Ezmore's Crystals is a good adventures Lego game. The graphics and combat in the game are epic. The quests are interesting and fun. But at a point your quests go to a different level. It would be good if the game had (WASD) controls for walking and the mouse for 3d moving or spectating the characters. With the mouse controls the game is a bit hard to play, because i mostly play games like GTA, Forza, ETS, ATS, Farming Sim, and ETC. i am used to (WASD). The Game was a bit glitchy when talking to a person and when the conversation is over our character glitches for a moment and then he starts moving. The health bar Is runing out quickly. But that would make the game more intense.
Overall, this game is a very ambitious, creative game with an interesting story. Although the story itself and the progression is fun and rewarding, the actual interactions with enemies require minimal effort. The fact you need to click to move your character can get in your way often, as many obstacles can get in the way of your camera, and it makes you feel less in control. When first starting the game, I found it easy to get lost, as the only guidance you have is the map, that only shows major landmarks. I also ran into a glitch that did not spawn the girl when you initially start the game, which made progression extremely difficult. Even though movement itself may feel bad, the map is large and there is lots of side quests and content to explore. The progression is also not tedious, and as you progress with the story, your character also naturally follows, not needing any external leveling. The animations and the sprites in this game are stylistic and done cleanly, with no visible flaws. There are no negatives to point out about the sound design, as the music and sound affects all fit within the theme of the game. The story was engaging and easy to follow, yet I found the characters lacked realism in their dialogue. All in all, I found this game engaging, and found lots of objectives in the game. The game has some obvious flaws, and I've ran into glitches often, but overall, I personally enjoyed the game, and would play it again.
Ezmore Crystal is an amazing experience that demonstrates an adventurous and combat theme. This game's similarity is compared mostly to minecraft in which there is a different variety of weapons, heals, and tasks/quests you can complete while exploring the entire map. I love the background and realism to overall gameplay since it appears more detailed compared to pixelated. However, there are some features that could be enhanced such as the controls for the character. In my opinion I prefer to use arrow keys/ (WASD keys) instead of clicking the direction you would like to go. Overall, the gameplay is a fun and epic experience despite the confusion with certain controls and quests.
The game was enjoyable and the movement surprisingly smooth (both fighting and moving around). Gameplay is simple due to the combination of mouse and keyboard (mouse for movement and enemies; keyboard for inventory, map, objects). The music ties in well with the game and enriches it. I was taken pleasantly by surprise by the timed quest to find Dan, and unfortunately only found him after I failed the quest, but it did make running around town fun. The variety of weapons and appearance options made it very fun to pick and choose as well as to design my character while offering different boosts. I absolutely loved the dialogue choices as well.
I did run into a glitch: I was fighting an orc, and I was down to 0/280 health. I managed to kill the orc, and somehow avoided being killed while running around with 0/280 until I encountered another enemy. The gameplay was sometimes interrupted by dialogue if I walked too close to some NPC. Another problem was if the player walks too close to trees or if there are trees covering the player, it is hard to move as you get stuck and have to spend some time searching around the screen to find a spot to click on to get unstuck.
Overall, I give this game an 8/10 for the smoothness and simplicity of it. As well as the dialogue, but points taken off for the glitch and the interruption of the game by unprompted NPC dialogue and getting stuck easily.
Ezmore’s Crystals is a fun game. The storyline is very thorough and thought through. The tap to move controls makes for a simple, but effective user interface. Although, it does prove to be difficult with the camera angles, as you cannot move the camera and can only control where your player moves. The third person Lego based characters are well designed, and the multiple maps are detailed and large. The quests are fun, creative, and simple.
Although, there are some difficulties. For example, my player’s health went all the way down to zero and he did not die. If your health is low, and you cannot get to town and have no health potions, it is very difficult to restore health and progress in the game because you will keep getting killed if you cannot avoid the goblins. I feel like the players should revive with more health because they respawn with barely any, so it is easy to die again. Overall, Ezmore’s Crystals is a solid 8/10.
I think its a good games beside some of the bugs like you can walk thought a fence in Studsville or if you run away after you talk to someone then you have to keep talking to them but Ezmore after I try to keep talking to them I does not work it won't let me talk to him but I did not find much other bugs in the game to other Lego games I have played it is different because in most of the other ones I have played you are doing missions and you don't have to talk to people to get them the tasks the graphics are pretty good <span class="NormalTextRun SCXW219652830 BCX8" <they="" are="" not="" the="" best="" <="" span="">I have not seen but it a fun game I am not the best at adventure games but I think it is a good game</span>
The adventure game Ezmore’s Crystals is an entertaining game with engaging characters. It provides great interaction and amazing graphics. The animations shown are fantastic and add to realism, along with the adventure music added. This game is entertaining though could still be improved in other ways.
First, the given graphics in this game are well presented. All characters are well shaded and show contrast which creates realism to the game. The surroundings are well made with different textures, adding to the realism of the game as well. The water has great reflection and has good movement, which portrays real-life water. The character also has a lot of depth and has great animation even when just standing. The character looks more realistic with the animation created. Talking about animation, the game provides great movement with the characters. All characters have good animation when it comes to running, standing, attacking, etc. I like how the surroundings are animated as well. For example, when the grass sways according to the wind. Animated surroundings are a great addition to the game. I also enjoy the fact that the goblins and the hero itself fall dramatically when dying. The effects of this game are also great. Weapons, like the bow and arrow have good effects. When the arrow hits the goblins, it simply shows the knockback, which I like. However, I wished there were more effects when they attacked each other, for example, a “swoosh effect”. The character falling when dying is great, but it could be more dramatic if an effect was implied. Like an ashes effect, or the character slowly fades.
The interface of this game is good. The idea of having to talk to other characters gives good engagement. The different options of answers when responding to their favors are amazing addition. It’s good to give the player a choice when it comes to taking missions in. The random tips when going to different places or dying are a nice addition to the game as well. It lessens the boredom of the player when waiting. The map was very helpful when doing the missions. It certainly helps the players get around. However, I wished it would be more detailed when zooming in. The missions provided are interesting and vary in difficulty. Which is good for both beginners and experts. It is nice that there are shops in the town. Having shops for different clothing, potions, weapons, and others is a good touch to the game. It makes players want to do more missions to buy this stuff. I am glad there are rewards to the game, because it provides motivation for players to play. The inventory was easy to access as well, and it was easy to equip gear. But I hoped the quest in the journal was more descriptive on where to find or go because it was quite easy to forget the missions that were given. The sound created more suspense and was interesting. It was a perfect soundtrack for an adventure game. Lastly, the controls were manageable. It was easy to learn but I wished it was WASD for controlling the character. Because it would be easier for players to switch weapons or drink potions during a fight.
Overall, this game is fantastic. It is well made and easy to learn. The graphics are the best and animated well. The objective is great and easy to do. The different difficulties provide more depth to the game which creates interest for other players. I would rate this game 8.9/10, only because of the controls. My preferred controls are WASD, so using the mouse to move was quite disappointing for me.
"Ezmore's Crystals" uses a drag-and-drop inventory system and simple point-and-click movement and combat, making the game easy to pick up, which is perfect for a beginner like me. The game features LEGO-style character designs and low-polygon environments, creating a unique and charming visual effect. Dynamic lighting effects enhance the immersion, giving it a feel that is both retro and modern.
Improvements that could be made include the reliance on mouse clicks for movement and combat, which might be inconvenient for players used to WASD or arrow key controls. Additionally, the map symbols are unclear, making it sometimes difficult for me to figure out where to go next. The limited perspective also causes movement issues when objects obstruct the view. Despite these issues, the overall experience is still worth trying. I would rate it 7/10.
Ezmore Crystal offers an engaging adventure experience with its realistic graphics and diverse gameplay mechanics. The game keeps players entertained with a variety of tasks and rewards, ensuring a dynamic experience with each completed objective. However, while the game provides ample challenges and opportunities for progression, there are aspects that could be improved to enhance the overall gameplay experience. The sound and graphics in Ezmore Crystal are undoubtedly impressive, immersing players in a visually stunning and audibly rich gaming environment. The attention to detail in the landscapes, character designs, and ambient sounds enhances the overall immersion, making every moment feel vivid and lifelike. The game's storyline unfolds gradually, introducing players to a richly crafted world filled with intriguing characters and lore. From noble heroes to cunning villains, each character adds depth and complexity to the narrative, compelling players to uncover the secrets of Ezmore Crystal's universe.
Personally, I find Ezmore Crystal to be a captivating adventure game that offers a satisfying blend of exploration, combat, and puzzle-solving. The high-quality visuals and immersive sound design contribute to an enjoyable gaming experience that keeps me hooked for hours on end. While Ezmore Crystal excels in many areas, there are aspects that could be refined to enhance the overall gameplay experience. One notable improvement would be to offer alternative control schemes, such as using the WASD keys for movement instead of relying solely on mouse clicks. This adjustment would streamline navigation and improve player control, especially for newcomers to the game.
In conclusion, Ezmore Crystal stands out as a compelling adventure game with stunning visuals, immersive sound design, and engaging gameplay mechanics. While there are areas for improvement, such as refining the control scheme, the overall experience is enjoyable and rewarding for players seeking an immersive gaming experience.
I think the game is fun although there are some things that confused me, and that I did not understand.
One of these things is, I never understood where to go when I got a quest, I could see the list in the upper right corner of the game interface, but the sprite that gave me the quest never told me where to go, or it did not make sense. Finding the quest on the map was super hard to find, and I couldn’t quite remember what to do for each one since my quest list was quite big at this point.
There we times that I went through a gate, and it saved my checkpoint, but after I spawned in the next area after it saved, the map was not on the screen and the ‘M’ button would not work. I wasn’t sure what to do as I had to completely close the game to get it back.
For character look, the design is good, I like how they are like Lego characters.
There were a lot of things that I also enjoyed within the game, like how I could change the look on my character, I could buy pants, tops, hair, faces, which I enjoyed, and thought was fun. One downside to this is that I moved the vendor standing there with my own character, and then I could not buy clothes until I left the area to get the vendor sprite back into place.
Controls: There were some things about all the controls that I liked and some things that I didn’t and that confused me. One of the things I liked was that to open things like the map, it was clear that you needed to use ‘M’ to open it. Or for the inventory, it was ‘I’ to open it, which was easy, understandable and clear. One thing that I wasn’t so sure about was moving the character. Must hold down left click or click to where you wanted to go using your mouse was harder, as I was on one side of a tree, and I had to turn around to go the other way as it wouldn’t let me squeeze through grass. It would be much better if you used W, A, S, D, or the arrow keys.
