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The controls are very simple, but intuitive. The common point and click to move, letter and number keys to access things like inventory, weapons, and actions like potions and spells. I liked how simple and intuitive the controls for the spells and the potions were, giving them easy access and yet still not nerfing the difficulty of the game.

You play in third person, and while the point and click is charming, reminiscent of older or nostalgic adventure games, it does get frustrating at times as objects can easily softlock you, even if there seems to be a way around it. This happens most often when going through paths with sharp turns in wooded areas. It takes a little bit of clicking everywhere to eventually get out of it. 

The camera angle also poses a problem when fighting or approaching enemies. Sometimes when the environment changes, the camera doesn’t change to the direction the character is facing but the front and blocks out the view of incoming enemies. This is especially frustrating when the enemies have projectiles or bows. A similar problem arises when you’re in studsville. It’s hard to maneuver the camera to be able to talk to a specific npc in the market area because the camera stays one angle and doesn’t allow you to see what you’re clicking on since something is the in front of the lower half of the screen, such as a market stall. This could probably be fixed by implementing WASD or a way to move the camera angle.

Enemies begin at a good difficulty level, but quickly after you get to studsville and collect items through items dropped by enemies and level up, the enemies no longer become much of a challenge. The Orc (or Oger? I forgot what it was) was a good example of a challenging battle that was pretty interesting, although the attacks and fighting style were relatively the same to the rest of the enemies apart from the projectiles which were fun to dodge. I wouldn’t’ve liked more miniboss/boss battles but rather more different enemies with different skill sets and difficulties. That’s not to say fighting enemies was completely boring. There were still plenty of interesting battles, like the one where you rescue Ezmore the wizard from the tower, and the spider king are the ones that I can remember but I’m sure there were many more. Combat could be more skill based, but it is not bad on its own.

After a while the game does become a bit grindy which is one of my issues with it.

I really liked the story. It was all over the place sometimes and I kind of enjoyed that, as it was genuine and fun. The map was charming in its aesthetic and simple style, and environments were populated that made them fun to explore. Despite several of it's flaws, it is a solid game I wouldn't mind playing again to kill time. 7/10

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This game has a very thought-through storyline but how you get to it is a bit more complicated. When I played it I would constantly get stuck and trying to figure out where I needed to go was hard which could be improved by giving a bit more direction with waypoints. Getting places is a bit tedious especially if it's far away since there is no teleportation to get to places faster. When running those long distances it's hard, you'll keep trying to use WASD instead of the mouse since that's how games usually work on computers. I feel like this game would work better on a phone or something that is based on touch screen but when it's on the computer it's weird to get used to. 

This game has a variety of enemies but is mostly based on goblets. The progression of the weapons and how good they are compared to how good the goblins are is very uneven sometimes. Playing the game, you'll see that when you come across an enemy, they'll either be too strong for you or a bit challenging to get through without having health potions. When it comes to health potions you don't get them enough for the number of times you're getting hit. Eventually, you'll just die because of how little health you have compared to how many potions you have. The challenging aspects can be fun, but it gets a bit laborious when it's repeated. Overall, the game is fun, and it does reward you when you do good things which is very helpful for motivating the player.

Ezmore’s Crystle's Game Review: 

To me, this game was quite fun. I liked how some of the quests were hard to complete, which made it frustrating and interesting. I like the different looking characters and how each of them had different personalities and tasks to offer. I also like how the character we play also has a personality themselves and that we also have our options open to either accept or decline someone. I also like the fact that we can customize our characters look as we are proceeding and defeating enemies throughout the game. And when you die in the game, you can come back with all your stuff still in place is also something, which is another thing I liked about it.  

All of these were the good parts of the game, but there were some parts I did not really like. The controls were a bit hard for me, although it might be just because I am used to playing this way, but I would prefer it if the character were to be walk around with the controls AWSD. I think it would be a good option if there were a way to go to settings and have options to choose in which way, we can control the character. Another thing I was struggling with was the first quest. I decided to walk around and explore without knowing that if I do not complete the first task, I will not be able to get my first healing potion and be able to survive throughout the entire game. I suggest that in some way, they make that clear in the game and that we do not have to die repeatedly.  

Overall, I would say this game was amazing and I would definitely play it again.

The movement of the game is very smooth. The game explains the quest and objective that you must do very clearly. But the map is confusing for some people. At some point when I died and teleported at the same time the game glitched and I was in the sky in the middle of nowhere and I could not move and if I restarted the game I was still in the sky. But overall, I would play this game on my free time. The game is fun, entertaining and it has multiple quests that you could play for hours. I would give this game an 8.5/10. 

