies begin at a good difficulty level, but quickly after you get to studsville and collect items through items dropped by enemies and level up, the enemies no longer become much of a challenge. The Orc (or Oger? I forgot what it was) was a good example of a challenging battle that was pretty interesting, although the attacks and fighting style were relatively the same to the rest of the enemies apart from the projectiles which were fun to dodge. I wouldn’t’ve liked more miniboss/boss battles but rather more different enemies with different skill sets and difficulties. That’s not to say fighting enemies was completely boring. There were still plenty of interesting battles, like the one where you rescue Ezmore the wizard from the tower, and the spider king are the ones that I can remember but I’m sure there were many more. Combat could be more skill based, but it is not bad on its own.
After a while the game does become a bit grindy which is one of my issues with it.
I really liked the story. It was all over the place sometimes and I kind of enjoyed that, as it was genuine and fun. The map was charming in its aesthetic and simple style, and environments were populated that made them fun to explore. Despite several of it's flaws, it is a solid game I wouldn't mind playing again to kill time. 7/10
This game has a very thought-through storyline but how you get to it is a bit more complicated. When I played it I would constantly get stuck and trying to figure out where I needed to go was hard which could be improved by giving a bit more direction with waypoints. Getting places is a bit tedious especially if it's far away since there is no teleportation to get to places faster. When running those long distances it's hard, you'll keep trying to use WASD instead of the mouse since that's how games usually work on computers. I feel like this game would work better on a phone or something that is based on touch screen but when it's on the computer it's weird to get used to.
This game has a variety of enemies but is mostly based on goblets. The progression of the weapons and how good they are compared to how good the goblins are is very uneven sometimes. Playing the game, you'll see that when you come across an enemy, they'll either be too strong for you or a bit challenging to get through without having health potions. When it comes to health potions you don't get them enough for the number of times you're getting hit. Eventually, you'll just die because of how little health you have compared to how many potions you have. The challenging aspects can be fun, but it gets a bit laborious when it's repeated. Overall, the game is fun, and it does reward you when you do good things which is very helpful for motivating the player.
Ezmore’s Crystle's Game Review:
To me, this game was quite fun. I liked how some of the quests were hard to complete, which made it frustrating and interesting. I like the different looking characters and how each of them had different personalities and tasks to offer. I also like how the character we play also has a personality themselves and that we also have our options open to either accept or decline someone. I also like the fact that we can customize our characters look as we are proceeding and defeating enemies throughout the game. And when you die in the game, you can come back with all your stuff still in place is also something, which is another thing I liked about it.
All of these were the good parts of the game, but there were some parts I did not really like. The controls were a bit hard for me, although it might be just because I am used to playing this way, but I would prefer it if the character were to be walk around with the controls AWSD. I think it would be a good option if there were a way to go to settings and have options to choose in which way, we can control the character. Another thing I was struggling with was the first quest. I decided to walk around and explore without knowing that if I do not complete the first task, I will not be able to get my first healing potion and be able to survive throughout the entire game. I suggest that in some way, they make that clear in the game and that we do not have to die repeatedly.
Overall, I would say this game was amazing and I would definitely play it again.
The movement of the game is very smooth. The game explains the quest and objective that you must do very clearly. But the map is confusing for some people. At some point when I died and teleported at the same time the game glitched and I was in the sky in the middle of nowhere and I could not move and if I restarted the game I was still in the sky. But overall, I would play this game on my free time. The game is fun, entertaining and it has multiple quests that you could play for hours. I would give this game an 8.5/10.
Ezmores’s crystals is a point and click medieval fantasy game that stands out from the rest. However, just like every other video game of its time, it has some exceptional gameplay characteristics and of course, major flaws. But first I will explore the good and explore the bad later. For example, the dialogue is very “fruity”. It's definitely adding some humour to the very unknown world. However, I found that whenever I would walk by a character/npc who had some sort of dialogue would always restart the dialogue even when I had already finished it. It became extremely bothersome whenever I tried to get around. speaking of getting around, the movement, getting from one place to another using your mouse often begins to hurt your finger (which was the case for me). As I would get around with the welcoming yet slightly tense music blaring in my ears, completing quests and objectives, it struck me that the combat system, pointing and clicking often got repetitive and boring. Using the same attack patterns. Otherwise, the game would get a solid 7.5/10 .
The game is fun, and I do think that the developers tried their hardest to make a fun and engaging game. The game is fun most of the time but sometimes it can get boring as the enemy's sometimes feel a little too spaced out and encounters no matter what enemy type you are fighting all usually have the same attacks. There are different types but other than the archers they are all the same, just more or less health or attack damage. The enemy models are cool and interesting, and the different enemy groups or factions all have different looking models, but as I said they all have similar attack damage. However, this game does not feel like it was made by a bunch of lazy people who didn’t try. Instead, it feels like a game that had a lot of thought put into it. Like lots of side quests and weapons.