Overall: Overall I liked this game and would play it again despite some of the things I found confusing. Killing all the goblins was very understandable and made sense, I rate this game a 6,5/10.
The controls are very simple, but intuitive. The common point and click to move, letter and number keys to access things like inventory, weapons, and actions like potions and spells. I liked how simple and intuitive the controls for the spells and the potions were, giving them easy access and yet still not nerfing the difficulty of the game.
You play in third person, and while the point and click is charming, reminiscent of older or nostalgic adventure games, it does get frustrating at times as objects can easily softlock you, even if there seems to be a way around it. This happens most often when going through paths with sharp turns in wooded areas. It takes a little bit of clicking everywhere to eventually get out of it.
The camera angle also poses a problem when fighting or approaching enemies. Sometimes when the environment changes, the camera doesn’t change to the direction the character is facing but the front and blocks out the view of incoming enemies. This is especially frustrating when the enemies have projectiles or bows. A similar problem arises when you’re in studsville. It’s hard to maneuver the camera to be able to talk to a specific npc in the market area because the camera stays one angle and doesn’t allow you to see what you’re clicking on since something is the in front of the lower half of the screen, such as a market stall. This could probably be fixed by implementing WASD or a way to move the camera angle.
Enemies begin at a good difficulty level, but quickly after you get to studsville and collect items through items dropped by enemies and level up, the enemies no longer become much of a challenge. The Orc (or Oger? I forgot what it was) was a good example of a challenging battle that was pretty interesting, although the attacks and fighting style were relatively the same to the rest of the enemies apart from the projectiles which were fun to dodge. I wouldn’t’ve liked more miniboss/boss battles but rather more different enemies with different skill sets and difficulties. That’s not to say fighting enemies was completely boring. There were still plenty of interesting battles, like the one where you rescue Ezmore the wizard from the tower, and the spider king are the ones that I can remember but I’m sure there were many more. Combat could be more skill based, but it is not bad on its own.
After a while the game does become a bit grindy which is one of my issues with it.
I really liked the story. It was all over the place sometimes and I kind of enjoyed that, as it was genuine and fun. The map was charming in its aesthetic and simple style, and environments were populated that made them fun to explore. Despite several of it's flaws, it is a solid game I wouldn't mind playing again to kill time. 7/10
This game has a very thought-through storyline but how you get to it is a bit more complicated. When I played it I would constantly get stuck and trying to figure out where I needed to go was hard which could be improved by giving a bit more direction with waypoints. Getting places is a bit tedious especially if it's far away since there is no teleportation to get to places faster. When running those long distances it's hard, you'll keep trying to use WASD instead of the mouse since that's how games usually work on computers. I feel like this game would work better on a phone or something that is based on touch screen but when it's on the computer it's weird to get used to.
This game has a variety of enemies but is mostly based on goblets. The progression of the weapons and how good they are compared to how good the goblins are is very uneven sometimes. Playing the game, you'll see that when you come across an enemy, they'll either be too strong for you or a bit challenging to get through without having health potions. When it comes to health potions you don't get them enough for the number of times you're getting hit. Eventually, you'll just die because of how little health you have compared to how many potions you have. The challenging aspects can be fun, but it gets a bit laborious when it's repeated. Overall, the game is fun, and it does reward you when you do good things which is very helpful for motivating the player.
To me, this game was quite fun. I liked how some of the quests were hard to complete, which made it frustrating and interesting. I like the different looking characters and how each of them had different personalities and tasks to offer. I also like how the character we play also has a personality themselves and that we also have our options open to either accept or decline someone. I also like the fact that we can customize our characters look as we are proceeding and defeating enemies throughout the game. And when you die in the game, you can come back with all your stuff still in place is also something, which is another thing I liked about it.
All of these were the good parts of the game, but there were some parts I did not really like. The controls were a bit hard for me, although it might be just because I am used to playing this way, but I would prefer it if the character were to be walk around with the controls AWSD. I think it would be a good option if there were a way to go to settings and have options to choose in which way, we can control the character. Another thing I was struggling with was the first quest. I decided to walk around and explore without knowing that if I do not complete the first task, I will not be able to get my first healing potion and be able to survive throughout the entire game. I suggest that in some way, they make that clear in the game and that we do not have to die repeatedly.
Overall, I would say this game was amazing and I would definitely play it again.
The movement of the game is very smooth. The game explains the quest and objective that you must do very clearly. But the map is confusing for some people. At some point when I died and teleported at the same time the game glitched and I was in the sky in the middle of nowhere and I could not move and if I restarted the game I was still in the sky. But overall, I would play this game on my free time. The game is fun, entertaining and it has multiple quests that you could play for hours. I would give this game an 8.5/10.
Ezmores’s crystals is a point and click medieval fantasy game that stands out from the rest. However, just like every other video game of its time, it has some exceptional gameplay characteristics and of course, major flaws. But first I will explore the good and explore the bad later. For example, the dialogue is very “fruity”. It's definitely adding some humour to the very unknown world. However, I found that whenever I would walk by a character/npc who had some sort of dialogue would always restart the dialogue even when I had already finished it. It became extremely bothersome whenever I tried to get around. speaking of getting around, the movement, getting from one place to another using your mouse often begins to hurt your finger (which was the case for me). As I would get around with the welcoming yet slightly tense music blaring in my ears, completing quests and objectives, it struck me that the combat system, pointing and clicking often got repetitive and boring. Using the same attack patterns. Otherwise, the game would get a solid 7.5/10 .
The game is fun, and I do think that the developers tried their hardest to make a fun and engaging game. The game is fun most of the time but sometimes it can get boring as the enemy's sometimes feel a little too spaced out and encounters no matter what enemy type you are fighting all usually have the same attacks. There are different types but other than the archers they are all the same, just more or less health or attack damage. The enemy models are cool and interesting, and the different enemy groups or factions all have different looking models, but as I said they all have similar attack damage. However, this game does not feel like it was made by a bunch of lazy people who didn’t try. Instead, it feels like a game that had a lot of thought put into it. Like lots of side quests and weapons.
Although there are some bugs in the game. Like being able to walk through doors that you do not have the key for. Another one was one where the wizard ezmore wouldn’t continue to talk to me and give me the key so I couldn’t continue to play the game even after restarting it over and over again. But in the end I do think that this was a game made by talented new developers that most of the time was fun and engaging.
The game is fun to play but sometimes because you control the character by mouse it gets annoying when you try to go into the shop get stuck, or the character gets behind trees you are unable to move. The story and the gameplay is pretty fun when I obtained the Stormbringer I was so amazed because its very cool that there are secrets while you have the main quest. It was also pretty satisfying to see my damage level and health go up whenever I killed enemies. Also in the dialogue when you did not want to do the quest it was pretty humorous and I also liked that the creator was ‘god’ and it was only a painting. Also the fact that there were currencies and shops was very cool, also that there were boss fights that were rewarding and fun, but sometimes annoying when they just simply one-shot you. Overall a pretty fun game, here are some things that I would like to be changed; the walking mechanics is very annoying and hard to control. there is also a bug in Ezmore’s dialogue when I tried to ask for his quest when I clicked what do I have to do he did not answer. But when I clicked I got to go it let me go. Also if the mini map would rotate with the character and would be moveable even when the character is not in motion. Also the fact that you cannot walk through characters is a bit annoying but its understandable because that’s how real life works. The other thing I would change is that maybe you could have a bow and a sword and you could switch in-between them in fight so you actually have some control in fighting.
I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for the age groups 7-12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact that once you start playing you want to finish it. I think that the game is fairly good and that I think that if you're into fantasy and Lego games this could be your thing.
The game environment has a great design and interesting locations, thanks to which the player feels the atmosphere of the game.
The game consists of interesting quests. The plot progresses by collecting crystals and completing various tasks with the interaction of other characters. Storylines make the game even more interesting.
The soundtrack, composed of mystical melodies, perfectly complements the magical atmosphere of the game. The game is not difficult to operate, it is clear. Guiding instructions are always on the screen, even when you miss something.
In general, the game is clear. Playing Ezmore`s Crystals game was exciting, funny and entertaining.
I found that this gamehas easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for <span class="NormalTextRun SCXW189431685 BCX0" <the="" age="" groups="" 7-<="" span="">>span class="NormalTextRun SCXW189431685 BCX0">12.1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.</span>
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact <span class="NormalTextRun SCXW189431685 BCX0" <that<="" span="">>span class="NormalTextRun SCXW189431685 BCX0"> once you start playing you want to finish it. I think that the game is fairly good and <span class="NormalTextRun SCXW189431685 BCX0" <that="" <="" span="">>span class="NormalTextRun SCXW189431685 BCX0">I think that if </span>you're into fantasy and Lego games this could be your thing. </span>
As an infrequent player of online games, I found Ezmore’s Crystals to be an enjoyable experience enriched with suspenseful elements that heightened my anticipation for what would unfold next. The game’s high-quality graphics, vibrant colours, and thoughtful layout drew my attention to various areas, creating an aesthetically pleasing environment. The layout of the game is well thought out and has a very clear structure of what the character needs to do. The inclusion of a map in the corner proved useful in aiding my character’s navigations, allowing for the completion of impending quests. Personally, I liked having to move my character around the world in order to find out what to do next. Interacting with different wizards and witches for information added depth to the narrative, giving the game a sense of purpose beyond just instructions.
The controls were intuitive and easy to follow, with the mouse guiding the character’s movements in the intended direction. There were sometimes on-screen prompts for various actions such as opening a door, and the use of minimal keys streamlined the experience, ensuring a smooth and enjoyable playing experience.
Throughout the game, I appreciated the constant sense of progression and engagement. The creation of diverse worlds, from enchanting castles to other intriguing locations, brought an element of surprise and wonder with each new discovery. This game effectively portrays that having lots to do for the player is a benefit, and it effectively shows the use of different graphics and the range of creativity and thought that goes into making one game.
Another noteworthy aspect is the meticulous creation of characters, each with a distinct purpose. For example, the Merchant directed my character to collect supplies, adding a layer of fun and curiosity to the narrative. The game’s clarity, and engaging nature are further accentuated by its beautiful graphics, well-crafted characters, vivid colours, clear instructions, and easily accessibly controls. Ezmore’s Crystals stands out as a delightful and immersive gaming experience, skillfully blending creativity and thoughtful design.