Ezmores’s crystals is a point and click medieval fantasy game that stands out from the rest. However, just like every other video game of its time, it has some exceptional gameplay characteristics and of course, major flaws. But first I will explore the good and explore the bad later. For example, the dialogue is very “fruity”. It's definitely adding some humour to the very unknown world. However, I found that whenever I would walk by a character/npc who had some sort of dialogue would always restart the dialogue even when I had already finished it. It became extremely bothersome whenever I tried to get around.  speaking of getting around, the movement, getting from one place to another using your mouse often begins to hurt your finger (which was the case for me). As I would get around with the welcoming yet slightly tense music blaring in my ears, completing quests and objectives, it struck me that the combat system, pointing and clicking often got repetitive and boring. Using the same attack patterns. Otherwise, the game would get a solid 7.5/10 .

The game is fun, and I do think that the developers tried their hardest to make a fun and engaging game. The game is fun most of the time but sometimes it can get boring as the enemy's sometimes feel a little too spaced out and encounters no matter what enemy type you are fighting all usually have the same attacks. There are different types but other than the archers they are all the same, just more or less health or attack damage. The enemy models are cool and interesting, and the different enemy groups or factions all have different looking models, but as I said they all have similar attack damage. However, this game does not feel like it was made by a bunch of lazy people who didn’t try. Instead, it feels like a game that had a lot of thought put into it. Like lots of side quests and weapons. 

Although there are some bugs in the game. Like being able to walk through doors that you do not have the key for. Another one was one where the wizard ezmore wouldn’t continue to talk to me and give me the key so I couldn’t continue to play the game even after restarting it over and over again. But in the end I do think that this was a game made by talented new developers that most of the time was fun and engaging.  

The game is fun to play but sometimes because you control the character by mouse it gets annoying when you try to go into the shop get stuck, or the character gets behind trees you are unable to move. The story and the gameplay is pretty fun when I obtained the Stormbringer I was so amazed because its very cool that there are secrets while you have the main quest. It was also pretty satisfying to see my damage level and health go up whenever I killed enemies. Also in the dialogue when you did not want to do the quest it was pretty humorous and I also liked that the creator was ‘god’ and it was only a painting. Also the fact that there were currencies and shops was very cool, also that there were boss fights that were rewarding and fun, but sometimes annoying when they just simply one-shot you. Overall a pretty fun game, here are some things that I would like to be changed; the walking mechanics is very annoying and hard to control.  there is also a bug in Ezmore’s dialogue when I tried to ask for his quest when I clicked what do I have to do he did not answer. But when I clicked I got to go it let me go. Also if the mini map would rotate with the character and would be moveable even when the character is not in motion. Also the fact that you cannot walk through characters is a bit annoying but its understandable because that’s how real life works. The other thing I would change is that maybe you could have a bow and a sword and you could switch in-between them in fight so you actually have some control in fighting. 

Game review for Ezmores Crystals 

I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for the age groups 7-12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with. 

I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact that once you start playing you want to finish it. I think that the game is fairly good and that I think that if you're into fantasy and Lego games this could be your thing.  

Rating 

7/10 

 The game environment has a great design and interesting locations, thanks to which the player feels the atmosphere of the game. 


 The game consists of interesting quests. The plot progresses by collecting crystals and completing various tasks with the interaction of other characters. Storylines make the game even more interesting.


 The soundtrack, composed of mystical melodies, perfectly complements the magical atmosphere of the game. The game is not difficult to operate, it is clear.  Guiding instructions are always on the screen, even when you miss something. 


 In general, the game is clear. Playing Ezmore`s Crystals game was exciting, funny and entertaining.

Game review for Ezmores Crystals 

I found that this game has easy and basic controls that are easy to learn making this game better for learners. I also found that this game would be great for people who have interests in Lego and fantasy. I also think that this game would be great for <span class="NormalTextRun SCXW189431685 BCX0" <the="" age="" groups="" 7-<="" span="">>span class="NormalTextRun SCXW189431685 BCX0">12. 1 thing about the controls is that the fight system is really basic making combat making the game not as exciting as it could be. One thing I think would be a cool feature is the soldiers would fight orcs. This would be an interesting small detail that would just be cool to add. I also think that more combat animations would make this game feel more fast paced and exciting. Also, although the movement system is good putting in WASD, or the arrow keys would make this game have a good movement system that most are familiar with.</span> 