Although there are some bugs in the game. Like being able to walk through doors that you do not have the key for. Another one was one where the wizard ezmore wouldn’t continue to talk to me and give me the key so I couldn’t continue to play the game even after restarting it over and over again. But in the end I do think that this was a game made by talented new developers that most of the time was fun and engaging.
The game is fun to play but sometimes because you control the character by mouse it gets annoying when you try to go into the shop get stuck, or the character gets behind trees you are unable to move. The story and the gameplay is pretty fun when I obtained the Stormbringer I was so amazed because its very cool that there are secrets while you have the main quest. It was also pretty satisfying to see my damage level and health go up whenever I killed enemies. Also in the dialogue when you did not want to do the quest it was pretty humorous and I also liked that the creator was ‘god’ and it was only a painting. Also the fact that there were currencies and shops was very cool, also that there were boss fights that were rewarding and fun, but sometimes annoying when they just simply one-shot you. Overall a pretty fun game, here are some things that I would like to be changed; the walking mechanics is very annoying and hard to control. there is also a bug in Ezmore’s dialogue when I tried to ask for his quest when I clicked what do I have to do he did not answer. But when I clicked I got to go it let me go. Also if the mini map would rotate with the character and would be moveable even when the character is not in motion. Also the fact that you cannot walk through characters is a bit annoying but its understandable because that’s how real life works. The other thing I would change is that maybe you could have a bow and a sword and you could switch in-between them in fight so you actually have some control in fighting.
Game review for Ezmores Crystals
I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for the age groups 7-12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact that once you start playing you want to finish it. I think that the game is fairly good and that I think that if you're into fantasy and Lego games this could be your thing.
Rating
7/10
The game environment has a great design and interesting locations, thanks to which the player feels the atmosphere of the game.
The game consists of interesting quests. The plot progresses by collecting crystals and completing various tasks with the interaction of other characters. Storylines make the game even more interesting.
The soundtrack, composed of mystical melodies, perfectly complements the magical atmosphere of the game. The game is not difficult to operate, it is clear. Guiding instructions are always on the screen, even when you miss something.
In general, the game is clear. Playing Ezmore`s Crystals game was exciting, funny and entertaining.
Game review for Ezmores Crystals
I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for <span class="NormalTextRun SCXW189431685 BCX0" <the="" age="" groups="" 7-<="" span="">>span class="NormalTextRun SCXW189431685 BCX0">12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.</span>
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact <span class="NormalTextRun SCXW189431685 BCX0" <that<="" span="">>span class="NormalTextRun SCXW189431685 BCX0"> once you start playing you want to finish it. I think that the game is fairly good and <span class="NormalTextRun SCXW189431685 BCX0" <that="" <="" span="">>span class="NormalTextRun SCXW189431685 BCX0">I think that if </span>you're into fantasy and Lego games this could be your thing. </span>
Rating
7/10
As an infrequent player of online games, I found Ezmore’s Crystals to be an enjoyable experience enriched with suspenseful elements that heightened my anticipation for what would unfold next. The game’s high-quality graphics, vibrant colours, and thoughtful layout drew my attention to various areas, creating an aesthetically pleasing environment. The layout of the game is well thought out and has a very clear structure of what the character needs to do. The inclusion of a map in the corner proved useful in aiding my character’s navigations, allowing for the completion of impending quests. Personally, I liked having to move my character around the world in order to find out what to do next. Interacting with different wizards and witches for information added depth to the narrative, giving the game a sense of purpose beyond just instructions.
The controls were intuitive and easy to follow, with the mouse guiding the character’s movements in the intended direction. There were sometimes on-screen prompts for various actions such as opening a door, and the use of minimal keys streamlined the experience, ensuring a smooth and enjoyable playing experience.
Throughout the game, I appreciated the constant sense of progression and engagement. The creation of diverse worlds, from enchanting castles to other intriguing locations, brought an element of surprise and wonder with each new discovery. This game effectively portrays that having lots to do for the player is a benefit, and it effectively shows the use of different graphics and the range of creativity and thought that goes into making one game.
Another noteworthy aspect is the meticulous creation of characters, each with a distinct purpose. For example, the Merchant directed my character to collect supplies, adding a layer of fun and curiosity to the narrative. The game’s clarity, and engaging nature are further accentuated by its beautiful graphics, well-crafted characters, vivid colours, clear instructions, and easily accessibly controls. Ezmore’s Crystals stands out as a delightful and immersive gaming experience, skillfully blending creativity and thoughtful design.
The game is pretty fun and engaging, and the way the map is designed is really pretty and nice. The sound of this game is really intense, which makes the game even better and more fun. Ezmore Crystals is a really exciting and immersive game that takes players on a thrilling adventure through a mystical world. The graphics are stunning, and with the vibrant colors and detailed environment, they really bring the game to life. The gameplay mechanics are smooth and intuitive, making it easy to pick up and play. the storyline is engaging and suspenseful, filled with intriguing characters and unexpected twists. Ezmore Crystals is a fantastic game that offers hours of entertainment and is definitely worth checking out!