The game is pretty fun and engaging, and the way the map is designed is really pretty and nice. The sound of this game is really intense, which makes the game even better and more fun. Ezmore Crystals is a really exciting and immersive game that takes players on a thrilling adventure through a mystical world. The graphics are stunning, and with the vibrant colors and detailed environment, they really bring the game to life. The gameplay mechanics are smooth and intuitive, making it easy to pick up and play. the storyline is engaging and suspenseful, filled with intriguing characters and unexpected twists. Ezmore Crystals is a fantastic game that offers hours of entertainment and is definitely worth checking out!
I had tons of fun playing Ezmore’s Crystals, as it is an open world Adventure game with tons of quests to complete. The starting quests were great for getting you started with the game, learning the combat and controls. I really enjoyed the customizable characters and the style of the game, including the world-building. I think all these aspects brought the game to life.
There were a few aspects of this game that I think could be improved or changed, the first one being the movement. I would have preferred to be able to use my keyboard to move, specifically WASD or arrow keys. Although the mouse movement is good, it is sometimes difficult to use without being able to change the camera angles. There were times when trees would get in the way of my screen, and I wouldn’t be able to get out or move anywhere else. Another thing I thought could be improved is the size of the dialog. The test was quite small and close together, so some things were hard to read. Finally, I had trouble finding certain quests and where I was supposed to go. For some, it took me a lot of exploring until I could finally find my objective, since I couldn’t move my map around to see things out of range.
Some things I really liked about this game were the comical NPC comments and replies. I also really liked how most of the controls were easy to figure out. My favourite part of this game would be the style and world-building. I enjoyed being able to customize my character with buyable outfits or armor styles. I feel like this really added to the game overall. I liked the world-building since the map was simple yet, though there were some spots I would get stuck.
I like this game a lot. It is fun with the weapons, and the health advantages that you get. It Is very addictive. I enjoyed how you always had something to do. Like fighting a monster or goblins. I would play this game again. If I could do something differently, I think I would make less goblins because I have dies to many times from 3-4 goblins. I think I would put more goblins in a pack of 2. If that was changed in the game, it would be super fun. Other than that, the game was amusing, and I could play it for hours and hours.
Now the movement. The movement I did not like it at all. I really would’ve liked it if it was WASD. Another thing was I had a bug where I could glitch through gates. Not sure how I did it, but I could just pop right through if I did a certain thing. I went to Lava Lake when I didn’t get a quest to go there. It was very fun though.
This game was very fun and enjoyable. My rating would be a 8/10
Ezmore’s crystals is an RPG game which goes through the story of a hero, retrieving crystals around the map in order to save Lagoworld. I really enjoyed playing this game as there were many interesting details to it.
The graphics of the game were great considering the style of the game is blocky based. The animation was on point with the game mechanics. The controls are nice and simple and easy to get used to. Features in the game, like pinpointing on the map to indicate where you want to go, was a great feature added since you could easily get lost when walking around. Another feature of the map was the light it shows when you are facing a certain direction. This was very useful as the map does not turn to the direction you are walking in and will have a fixed image as the map.
The fighting feature also was well done as there were different weapons of choice throughout the game. For example, there were short daggers, spears, axes, swords and bows. Depending on the choice of weapon you choose, there would be different ways you would use it. For example, if you are using a sword, you would be close to the enemy and fighting them close up. But with a bow equipped, you would fight the enemies from a certain distance.
Overall, the game was really well designed and planned out. The graphics were good, the animations as well. I really enjoyed the way you can decide what equipment to put on(armor) and the different set of armors you are able to choose. (shirts, skirts, hair, etc.). Very creative and a really fun game.
The story was overall unique and interesting. I would go for an 8/10. Just because the game could have been made a bit more difficult to keep the player more invested in the game and not go through the story and game play too fast.
The game overall is playable, and I can see why people enjoyed it.
For the most part, what I took issue with was the games mechanics in terms of motion. The point and click features only worked about half the time and often times when you walk past a character a text box would appear, blocking the cursor. It would be much more enjoyable and feel much more polished if there were a specific input the player would have to do in order to have the text box appear, such as pressing the “spacebar”. This would completely mitigate the issue.
I also felt the music was very bland. It lacked a sense of melody and felt and sounded like a random collection of notes. But I feel with this type of game the music is inconsequential since the primary focus is the story. The story is serviceable, since the players main interest is supposed to be collecting the crystals, an incredible and engaging story isn’t necessary for the game to be enjoyable. I feel the mechanics for gaining money in the game is very poorly explained. For the longest time I couldn’t figure out how. I thought it had something to do with the enemies, but that wasn’t correct.
Over-all the game is enjoyable, but is unpolished and buggy.
I liked playing this game. The beginning of the game is very helpful for learning the basics. The controls were very easy to remember. I liked how the game characters looked very similar to Lego because it made me feel like I was playing a Lego game. The music matches the gameplay really well except when you are fighting a boss to get the emeralds. One thing I would change is to add some sort of boss music because it would feel more intense than the regular music. The movement was a little bugged. For example, when you walk over to an NPC you would talk to him but will still be in the walking animation. One thing I would change for the movement would be instead of clicking on the mouse to move it should be using ASWD. Later, when I was talking to the witch the quest was blocked so I didn’t know what the quest was. A thing I found a little frustrating was when you open the map and press the + button it zooms out. Usually, the + would be zooming in. One thing I found funny about the map was when you zoom in all the way you can see yourself in a bird's eye view. The purple gemstone was very hard to get to, which I liked surprisingly because if it was easy the game would be boring. Overall, the game was very fun to play, and I would play it again in my free time. I strongly recommend this game to everyone.
I really enjoyed playing Ezmore's Crystals. The beginner quests really guided me into learning the game with a fun aspect to it. The control was very beginner based and it was easy and quick to learn.
The gameplay difficulty is evenly divided between skill levels. For my experience playing I picked the Lord mode. This mode was fun and difficult with me dying when fighting goblins twice. The art style brings out the theme a lot. The colors are vibrant and the Medieval style matches with it very nicely. Another thing I enjoyed was the world making. The world is unique, and it reminded me of RuneScape. Although one thing that I noticed was a problem was the movement got buggy and prevented movement when looking at certain angles where the GUI interfered with the cursor. I think that WASD would improve the mechanics and make for a more complex movement system. I would also recommend dodging/parrying where skill and timing is used. Something like that would engage the player to learn how to play the game with skill. Besides the game's mechanics, the story plays well in the world. The story in intriguing and makes the player wonder what is next on the quests. The wide variety of bosses/enemies are a great addition to the leveling system. The leveling system is progressive and scales perfectly with he player and enemies. The player can have an even chance with enemies due to the leveling system.
Overall, the game is a very enjoyable experience with it being very simple and clean. The PC requirements aren't very high with being able to switch the graphics settings before launching. The storyline is interesting and unique. I rate the game a 7.5/10.
I really enjoyed Ezmore’s Crystals. It was a fun Adventure game with a simple yet well executed storyline. I really enjoyed the map design with nice landscaping because I feel it definitely brought the game to life with the livelycolours and smooth animations
<span class="NormalTextRun SCXW100895999 BCX0" <they="" were="" two="" things="" though="" i="" feel="" on="" my="" end="" could="" use="" improvement.="" the="" first="" being="" controls="" how="" you="" move="" your="" <="" span="">There were two thing I feel could be changed or improved on. First being controls and how the character around, using the mouse to me seems a bit odd and I had some issues were id get stuck in patches near the trees because my curser wasn’t able to reach the grass. I believe something like arrow keys or using WASD could be a helpful feature to the game. The second thing was the gates. When I was looking around the map, I had multiple incidents where I accidentally went through gates that I shouldn’t have been able to go through yet. I’m not sure how you’d fix this issue, but I feel it gives off a jumbled or incomplete storyline if you accidently glitch through the gates.</span>
A few things I applaud you for is the incredible job of making the characters come to life from the drawings we created. Being able to see some drawing my younger self, made be in a game is really fascinating giving him his own personality and everything. Another thing that stood out towas the weapons and health potions, I really like the potion idea giving you the opportunity to play further in the game.
<span class="NormalTextRun SCXW39278343 BCX0" <the="" main="" menu="" had="" <="" span="">The mains menu had an amazing and simple design having the feature for newer or less experienced players to be able to play on an easier mode to let them learn and get to know the game better.</span>
I enjoyed the simple, yet effective sound affects chosen for the game from the fighting and battles sound to picking up a loot bag. There were so many fun features to play around with, and I really enjoyed the game 4/5
I personally enjoyed the Ezmore’s Crystals a lot. It was a fun open-world game in a world of Lego, and there were many quests that gave you things that weren’t part of the main storyline.
I think that the games controls were quite simple, and most of the movement and combat system is mouse-based. While this isn’t as complicated or skill-based as many would like, there is a skill-based aspect in the preparation for a fight, that is deciding what combination of armor and weapon to bring to a fight, and whether to use a ranged weapon for a certain boss or try to go in and tank its attacks while attacking it with a melee weapon. But there are some aspects of using the mouse to move that I think should be fixed, or at least changed. There is a feature on the map where if you left click somewhere on the map, it creates a large orange thing on the map. But it is also shown in the game, and if you get too close to it you can’t move because of the clicking-based movement system. But besides that, the movement has remained quite smooth.
I think the ambient music and the sound effects of all the enemies mix near-perfectly, and I liked the familiarity of some of the sounds. I found the graphics of the game to be quite good as well, and I really liked the way that the Lego characters were mixed with different, non-Lego graphics. I also really liked the goblin king, partially because the hobbit is great and partially because of the different in graphics between him and the character I was playing.
I personally enjoyed this game a lot, but it does have some small, fixable, bugs. 4/5 stars.
Ezmore's Crystal is a beautiful action-fantasy open world RPG game using Lego-like designs for the characters. The game provides fun quests to complete, and you are never safe, there is always the risk of getting attacked by the many creatures that populate, Lagosland.
One thing I can appreciate about this game is the beautiful soundtrack. The music is very catchy and peaceful and fits in with the medieval them present in Ezmore's Crystals. Another thing I appreciate about this game is the vast number of weapons, armour and bracers. This game really motivates me to obtain the greatest weapon, armour e.t.c. Thegraphics are very good, given that this game was created by a small group of people. Though this game is not perfect, there are many bugs that plague this game. One notable case is when you get stuck against a solid object, I also wish that there were other methods of moving, as using the cursor to move is very inconvenient, also, most people are more used to other methods of moving, such as using the WASD keys, or the arrow keys. And lastly fighting is boring as you just click the mouse and just wait until your enemy has fallen, there may be a bit of clicking the 6 and 7 buttons to drink a potion but that's it. I wish the fighting was more interactive by fighting by clicking and having to aim accurately.
In conclusion this game is very fun but has some moderate issues. I rate this a 7/10.
Ezmore's Crystals is a fun packed RPG game. The graphics are neat, and the gameplay is simple yet, engaging. The story throughout the game is well written and connects to the main goal. The lowest difficulty setting is nice and easy to allow the player to learn the basics
However, within the game lies some issues that can get in the way of the fun. A notable bug I know as "Gate Glitching" allows you to clip through locked areas without having accessed them through quests. Attempting to reach a late game area early is no walk in the park. The enemies will have ridiculous strength and will beat you down in seconds without the use of many health potions. There's also a lack of a changeable camera angle outside of cutscenes sometimes biting you in the back as the game uses the "click to location" movement system rather than using the arrow keys or WASD. This means that if your camera gets trapped behind a big unreachable object, you'll be rendered immobile because you can't click to a location where your character can escape. These bugs along with some other minor issues can get in your way, but thankfully these are rare occasions that you'll probably not encounter.
Overall, this game is quite fun and maybe even a bit addicting to go back and play on the hardest mode. I'd rate this a 7/10
'Ezmore's crystals' is a fun action-packed RPG fantasy game. The characters are cute, 3D, and Lego-like. They are well designed and you can easily differentiate the good guys from the bad guys. The graphics are simple, clean, and appealing. The story is interesting, well written and easy to understand. The layout is nice and effective for gameplay. The animation is smooth. Lastly, the music is fun and mystical and gives mood and scene to the game.
Generally, I enjoyed the game. I really liked fighting the bad guys. It reminded me of a game I used to play when I was younger called 'Dragon Mania Legends'. However, there were a few issues. When I would press the enemy to attack, sometimes it would make me run over them. Another thing I didn't like was how you only have one life. It made me frustrated to start all over again. I feel like giving the character 3 lives would improve the game.
Overall, I give this game a 7/10 because I enjoyed playing it but there are a few things I would change.
Ezmore’s Crystals is a fun adventurous adrenaline packed RPG game. It involves Lego pieces that serve as the sprites. The graphics are fantastic in quality, clearly pointing out the ugliness of certain bosses like the goblin king which looks more like an abomination.
Unfortunately, there are a few outstanding issues. First is the camera angle, since the angle is fixed when you want to move around some obstacles you are unable to see where you are going causing some major issues. This problem is even worse when you either are fighting a boss or you are stuck and unable to change your angle, making you mustquit or restart.
Secondly, we have movement. When moving in this game you are supposed to click on an empty place which makes your character move to that place. Now the underlying issues are when you get stuck since there are no WASD/arrow keys and the camera angle is fixed you cannot move thus causing you to just sit there for the rest of entirety. I would like to see WASD keys instead of the click to move.
Finally, there is an onslaught of bugs like the double xp, infinite potion farming etc.
Overall, it is a cool game. 7/10 Due to the bosses (especially the final boss) being fun to beat.
Ezmore's crystal is a very fun game with a lego style including the adventure RPG role in this game. The graphics are very clean with the lighting having a clean bloom role into it, the movements & animations are very clean and it doesn't bug, that much.
Furthermore, the camera angle does bug out sometimes like I am walking and I can't see my character if I'm in a forest environment because the game clings onto the tree view and it makes the fov higher so I can't see anything.
The movement I did say was clean, but there are times when I hold click and the character doesn't seem to move which means I'm stuck in place and goblins can defeat me.
I would like to see a settings tab where you can change your key binds to make it more suitable for gamers who like to use WASD or arrow keys.
Also, the fighting style in this game is not the best, from my experience you have to basically stand in place and fight them without moving around, I would like to see a fix to that.
I do have to give some bonus marks to the UI aka the main menu though since it looks very clean with the background fitting the game, the character just standing there, and the buttons on the side so you can see more of the environment which is exquisite.
However though, the UI in the actual game when you press I am not the best, I would say it's alright at best since you put where all the stuff you equip in one column, I would say make it separated but not a bunch of buttons, but make the buttons pop out more instead of a jumbled mess.
Overall, a well-rounded lego RPG game with a mess that needs to be fixed, 6/10.
I enjoyed playing through this adventurous Lego RPG game. This game is very well made, all the mechanics, movements and animations are well done, especially the effects. However there are some bugs and glitches as expected and I wished you could move the camera angle since it’s stuck in one spot and it’s hard to see and you can't click on the road to move the character when the camera goes into a wall or tree. I like the pretty challenging bosses and the items they give me. It feels awarding when you get to open a chest to get a special item or potions to heal yourself and upgrade yourself after defeating the bosses. All the sound tracks and dialogues immersed me even more into the game. The big open world where you have to find locations to quest and places makes it even better. Overall I can tell this game has a lot of effort put into to make this awesome game.
I give this game a 5/10 due to the bugs and glitches.
Ezmore's Crystals is a great, fast paced adventure RPG. The world is very large and there are lots of areas to explore and find items. The Lego style aspect in the game gives it a lot of it's charm but the movement is quite flawed. For example, when your camera gets blocked by a tree while you are click to moving, the character becomes stuck and you cannot move because you cannot click anywhere to move. I think that a WASD-based movement would be better for this type of game, with an auto-lock on enemy system. When I killed the Cyclops, I had not gotten the quest to kill the Cyclops beforehand, therefore bugging the quest and making the witch NPC practically useless. The witch's GUI would be covered by the map anyways, essentially making her even more useless. To this day, I still don't know what she does because I cannot see the title of the shop or whatever.
The combat in this game is very basic and simple. Very easy to understand and learn compared to other games such as Elden Ring or Dark Souls. The combat in those games focus on more player interactivity, where as in this game the most player activity you'll get is to drink potions and move around to kill the enemy. The combat in this game is more of a stat-check to see if your equipment is good enough, or just spamming potions every second to save yourself from dying. I believe that the combat is very simple, but I guess it gives some of the charm of it, but some more aspects of combat such as parrying or dodging could make it better.
An aspect of the combat system are spells. You can unlock spells by increasing your max mana to the point where you can use the spell, albeit it takes all of your mana. During my playthrough, I only managed to get 3 spells. A critical attack spell, a healing spell and a stunning spell. I believe the spells should be acquired differently, such as finding tomes in dungeons to learn spells from or finding the spells inside of Ezmore's or Ezmerela's Tower.
The bosses in Ezmore's Crystals are quite intense, because you need to keep a close watch on your health bar and potions to know if you have enough health to beat the boss, but you also need to keep a close watch on the boss, which is usually accompanied by a few archers while do light damage to you, but the damage adds up over time along with the bosses heavy damage which will eventually kill you if you do not consume a potion.
The potion system seems to be very similar to Dark-Souls type games, but the obtainment of the said potions are very tedious and time consuming. I did, however find a bug in the game which allowed me to "duplicate" potions for my own use, as well as killing enemies forever, even if I died in a dungeon, while stilling getting their potions on the floor. The bug was that if you killed an enemy in a dungeon and you exited the dungeon, the enemy would die forever and would never spawn again. This same bug sort of ruined the Cyclops Killer questline for me because I lost the eye he dropped and he would never respawned because I exited out of the forest.
The weapons in the game are very confusing because they get overshadowed by the weapons that Ezmore gives us such as the sword that he gives us after saving him, and the staff that he gives us in the end that is very powerful. It doesn't help that when you level up, all of the weapons in the game gets a damage boost, making it very confusing to choose weapons. The matter of weapon speed is there too, but the weapons that actually have slow speed do not do enough damage to make up for it. For example, the axe weapon does about 30 damage at a moderate level and hitting at slower speeds. The sword that Ezmore gives you does 40 damage and attacks very fast. Which one would you choose? The open world aspect of the game is very overshadowed by the main questline because it allows you to get amazing loot from the dungeons and progress through the game more quickly.
Overall, the game is very simple, and the content added is very fun. There are lots of flaws, but the game is very good still with its simplistic theme and gameplay. I believe the combat could be better, along with potion gathering as the combat is not very skill based by itself. I do enjoy the bosses as they are very intense to fight, but they usually get killed very easily. There are lots of bugs, but they are not particularity game breaking, while some are.
Ezmore's crystal is a fun game to play when you are alone and bored. There are many levels, the hard, normal and the medium, it is named different like peasant, knight and lord which is an interesting way to name the levels. The sprites and the characters are nice and killing the goblins to move forward and different goblins with different weapons is fun. But I think that there are some minor things not major minor such as – I think that if the movement of the character had been done using the keyboard it would have been much better because sometimes you don’t know what to do because you are stuck. Using the mouse for hitting the monsters or the goblins is a great idea. It also lags a bit, not too much but sometimes it can be annoying. Also, I think that if we can move freely without going to the red dressed girl it would have been better because you always must go back to her because she will give you different tasks and she constantly talks to you and get into a loop, and you cannot get out of it, and you must talk to them to move on. The sound effects and the constant background music keep you engaged in the game, which also makes it interesting. The tutorials are also helpful when you are just starting to play, and it is given by the red dressed girl which is also a good way to give instruction and tutorial. Overall, the game is well made, good and fun to play.
I like how this is game is quite simple and easy to understand. Your able to have fun while playing, but still comprehend the rules and abide by them. Overall, I thought the game was well designed however, sometimes my sprite would get stuck, and I couldn’t move forward. There were a few minor lags, but besides that, I felt there was a lot of freedom in this game and the objective of defeating the goblins was good. The different avatars or sprites had a nice design that was fitting to the overall idea and theme of the game. The sound in Ezmore’s Crystals was very well done. The music and sound effects went along with the game play and really helped to move the story along. Although it was a straightforward game and story, the sound added a level of enjoyment and excitement while playing. It was also consistent and accurate throughout. The layout is also great. There are different types of weapons and armor choices, things you can use to kill the goblins.
The main setup is very helpful. There are tutorials available for beginners, and an instructions video that you can choose to watch, before the game starts. It really makes sure you know how to play and will do well once you enter the actual game. Once you start playing, you won’t need these videos anymore, as you can get the hang of it quickly. There are also different levels, so as you get better, you can move up in ranking and choose to make the game harder. You’ll start off as a peasant and the final level is a lord, where your given more enemies/villains to fight. The controls for this game are the different keys on your keyboard. To move each way, the arrow keys might’ve been useful, but it was still a good design. I enjoyed playing Ezmore’s Crystals and would take part in another game, possibly at a higher level.