I had tons of fun playing Ezmore’s Crystals, as it is an open world Adventure game with tons of quests to complete. The starting quests were great for getting you started with the game, learning the combat and controls. I really enjoyed the customizable characters and the style of the game, including the world-building. I think all these aspects brought the game to life.
There were a few aspects of this game that I think could be improved or changed, the first one being the movement. I would have preferred to be able to use my keyboard to move, specifically WASD or arrow keys. Although the mouse movement is good, it is sometimes difficult to use without being able to change the camera angles. There were times when trees would get in the way of my screen, and I wouldn’t be able to get out or move anywhere else. Another thing I thought could be improved is the size of the dialog. The test was quite small and close together, so some things were hard to read. Finally, I had trouble finding certain quests and where I was supposed to go. For some, it took me a lot of exploring until I could finally find my objective, since I couldn’t move my map around to see things out of range.
Some things I really liked about this game were the comical NPC comments and replies. I also really liked how most of the controls were easy to figure out. My favourite part of this game would be the style and world-building. I enjoyed being able to customize my character with buyable outfits or armor styles. I feel like this really added to the game overall. I liked the world-building since the map was simple yet, though there were some spots I would get stuck.
I like this game a lot. It is fun with the weapons, and the health advantages that you get. It Is very addictive. I enjoyed how you always had something to do. Like fighting a monster or goblins. I would play this game again. If I could do something differently, I think I would make less goblins because I have dies to many times from 3-4 goblins. I think I would put more goblins in a pack of 2. If that was changed in the game, it would be super fun. Other than that, the game was amusing, and I could play it for hours and hours.
Now the movement. The movement I did not like it at all. I really would’ve liked it if it was WASD. Another thing was I had a bug where I could glitch through gates. Not sure how I did it, but I could just pop right through if I did a certain thing. I went to Lava Lake when I didn’t get a quest to go there. It was very fun though.
This game was very fun and enjoyable. My rating would be a 8/10
Ezmore’s crystals is an RPG game which goes through the story of a hero, retrieving crystals around the map in order to save Lagoworld. I really enjoyed playing this game as there were many interesting details to it.
The graphics of the game were great considering the style of the game is blocky based. The animation was on point with the game mechanics. The controls are nice and simple and easy to get used to. Features in the game, like pinpointing on the map to indicate where you want to go, was a great feature added since you could easily get lost when walking around. Another feature of the map was the light it shows when you are facing a certain direction. This was very useful as the map does not turn to the direction you are walking in and will have a fixed image as the map.
The fighting feature also was well done as there were different weapons of choice throughout the game. For example, there were short daggers, spears, axes, swords and bows. Depending on the choice of weapon you choose, there would be different ways you would use it. For example, if you are using a sword, you would be close to the enemy and fighting them close up. But with a bow equipped, you would fight the enemies from a certain distance.
Overall, the game was really well designed and planned out. The graphics were good, the animations as well. I really enjoyed the way you can decide what equipment to put on(armor) and the different set of armors you are able to choose. (shirts, skirts, hair, etc.). Very creative and a really fun game.
The story was overall unique and interesting. I would go for an 8/10. Just because the game could have been made a bit more difficult to keep the player more invested in the game and not go through the story and game play too fast.
The game overall is playable, and I can see why people enjoyed it.
For the most part, what I took issue with was the games mechanics in terms of motion. The point and click features only worked about half the time and often times when you walk past a character a text box would appear, blocking the cursor. It would be much more enjoyable and feel much more polished if there were a specific input the player would have to do in order to have the text box appear, such as pressing the “spacebar”. This would completely mitigate the issue.
I also felt the music was very bland. It lacked a sense of melody and felt and sounded like a random collection of notes. But I feel with this type of game the music is inconsequential since the primary focus is the story. The story is serviceable, since the players main interest is supposed to be collecting the crystals, an incredible and engaging story isn’t necessary for the game to be enjoyable. I feel the mechanics for gaining money in the game is very poorly explained. For the longest time I couldn’t figure out how. I thought it had something to do with the enemies, but that wasn’t correct.
Over-all the game is enjoyable, but is unpolished and buggy.
I liked playing this game. The beginning of the game is very helpful for learning the basics. The controls were very easy to remember. I liked how the game characters looked very similar to Lego because it made me feel like I was playing a Lego game. The music matches the gameplay really well except when you are fighting a boss to get the emeralds. One thing I would change is to add some sort of boss music because it would feel more intense than the regular music. The movement was a little bugged. For example, when you walk over to an NPC you would talk to him but will still be in the walking animation. One thing I would change for the movement would be instead of clicking on the mouse to move it should be using ASWD. Later, when I was talking to the witch the quest was blocked so I didn’t know what the quest was. A thing I found a little frustrating was when you open the map and press the + button it zooms out. Usually, the + would be zooming in. One thing I found funny about the map was when you zoom in all the way you can see yourself in a bird's eye view. The purple gemstone was very hard to get to, which I liked surprisingly because if it was easy the game would be boring. Overall, the game was very fun to play, and I would play it again in my free time. I strongly recommend this game to everyone.