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Ezmore's Crystals is a good adventures Lego game. The graphics and combat in the game are epic. The quests are interesting and fun. But at a point your quests go to a different level. It would be good if the game had (WASD) controls for walking and the mouse for 3d moving or spectating the characters. With the mouse controls the game is a bit hard to play, because i mostly play games like GTA, Forza, ETS, ATS, Farming Sim, and ETC. i am used to (WASD). The Game was a bit glitchy when talking to a person and when the conversation is over our character glitches for a moment and then he starts moving. The health bar Is runing out quickly. But that would make the game more intense.
Overall, this game is a very ambitious, creative game with an interesting story. Although the story itself and the progression is fun and rewarding, the actual interactions with enemies require minimal effort. The fact you need to click to move your character can get in your way often, as many obstacles can get in the way of your camera, and it makes you feel less in control. When first starting the game, I found it easy to get lost, as the only guidance you have is the map, that only shows major landmarks. I also ran into a glitch that did not spawn the girl when you initially start the game, which made progression extremely difficult. Even though movement itself may feel bad, the map is large and there is lots of side quests and content to explore. The progression is also not tedious, and as you progress with the story, your character also naturally follows, not needing any external leveling. The animations and the sprites in this game are stylistic and done cleanly, with no visible flaws. There are no negatives to point out about the sound design, as the music and sound affects all fit within the theme of the game. The story was engaging and easy to follow, yet I found the characters lacked realism in their dialogue. All in all, I found this game engaging, and found lots of objectives in the game. The game has some obvious flaws, and I've ran into glitches often, but overall, I personally enjoyed the game, and would play it again.
Ezmore Crystal is an amazing experience that demonstrates an adventurous and combat theme. This game's similarity is compared mostly to minecraft in which there is a different variety of weapons, heals, and tasks/quests you can complete while exploring the entire map. I love the background and realism to overall gameplay since it appears more detailed compared to pixelated. However, there are some features that could be enhanced such as the controls for the character. In my opinion I prefer to use arrow keys/ (WASD keys) instead of clicking the direction you would like to go. Overall, the gameplay is a fun and epic experience despite the confusion with certain controls and quests.
The game was enjoyable and the movement surprisingly smooth (both fighting and moving around). Gameplay is simple due to the combination of mouse and keyboard (mouse for movement and enemies; keyboard for inventory, map, objects). The music ties in well with the game and enriches it. I was taken pleasantly by surprise by the timed quest to find Dan, and unfortunately only found him after I failed the quest, but it did make running around town fun. The variety of weapons and appearance options made it very fun to pick and choose as well as to design my character while offering different boosts. I absolutely loved the dialogue choices as well.
I did run into a glitch: I was fighting an orc, and I was down to 0/280 health. I managed to kill the orc, and somehow avoided being killed while running around with 0/280 until I encountered another enemy. The gameplay was sometimes interrupted by dialogue if I walked too close to some NPC. Another problem was if the player walks too close to trees or if there are trees covering the player, it is hard to move as you get stuck and have to spend some time searching around the screen to find a spot to click on to get unstuck.
Overall, I give this game an 8/10 for the smoothness and simplicity of it. As well as the dialogue, but points taken off for the glitch and the interruption of the game by unprompted NPC dialogue and getting stuck easily.
Ezmore’s Crystals is a fun game. The storyline is very thorough and thought through. The tap to move controls makes for a simple, but effective user interface. Although, it does prove to be difficult with the camera angles, as you cannot move the camera and can only control where your player moves. The third person Lego based characters are well designed, and the multiple maps are detailed and large. The quests are fun, creative, and simple.
Although, there are some difficulties. For example, my player’s health went all the way down to zero and he did not die. If your health is low, and you cannot get to town and have no health potions, it is very difficult to restore health and progress in the game because you will keep getting killed if you cannot avoid the goblins. I feel like the players should revive with more health because they respawn with barely any, so it is easy to die again. Overall, Ezmore’s Crystals is a solid 8/10.
I think its a good games beside some of the bugs like you can walk thought a fence in Studsville or if you run away after you talk to someone then you have to keep talking to them but Ezmore after I try to keep talking to them I does not work it won't let me talk to him but I did not find much other bugs in the game to other Lego games I have played it is different because in most of the other ones I have played you are doing missions and you don't have to talk to people to get them the tasks the graphics are pretty good <span class="NormalTextRun SCXW219652830 BCX8" <they="" are="" not="" the="" best="" <="" span="">I have not seen but it a fun game I am not the best at adventure games but I think it is a good game</span>
The adventure game Ezmore’s Crystals is an entertaining game with engaging characters. It provides great interaction and amazing graphics. The animations shown are fantastic and add to realism, along with the adventure music added. This game is entertaining though could still be improved in other ways.
First, the given graphics in this game are well presented. All characters are well shaded and show contrast which creates realism to the game. The surroundings are well made with different textures, adding to the realism of the game as well. The water has great reflection and has good movement, which portrays real-life water. The character also has a lot of depth and has great animation even when just standing. The character looks more realistic with the animation created. Talking about animation, the game provides great movement with the characters. All characters have good animation when it comes to running, standing, attacking, etc. I like how the surroundings are animated as well. For example, when the grass sways according to the wind. Animated surroundings are a great addition to the game. I also enjoy the fact that the goblins and the hero itself fall dramatically when dying. The effects of this game are also great. Weapons, like the bow and arrow have good effects. When the arrow hits the goblins, it simply shows the knockback, which I like. However, I wished there were more effects when they attacked each other, for example, a “swoosh effect”. The character falling when dying is great, but it could be more dramatic if an effect was implied. Like an ashes effect, or the character slowly fades.
The interface of this game is good. The idea of having to talk to other characters gives good engagement. The different options of answers when responding to their favors are amazing addition. It’s good to give the player a choice when it comes to taking missions in. The random tips when going to different places or dying are a nice addition to the game as well. It lessens the boredom of the player when waiting. The map was very helpful when doing the missions. It certainly helps the players get around. However, I wished it would be more detailed when zooming in. The missions provided are interesting and vary in difficulty. Which is good for both beginners and experts. It is nice that there are shops in the town. Having shops for different clothing, potions, weapons, and others is a good touch to the game. It makes players want to do more missions to buy this stuff. I am glad there are rewards to the game, because it provides motivation for players to play. The inventory was easy to access as well, and it was easy to equip gear. But I hoped the quest in the journal was more descriptive on where to find or go because it was quite easy to forget the missions that were given. The sound created more suspense and was interesting. It was a perfect soundtrack for an adventure game. Lastly, the controls were manageable. It was easy to learn but I wished it was WASD for controlling the character. Because it would be easier for players to switch weapons or drink potions during a fight.
Overall, this game is fantastic. It is well made and easy to learn. The graphics are the best and animated well. The objective is great and easy to do. The different difficulties provide more depth to the game which creates interest for other players. I would rate this game 8.9/10, only because of the controls. My preferred controls are WASD, so using the mouse to move was quite disappointing for me.
"Ezmore's Crystals" uses a drag-and-drop inventory system and simple point-and-click movement and combat, making the game easy to pick up, which is perfect for a beginner like me. The game features LEGO-style character designs and low-polygon environments, creating a unique and charming visual effect. Dynamic lighting effects enhance the immersion, giving it a feel that is both retro and modern.
Improvements that could be made include the reliance on mouse clicks for movement and combat, which might be inconvenient for players used to WASD or arrow key controls. Additionally, the map symbols are unclear, making it sometimes difficult for me to figure out where to go next. The limited perspective also causes movement issues when objects obstruct the view. Despite these issues, the overall experience is still worth trying. I would rate it 7/10.
Ezmore Crystal offers an engaging adventure experience with its realistic graphics and diverse gameplay mechanics. The game keeps players entertained with a variety of tasks and rewards, ensuring a dynamic experience with each completed objective. However, while the game provides ample challenges and opportunities for progression, there are aspects that could be improved to enhance the overall gameplay experience. The sound and graphics in Ezmore Crystal are undoubtedly impressive, immersing players in a visually stunning and audibly rich gaming environment. The attention to detail in the landscapes, character designs, and ambient sounds enhances the overall immersion, making every moment feel vivid and lifelike. The game's storyline unfolds gradually, introducing players to a richly crafted world filled with intriguing characters and lore. From noble heroes to cunning villains, each character adds depth and complexity to the narrative, compelling players to uncover the secrets of Ezmore Crystal's universe.
Personally, I find Ezmore Crystal to be a captivating adventure game that offers a satisfying blend of exploration, combat, and puzzle-solving. The high-quality visuals and immersive sound design contribute to an enjoyable gaming experience that keeps me hooked for hours on end. While Ezmore Crystal excels in many areas, there are aspects that could be refined to enhance the overall gameplay experience. One notable improvement would be to offer alternative control schemes, such as using the WASD keys for movement instead of relying solely on mouse clicks. This adjustment would streamline navigation and improve player control, especially for newcomers to the game.
In conclusion, Ezmore Crystal stands out as a compelling adventure game with stunning visuals, immersive sound design, and engaging gameplay mechanics. While there are areas for improvement, such as refining the control scheme, the overall experience is enjoyable and rewarding for players seeking an immersive gaming experience.
Ezmore's crystals review -->
I think the game is fun although there are some things that confused me, and that I did not understand.
One of these things is, I never understood where to go when I got a quest, I could see the list in the upper right corner of the game interface, but the sprite that gave me the quest never told me where to go, or it did not make sense. Finding the quest on the map was super hard to find, and I couldn’t quite remember what to do for each one since my quest list was quite big at this point.
There we times that I went through a gate, and it saved my checkpoint, but after I spawned in the next area after it saved, the map was not on the screen and the ‘M’ button would not work. I wasn’t sure what to do as I had to completely close the game to get it back.
For character look, the design is good, I like how they are like Lego characters.
There were a lot of things that I also enjoyed within the game, like how I could change the look on my character, I could buy pants, tops, hair, faces, which I enjoyed, and thought was fun. One downside to this is that I moved the vendor standing there with my own character, and then I could not buy clothes until I left the area to get the vendor sprite back into place.
Controls: There were some things about all the controls that I liked and some things that I didn’t and that confused me. One of the things I liked was that to open things like the map, it was clear that you needed to use ‘M’ to open it. Or for the inventory, it was ‘I’ to open it, which was easy, understandable and clear. One thing that I wasn’t so sure about was moving the character. Must hold down left click or click to where you wanted to go using your mouse was harder, as I was on one side of a tree, and I had to turn around to go the other way as it wouldn’t let me squeeze through grass. It would be much better if you used W, A, S, D, or the arrow keys.
Overall: Overall I liked this game and would play it again despite some of the things I found confusing. Killing all the goblins was very understandable and made sense, I rate this game a 6,5/10.
The controls are very simple, but intuitive. The common point and click to move, letter and number keys to access things like inventory, weapons, and actions like potions and spells. I liked how simple and intuitive the controls for the spells and the potions were, giving them easy access and yet still not nerfing the difficulty of the game.
You play in third person, and while the point and click is charming, reminiscent of older or nostalgic adventure games, it does get frustrating at times as objects can easily softlock you, even if there seems to be a way around it. This happens most often when going through paths with sharp turns in wooded areas. It takes a little bit of clicking everywhere to eventually get out of it.
The camera angle also poses a problem when fighting or approaching enemies. Sometimes when the environment changes, the camera doesn’t change to the direction the character is facing but the front and blocks out the view of incoming enemies. This is especially frustrating when the enemies have projectiles or bows. A similar problem arises when you’re in studsville. It’s hard to maneuver the camera to be able to talk to a specific npc in the market area because the camera stays one angle and doesn’t allow you to see what you’re clicking on since something is the in front of the lower half of the screen, such as a market stall. This could probably be fixed by implementing WASD or a way to move the camera angle.
Enemies begin at a good difficulty level, but quickly after you get to studsville and collect items through items dropped by enemies and level up, the enemies no longer become much of a challenge. The Orc (or Oger? I forgot what it was) was a good example of a challenging battle that was pretty interesting, although the attacks and fighting style were relatively the same to the rest of the enemies apart from the projectiles which were fun to dodge. I wouldn’t’ve liked more miniboss/boss battles but rather more different enemies with different skill sets and difficulties. That’s not to say fighting enemies was completely boring. There were still plenty of interesting battles, like the one where you rescue Ezmore the wizard from the tower, and the spider king are the ones that I can remember but I’m sure there were many more. Combat could be more skill based, but it is not bad on its own.
After a while the game does become a bit grindy which is one of my issues with it.
I really liked the story. It was all over the place sometimes and I kind of enjoyed that, as it was genuine and fun. The map was charming in its aesthetic and simple style, and environments were populated that made them fun to explore. Despite several of it's flaws, it is a solid game I wouldn't mind playing again to kill time. 7/10
This game has a very thought-through storyline but how you get to it is a bit more complicated. When I played it I would constantly get stuck and trying to figure out where I needed to go was hard which could be improved by giving a bit more direction with waypoints. Getting places is a bit tedious especially if it's far away since there is no teleportation to get to places faster. When running those long distances it's hard, you'll keep trying to use WASD instead of the mouse since that's how games usually work on computers. I feel like this game would work better on a phone or something that is based on touch screen but when it's on the computer it's weird to get used to.
This game has a variety of enemies but is mostly based on goblets. The progression of the weapons and how good they are compared to how good the goblins are is very uneven sometimes. Playing the game, you'll see that when you come across an enemy, they'll either be too strong for you or a bit challenging to get through without having health potions. When it comes to health potions you don't get them enough for the number of times you're getting hit. Eventually, you'll just die because of how little health you have compared to how many potions you have. The challenging aspects can be fun, but it gets a bit laborious when it's repeated. Overall, the game is fun, and it does reward you when you do good things which is very helpful for motivating the player.
Ezmore’s Crystle's Game Review:
To me, this game was quite fun. I liked how some of the quests were hard to complete, which made it frustrating and interesting. I like the different looking characters and how each of them had different personalities and tasks to offer. I also like how the character we play also has a personality themselves and that we also have our options open to either accept or decline someone. I also like the fact that we can customize our characters look as we are proceeding and defeating enemies throughout the game. And when you die in the game, you can come back with all your stuff still in place is also something, which is another thing I liked about it.
All of these were the good parts of the game, but there were some parts I did not really like. The controls were a bit hard for me, although it might be just because I am used to playing this way, but I would prefer it if the character were to be walk around with the controls AWSD. I think it would be a good option if there were a way to go to settings and have options to choose in which way, we can control the character. Another thing I was struggling with was the first quest. I decided to walk around and explore without knowing that if I do not complete the first task, I will not be able to get my first healing potion and be able to survive throughout the entire game. I suggest that in some way, they make that clear in the game and that we do not have to die repeatedly.
Overall, I would say this game was amazing and I would definitely play it again.
The movement of the game is very smooth. The game explains the quest and objective that you must do very clearly. But the map is confusing for some people. At some point when I died and teleported at the same time the game glitched and I was in the sky in the middle of nowhere and I could not move and if I restarted the game I was still in the sky. But overall, I would play this game on my free time. The game is fun, entertaining and it has multiple quests that you could play for hours. I would give this game an 8.5/10.
Ezmores’s crystals is a point and click medieval fantasy game that stands out from the rest. However, just like every other video game of its time, it has some exceptional gameplay characteristics and of course, major flaws. But first I will explore the good and explore the bad later. For example, the dialogue is very “fruity”. It's definitely adding some humour to the very unknown world. However, I found that whenever I would walk by a character/npc who had some sort of dialogue would always restart the dialogue even when I had already finished it. It became extremely bothersome whenever I tried to get around. speaking of getting around, the movement, getting from one place to another using your mouse often begins to hurt your finger (which was the case for me). As I would get around with the welcoming yet slightly tense music blaring in my ears, completing quests and objectives, it struck me that the combat system, pointing and clicking often got repetitive and boring. Using the same attack patterns. Otherwise, the game would get a solid 7.5/10 .
The game is fun, and I do think that the developers tried their hardest to make a fun and engaging game. The game is fun most of the time but sometimes it can get boring as the enemy's sometimes feel a little too spaced out and encounters no matter what enemy type you are fighting all usually have the same attacks. There are different types but other than the archers they are all the same, just more or less health or attack damage. The enemy models are cool and interesting, and the different enemy groups or factions all have different looking models, but as I said they all have similar attack damage. However, this game does not feel like it was made by a bunch of lazy people who didn’t try. Instead, it feels like a game that had a lot of thought put into it. Like lots of side quests and weapons.
Although there are some bugs in the game. Like being able to walk through doors that you do not have the key for. Another one was one where the wizard ezmore wouldn’t continue to talk to me and give me the key so I couldn’t continue to play the game even after restarting it over and over again. But in the end I do think that this was a game made by talented new developers that most of the time was fun and engaging.
The game is fun to play but sometimes because you control the character by mouse it gets annoying when you try to go into the shop get stuck, or the character gets behind trees you are unable to move. The story and the gameplay is pretty fun when I obtained the Stormbringer I was so amazed because its very cool that there are secrets while you have the main quest. It was also pretty satisfying to see my damage level and health go up whenever I killed enemies. Also in the dialogue when you did not want to do the quest it was pretty humorous and I also liked that the creator was ‘god’ and it was only a painting. Also the fact that there were currencies and shops was very cool, also that there were boss fights that were rewarding and fun, but sometimes annoying when they just simply one-shot you. Overall a pretty fun game, here are some things that I would like to be changed; the walking mechanics is very annoying and hard to control. there is also a bug in Ezmore’s dialogue when I tried to ask for his quest when I clicked what do I have to do he did not answer. But when I clicked I got to go it let me go. Also if the mini map would rotate with the character and would be moveable even when the character is not in motion. Also the fact that you cannot walk through characters is a bit annoying but its understandable because that’s how real life works. The other thing I would change is that maybe you could have a bow and a sword and you could switch in-between them in fight so you actually have some control in fighting.
Game review for Ezmores Crystals
I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for the age groups 7-12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact that once you start playing you want to finish it. I think that the game is fairly good and that I think that if you're into fantasy and Lego games this could be your thing.
Rating
7/10
The game environment has a great design and interesting locations, thanks to which the player feels the atmosphere of the game.
The game consists of interesting quests. The plot progresses by collecting crystals and completing various tasks with the interaction of other characters. Storylines make the game even more interesting.
The soundtrack, composed of mystical melodies, perfectly complements the magical atmosphere of the game. The game is not difficult to operate, it is clear. Guiding instructions are always on the screen, even when you miss something.
In general, the game is clear. Playing Ezmore`s Crystals game was exciting, funny and entertaining.
Game review for Ezmores Crystals
I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for <span class="NormalTextRun SCXW189431685 BCX0" <the="" age="" groups="" 7-<="" span="">>span class="NormalTextRun SCXW189431685 BCX0">12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.</span>
I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact <span class="NormalTextRun SCXW189431685 BCX0" <that<="" span="">>span class="NormalTextRun SCXW189431685 BCX0"> once you start playing you want to finish it. I think that the game is fairly good and <span class="NormalTextRun SCXW189431685 BCX0" <that="" <="" span="">>span class="NormalTextRun SCXW189431685 BCX0">I think that if </span>you're into fantasy and Lego games this could be your thing. </span>
Rating
7/10
As an infrequent player of online games, I found Ezmore’s Crystals to be an enjoyable experience enriched with suspenseful elements that heightened my anticipation for what would unfold next. The game’s high-quality graphics, vibrant colours, and thoughtful layout drew my attention to various areas, creating an aesthetically pleasing environment. The layout of the game is well thought out and has a very clear structure of what the character needs to do. The inclusion of a map in the corner proved useful in aiding my character’s navigations, allowing for the completion of impending quests. Personally, I liked having to move my character around the world in order to find out what to do next. Interacting with different wizards and witches for information added depth to the narrative, giving the game a sense of purpose beyond just instructions.
The controls were intuitive and easy to follow, with the mouse guiding the character’s movements in the intended direction. There were sometimes on-screen prompts for various actions such as opening a door, and the use of minimal keys streamlined the experience, ensuring a smooth and enjoyable playing experience.
Throughout the game, I appreciated the constant sense of progression and engagement. The creation of diverse worlds, from enchanting castles to other intriguing locations, brought an element of surprise and wonder with each new discovery. This game effectively portrays that having lots to do for the player is a benefit, and it effectively shows the use of different graphics and the range of creativity and thought that goes into making one game.
Another noteworthy aspect is the meticulous creation of characters, each with a distinct purpose. For example, the Merchant directed my character to collect supplies, adding a layer of fun and curiosity to the narrative. The game’s clarity, and engaging nature are further accentuated by its beautiful graphics, well-crafted characters, vivid colours, clear instructions, and easily accessibly controls. Ezmore’s Crystals stands out as a delightful and immersive gaming experience, skillfully blending creativity and thoughtful design.
The game is pretty fun and engaging, and the way the map is designed is really pretty and nice. The sound of this game is really intense, which makes the game even better and more fun. Ezmore Crystals is a really exciting and immersive game that takes players on a thrilling adventure through a mystical world. The graphics are stunning, and with the vibrant colors and detailed environment, they really bring the game to life. The gameplay mechanics are smooth and intuitive, making it easy to pick up and play. the storyline is engaging and suspenseful, filled with intriguing characters and unexpected twists. Ezmore Crystals is a fantastic game that offers hours of entertainment and is definitely worth checking out!
I had tons of fun playing Ezmore’s Crystals, as it is an open world Adventure game with tons of quests to complete. The starting quests were great for getting you started with the game, learning the combat and controls. I really enjoyed the customizable characters and the style of the game, including the world-building. I think all these aspects brought the game to life.
There were a few aspects of this game that I think could be improved or changed, the first one being the movement. I would have preferred to be able to use my keyboard to move, specifically WASD or arrow keys. Although the mouse movement is good, it is sometimes difficult to use without being able to change the camera angles. There were times when trees would get in the way of my screen, and I wouldn’t be able to get out or move anywhere else. Another thing I thought could be improved is the size of the dialog. The test was quite small and close together, so some things were hard to read. Finally, I had trouble finding certain quests and where I was supposed to go. For some, it took me a lot of exploring until I could finally find my objective, since I couldn’t move my map around to see things out of range.
Some things I really liked about this game were the comical NPC comments and replies. I also really liked how most of the controls were easy to figure out. My favourite part of this game would be the style and world-building. I enjoyed being able to customize my character with buyable outfits or armor styles. I feel like this really added to the game overall. I liked the world-building since the map was simple yet, though there were some spots I would get stuck.
I like this game a lot. It is fun with the weapons, and the health advantages that you get. It Is very addictive. I enjoyed how you always had something to do. Like fighting a monster or goblins. I would play this game again. If I could do something differently, I think I would make less goblins because I have dies to many times from 3-4 goblins. I think I would put more goblins in a pack of 2. If that was changed in the game, it would be super fun. Other than that, the game was amusing, and I could play it for hours and hours.
Now the movement. The movement I did not like it at all. I really would’ve liked it if it was WASD. Another thing was I had a bug where I could glitch through gates. Not sure how I did it, but I could just pop right through if I did a certain thing. I went to Lava Lake when I didn’t get a quest to go there. It was very fun though.
This game was very fun and enjoyable. My rating would be a 8/10
Ezmore’s crystals is an RPG game which goes through the story of a hero, retrieving crystals around the map in order to save Lagoworld. I really enjoyed playing this game as there were many interesting details to it.
The graphics of the game were great considering the style of the game is blocky based. The animation was on point with the game mechanics. The controls are nice and simple and easy to get used to. Features in the game, like pinpointing on the map to indicate where you want to go, was a great feature added since you could easily get lost when walking around. Another feature of the map was the light it shows when you are facing a certain direction. This was very useful as the map does not turn to the direction you are walking in and will have a fixed image as the map.
The fighting feature also was well done as there were different weapons of choice throughout the game. For example, there were short daggers, spears, axes, swords and bows. Depending on the choice of weapon you choose, there would be different ways you would use it. For example, if you are using a sword, you would be close to the enemy and fighting them close up. But with a bow equipped, you would fight the enemies from a certain distance.
Overall, the game was really well designed and planned out. The graphics were good, the animations as well. I really enjoyed the way you can decide what equipment to put on(armor) and the different set of armors you are able to choose. (shirts, skirts, hair, etc.). Very creative and a really fun game.
The story was overall unique and interesting. I would go for an 8/10. Just because the game could have been made a bit more difficult to keep the player more invested in the game and not go through the story and game play too fast.
The game overall is playable, and I can see why people enjoyed it.
For the most part, what I took issue with was the games mechanics in terms of motion. The point and click features only worked about half the time and often times when you walk past a character a text box would appear, blocking the cursor. It would be much more enjoyable and feel much more polished if there were a specific input the player would have to do in order to have the text box appear, such as pressing the “spacebar”. This would completely mitigate the issue.
I also felt the music was very bland. It lacked a sense of melody and felt and sounded like a random collection of notes. But I feel with this type of game the music is inconsequential since the primary focus is the story. The story is serviceable, since the players main interest is supposed to be collecting the crystals, an incredible and engaging story isn’t necessary for the game to be enjoyable. I feel the mechanics for gaining money in the game is very poorly explained. For the longest time I couldn’t figure out how. I thought it had something to do with the enemies, but that wasn’t correct.
Over-all the game is enjoyable, but is unpolished and buggy.
I liked playing this game. The beginning of the game is very helpful for learning the basics. The controls were very easy to remember. I liked how the game characters looked very similar to Lego because it made me feel like I was playing a Lego game. The music matches the gameplay really well except when you are fighting a boss to get the emeralds. One thing I would change is to add some sort of boss music because it would feel more intense than the regular music. The movement was a little bugged. For example, when you walk over to an NPC you would talk to him but will still be in the walking animation. One thing I would change for the movement would be instead of clicking on the mouse to move it should be using ASWD. Later, when I was talking to the witch the quest was blocked so I didn’t know what the quest was. A thing I found a little frustrating was when you open the map and press the + button it zooms out. Usually, the + would be zooming in. One thing I found funny about the map was when you zoom in all the way you can see yourself in a bird's eye view. The purple gemstone was very hard to get to, which I liked surprisingly because if it was easy the game would be boring. Overall, the game was very fun to play, and I would play it again in my free time. I strongly recommend this game to everyone.
I really enjoyed playing Ezmore's Crystals. The beginner quests really guided me into learning the game with a fun aspect to it. The control was very beginner based and it was easy and quick to learn.
The gameplay difficulty is evenly divided between skill levels. For my experience playing I picked the Lord mode. This mode was fun and difficult with me dying when fighting goblins twice. The art style brings out the theme a lot. The colors are vibrant and the Medieval style matches with it very nicely. Another thing I enjoyed was the world making. The world is unique, and it reminded me of RuneScape. Although one thing that I noticed was a problem was the movement got buggy and prevented movement when looking at certain angles where the GUI interfered with the cursor. I think that WASD would improve the mechanics and make for a more complex movement system. I would also recommend dodging/parrying where skill and timing is used. Something like that would engage the player to learn how to play the game with skill. Besides the game's mechanics, the story plays well in the world. The story in intriguing and makes the player wonder what is next on the quests. The wide variety of bosses/enemies are a great addition to the leveling system. The leveling system is progressive and scales perfectly with he player and enemies. The player can have an even chance with enemies due to the leveling system.
Overall, the game is a very enjoyable experience with it being very simple and clean. The PC requirements aren't very high with being able to switch the graphics settings before launching. The storyline is interesting and unique. I rate the game a 7.5/10.
I really enjoyed Ezmore’s Crystals. It was a fun Adventure game with a simple yet well executed storyline. I really enjoyed the map design with nice landscaping because I feel it definitely brought the game to life with the lively colours and smooth animations
<span class="NormalTextRun SCXW100895999 BCX0" <they="" were="" two="" things="" though="" i="" feel="" on="" my="" end="" could="" use="" improvement.="" the="" first="" being="" controls="" how="" you="" move="" your="" <="" span="">There were two thing I feel could be changed or improved on. First being controls and how the character around, using the mouse to me seems a bit odd and I had some issues were id get stuck in patches near the trees because my curser wasn’t able to reach the grass. I believe something like arrow keys or using WASD could be a helpful feature to the game. The second thing was the gates. When I was looking around the map, I had multiple incidents where I accidentally went through gates that I shouldn’t have been able to go through yet. I’m not sure how you’d fix this issue, but I feel it gives off a jumbled or incomplete storyline if you accidently glitch through the gates.</span>
A few things I applaud you for is the incredible job of making the characters come to life from the drawings we created. Being able to see some drawing my younger self, made be in a game is really fascinating giving him his own personality and everything. Another thing that stood out to was the weapons and health potions, I really like the potion idea giving you the opportunity to play further in the game.
<span class="NormalTextRun SCXW39278343 BCX0" <the="" main="" menu="" had="" <="" span="">The mains menu had an amazing and simple design having the feature for newer or less experienced players to be able to play on an easier mode to let them learn and get to know the game better.</span>
I enjoyed the simple, yet effective sound affects chosen for the game from the fighting and battles sound to picking up a loot bag. There were so many fun features to play around with, and I really enjoyed the game 4/5
I personally enjoyed the Ezmore’s Crystals a lot. It was a fun open-world game in a world of Lego, and there were many quests that gave you things that weren’t part of the main storyline.
I think that the games controls were quite simple, and most of the movement and combat system is mouse-based. While this isn’t as complicated or skill-based as many would like, there is a skill-based aspect in the preparation for a fight, that is deciding what combination of armor and weapon to bring to a fight, and whether to use a ranged weapon for a certain boss or try to go in and tank its attacks while attacking it with a melee weapon. But there are some aspects of using the mouse to move that I think should be fixed, or at least changed. There is a feature on the map where if you left click somewhere on the map, it creates a large orange thing on the map. But it is also shown in the game, and if you get too close to it you can’t move because of the clicking-based movement system. But besides that, the movement has remained quite smooth.
I think the ambient music and the sound effects of all the enemies mix near-perfectly, and I liked the familiarity of some of the sounds. I found the graphics of the game to be quite good as well, and I really liked the way that the Lego characters were mixed with different, non-Lego graphics. I also really liked the goblin king, partially because the hobbit is great and partially because of the different in graphics between him and the character I was playing.
I personally enjoyed this game a lot, but it does have some small, fixable, bugs. 4/5 stars.
Ezmore's Crystal is a beautiful action-fantasy open world RPG game using Lego-like designs for the characters. The game provides fun quests to complete, and you are never safe, there is always the risk of getting attacked by the many creatures that populate, Lagosland.
One thing I can appreciate about this game is the beautiful soundtrack. The music is very catchy and peaceful and fits in with the medieval them present in Ezmore's Crystals. Another thing I appreciate about this game is the vast number of weapons, armour and bracers. This game really motivates me to obtain the greatest weapon, armour e.t.c. Thegraphics are very good, given that this game was created by a small group of people. Though this game is not perfect, there are many bugs that plague this game. One notable case is when you get stuck against a solid object, I also wish that there were other methods of moving, as using the cursor to move is very inconvenient, also, most people are more used to other methods of moving, such as using the WASD keys, or the arrow keys. And lastly fighting is boring as you just click the mouse and just wait until your enemy has fallen, there may be a bit of clicking the 6 and 7 buttons to drink a potion but that's it. I wish the fighting was more interactive by fighting by clicking and having to aim accurately.
In conclusion this game is very fun but has some moderate issues. I rate this a 7/10.
Ezmore's Crystals is a fun packed RPG game. The graphics are neat, and the gameplay is simple yet, engaging. The story throughout the game is well written and connects to the main goal. The lowest difficulty setting is nice and easy to allow the player to learn the basics
However, within the game lies some issues that can get in the way of the fun. A notable bug I know as "Gate Glitching" allows you to clip through locked areas without having accessed them through quests. Attempting to reach a late game area early is no walk in the park. The enemies will have ridiculous strength and will beat you down in seconds without the use of many health potions. There's also a lack of a changeable camera angle outside of cutscenes sometimes biting you in the back as the game uses the "click to location" movement system rather than using the arrow keys or WASD. This means that if your camera gets trapped behind a big unreachable object, you'll be rendered immobile because you can't click to a location where your character can escape. These bugs along with some other minor issues can get in your way, but thankfully these are rare occasions that you'll probably not encounter.
Overall, this game is quite fun and maybe even a bit addicting to go back and play on the hardest mode. I'd rate this a 7/10
'Ezmore's crystals' is a fun action-packed RPG fantasy game. The characters are cute, 3D, and Lego-like. They are well designed and you can easily differentiate the good guys from the bad guys. The graphics are simple, clean, and appealing. The story is interesting, well written and easy to understand. The layout is nice and effective for gameplay. The animation is smooth. Lastly, the music is fun and mystical and gives mood and scene to the game.
Generally, I enjoyed the game. I really liked fighting the bad guys. It reminded me of a game I used to play when I was younger called 'Dragon Mania Legends'. However, there were a few issues. When I would press the enemy to attack, sometimes it would make me run over them. Another thing I didn't like was how you only have one life. It made me frustrated to start all over again. I feel like giving the character 3 lives would improve the game.
Overall, I give this game a 7/10 because I enjoyed playing it but there are a few things I would change.
Ezmore’s Crystals is a fun adventurous adrenaline packed RPG game. It involves Lego pieces that serve as the sprites. The graphics are fantastic in quality, clearly pointing out the ugliness of certain bosses like the goblin king which looks more like an abomination.
Unfortunately, there are a few outstanding issues. First is the camera angle, since the angle is fixed when you want to move around some obstacles you are unable to see where you are going causing some major issues. This problem is even worse when you either are fighting a boss or you are stuck and unable to change your angle, making you must quit or restart.
Secondly, we have movement. When moving in this game you are supposed to click on an empty place which makes your character move to that place. Now the underlying issues are when you get stuck since there are no WASD/arrow keys and the camera angle is fixed you cannot move thus causing you to just sit there for the rest of entirety. I would like to see WASD keys instead of the click to move.
Finally, there is an onslaught of bugs like the double xp, infinite potion farming etc.
Overall, it is a cool game. 7/10 Due to the bosses (especially the final boss) being fun to beat.
Ezmore's crystal is a very fun game with a lego style including the adventure RPG role in this game. The graphics are very clean with the lighting having a clean bloom role into it, the movements & animations are very clean and it doesn't bug, that much.
Furthermore, the camera angle does bug out sometimes like I am walking and I can't see my character if I'm in a forest environment because the game clings onto the tree view and it makes the fov higher so I can't see anything.
The movement I did say was clean, but there are times when I hold click and the character doesn't seem to move which means I'm stuck in place and goblins can defeat me.
I would like to see a settings tab where you can change your key binds to make it more suitable for gamers who like to use WASD or arrow keys.
Also, the fighting style in this game is not the best, from my experience you have to basically stand in place and fight them without moving around, I would like to see a fix to that.
I do have to give some bonus marks to the UI aka the main menu though since it looks very clean with the background fitting the game, the character just standing there, and the buttons on the side so you can see more of the environment which is exquisite.
However though, the UI in the actual game when you press I am not the best, I would say it's alright at best since you put where all the stuff you equip in one column, I would say make it separated but not a bunch of buttons, but make the buttons pop out more instead of a jumbled mess.
Overall, a well-rounded lego RPG game with a mess that needs to be fixed, 6/10.
I enjoyed playing through this adventurous Lego RPG game. This game is very well made, all the mechanics, movements and animations are well done, especially the effects. However there are some bugs and glitches as expected and I wished you could move the camera angle since it’s stuck in one spot and it’s hard to see and you can't click on the road to move the character when the camera goes into a wall or tree. I like the pretty challenging bosses and the items they give me. It feels awarding when you get to open a chest to get a special item or potions to heal yourself and upgrade yourself after defeating the bosses. All the sound tracks and dialogues immersed me even more into the game. The big open world where you have to find locations to quest and places makes it even better. Overall I can tell this game has a lot of effort put into to make this awesome game.
I give this game a 5/10 due to the bugs and glitches.
Ezmore's Crystals is a great, fast paced adventure RPG. The world is very large and there are lots of areas to explore and find items. The Lego style aspect in the game gives it a lot of it's charm but the movement is quite flawed. For example, when your camera gets blocked by a tree while you are click to moving, the character becomes stuck and you cannot move because you cannot click anywhere to move. I think that a WASD-based movement would be better for this type of game, with an auto-lock on enemy system. When I killed the Cyclops, I had not gotten the quest to kill the Cyclops beforehand, therefore bugging the quest and making the witch NPC practically useless. The witch's GUI would be covered by the map anyways, essentially making her even more useless. To this day, I still don't know what she does because I cannot see the title of the shop or whatever.
The combat in this game is very basic and simple. Very easy to understand and learn compared to other games such as Elden Ring or Dark Souls. The combat in those games focus on more player interactivity, where as in this game the most player activity you'll get is to drink potions and move around to kill the enemy. The combat in this game is more of a stat-check to see if your equipment is good enough, or just spamming potions every second to save yourself from dying. I believe that the combat is very simple, but I guess it gives some of the charm of it, but some more aspects of combat such as parrying or dodging could make it better.
An aspect of the combat system are spells. You can unlock spells by increasing your max mana to the point where you can use the spell, albeit it takes all of your mana. During my playthrough, I only managed to get 3 spells. A critical attack spell, a healing spell and a stunning spell. I believe the spells should be acquired differently, such as finding tomes in dungeons to learn spells from or finding the spells inside of Ezmore's or Ezmerela's Tower.
The bosses in Ezmore's Crystals are quite intense, because you need to keep a close watch on your health bar and potions to know if you have enough health to beat the boss, but you also need to keep a close watch on the boss, which is usually accompanied by a few archers while do light damage to you, but the damage adds up over time along with the bosses heavy damage which will eventually kill you if you do not consume a potion.
The potion system seems to be very similar to Dark-Souls type games, but the obtainment of the said potions are very tedious and time consuming. I did, however find a bug in the game which allowed me to "duplicate" potions for my own use, as well as killing enemies forever, even if I died in a dungeon, while stilling getting their potions on the floor. The bug was that if you killed an enemy in a dungeon and you exited the dungeon, the enemy would die forever and would never spawn again. This same bug sort of ruined the Cyclops Killer questline for me because I lost the eye he dropped and he would never respawned because I exited out of the forest.
The weapons in the game are very confusing because they get overshadowed by the weapons that Ezmore gives us such as the sword that he gives us after saving him, and the staff that he gives us in the end that is very powerful. It doesn't help that when you level up, all of the weapons in the game gets a damage boost, making it very confusing to choose weapons. The matter of weapon speed is there too, but the weapons that actually have slow speed do not do enough damage to make up for it. For example, the axe weapon does about 30 damage at a moderate level and hitting at slower speeds. The sword that Ezmore gives you does 40 damage and attacks very fast. Which one would you choose? The open world aspect of the game is very overshadowed by the main questline because it allows you to get amazing loot from the dungeons and progress through the game more quickly.
Overall, the game is very simple, and the content added is very fun. There are lots of flaws, but the game is very good still with its simplistic theme and gameplay. I believe the combat could be better, along with potion gathering as the combat is not very skill based by itself. I do enjoy the bosses as they are very intense to fight, but they usually get killed very easily. There are lots of bugs, but they are not particularity game breaking, while some are.
Overall Score: 7/10
Ezmore's crystal is a fun game to play when you are alone and bored. There are many levels, the hard, normal and the medium, it is named different like peasant, knight and lord which is an interesting way to name the levels. The sprites and the characters are nice and killing the goblins to move forward and different goblins with different weapons is fun. But I think that there are some minor things not major minor such as – I think that if the movement of the character had been done using the keyboard it would have been much better because sometimes you don’t know what to do because you are stuck. Using the mouse for hitting the monsters or the goblins is a great idea. It also lags a bit, not too much but sometimes it can be annoying. Also, I think that if we can move freely without going to the red dressed girl it would have been better because you always must go back to her because she will give you different tasks and she constantly talks to you and get into a loop, and you cannot get out of it, and you must talk to them to move on. The sound effects and the constant background music keep you engaged in the game, which also makes it interesting. The tutorials are also helpful when you are just starting to play, and it is given by the red dressed girl which is also a good way to give instruction and tutorial. Overall, the game is well made, good and fun to play.
Game Review – Ezmore’s Crystals
I like how this is game is quite simple and easy to understand. Your able to have fun while playing, but still comprehend the rules and abide by them. Overall, I thought the game was well designed however, sometimes my sprite would get stuck, and I couldn’t move forward. There were a few minor lags, but besides that, I felt there was a lot of freedom in this game and the objective of defeating the goblins was good. The different avatars or sprites had a nice design that was fitting to the overall idea and theme of the game. The sound in Ezmore’s Crystals was very well done. The music and sound effects went along with the game play and really helped to move the story along. Although it was a straightforward game and story, the sound added a level of enjoyment and excitement while playing. It was also consistent and accurate throughout. The layout is also great. There are different types of weapons and armor choices, things you can use to kill the goblins.
The main setup is very helpful. There are tutorials available for beginners, and an instructions video that you can choose to watch, before the game starts. It really makes sure you know how to play and will do well once you enter the actual game. Once you start playing, you won’t need these videos anymore, as you can get the hang of it quickly. There are also different levels, so as you get better, you can move up in ranking and choose to make the game harder. You’ll start off as a peasant and the final level is a lord, where your given more enemies/villains to fight. The controls for this game are the different keys on your keyboard. To move each way, the arrow keys might’ve been useful, but it was still a good design. I enjoyed playing Ezmore’s Crystals and would take part in another game, possibly at a higher level.
Final Score – 4/5