I also found that the story is good, but the map is hard to use, but if a compass were added it would make it look better as well as make it easier to use. Also, I found that while playing there should be an easier way to locate where you must go as the game might ask you to go to say Studsville, I think that an arrow on the map would make this easier to find. 1 thing they nailed is the fact <span class="NormalTextRun SCXW189431685 BCX0" <that<="" span="">>span class="NormalTextRun SCXW189431685 BCX0"> once you start playing you want to finish it. I think that the game is fairly good and <span class="NormalTextRun SCXW189431685 BCX0" <that="" <="" span="">>span class="NormalTextRun SCXW189431685 BCX0">I think that if </span>you're into fantasy and Lego games this could be your thing. </span> 

Rating 

7/10 

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As an infrequent player of online games, I found Ezmore’s Crystals to be an enjoyable experience enriched with suspenseful elements that heightened my anticipation for what would unfold next. The game’s high-quality graphics, vibrant colours, and thoughtful layout drew my attention to various areas, creating an aesthetically pleasing environment. The layout of the game is well thought out and has a very clear structure of what the character needs to do. The inclusion of a map in the corner proved useful in aiding my character’s navigations, allowing for the completion of impending quests. Personally, I liked having to move my character around the world in order to find out what to do next. Interacting with different wizards and witches for information added depth to the narrative, giving the game a sense of purpose beyond just instructions.  

The controls were intuitive and easy to follow, with the mouse guiding the character’s movements in the intended direction. There were sometimes on-screen prompts for various actions such as opening a door, and the use of minimal keys streamlined the experience, ensuring a smooth and enjoyable playing experience.  

Throughout the game, I appreciated the constant sense of progression and engagement. The creation of diverse worlds, from enchanting castles to other intriguing locations, brought an element of surprise and wonder with each new discovery. This game effectively portrays that having lots to do for the player is a benefit, and it effectively shows the use of different graphics and the range of creativity and thought that goes into making one game. 

Another noteworthy aspect is the meticulous creation of characters, each with a distinct purpose.  For example, the Merchant directed my character to collect supplies, adding a layer of fun and curiosity to the narrative. The game’s clarity, and engaging nature are further accentuated by its beautiful graphics, well-crafted characters, vivid colours, clear instructions, and easily accessibly controls. Ezmore’s Crystals stands out as a delightful and immersive gaming experience, skillfully blending creativity and thoughtful design.  

The game is pretty fun and engaging, and the way the map is designed is really pretty and nice. The sound of this game is really intense, which makes the game even better and more fun. Ezmore Crystals is a really exciting and immersive game that takes players on a thrilling adventure through a mystical world. The graphics are stunning, and with the vibrant colors and detailed environment, they really bring the game to life. The gameplay mechanics are smooth and intuitive, making it easy to pick up and play. the storyline is engaging and suspenseful, filled with intriguing characters and unexpected twists. Ezmore Crystals is a fantastic game that offers hours of entertainment and is definitely worth checking out!

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I had tons of fun playing Ezmore’s Crystals, as it is an open world Adventure game with tons of quests to complete. The starting quests were great for getting you started with the game, learning the combat and controls. I really enjoyed the customizable characters and the style of the game, including the world-building. I think all these aspects brought the game to life. 

There were a few aspects of this game that I think could be improved or changed, the first one being the movement. I would have preferred to be able to use my keyboard to move, specifically WASD or arrow keys. Although the mouse movement is good, it is sometimes difficult to use without being able to change the camera angles. There were times when trees would get in the way of my screen, and I wouldn’t be able to get out or move anywhere else. Another thing I thought could be improved is the size of the dialog. The test was quite small and close together, so some things were hard to read. Finally, I had trouble finding certain quests and where I was supposed to go. For some, it took me a lot of exploring until I could finally find my objective, since I couldn’t move my map around to see things out of range. 

Some things I really liked about this game were the comical NPC comments and replies. I also really liked how most of the controls were easy to figure out. My favourite part of this game would be the style and world-building. I enjoyed being able to customize my character with buyable outfits or armor styles. I feel like this really added to the game overall. I liked the world-building since the map was simple yet, though there were some spots I would get stuck. 

I like this game a lot. It is fun with the weapons, and the health advantages that you get. It Is very addictive. I enjoyed how you always had something to do. Like fighting a monster or goblins. I would play this game again. If I could do something differently, I think I would make less goblins because I have dies to many times from 3-4 goblins. I think I would put more goblins in a pack of 2. If that was changed in the game, it would be super fun. Other than that, the game was amusing, and I could play it for hours and hours.

Now the movement. The movement I did not like it at all. I really would’ve liked it if it was WASD. Another thing was I had a bug where I could glitch through gates. Not sure how I did it, but I could just pop right through if I did a certain thing. I went to Lava Lake when I didn’t get a quest to go there. It was very fun though.

This game was very fun and enjoyable. My rating would be a 8/10

 

 

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Ezmore’s crystals is an RPG game which goes through the story of a hero, retrieving crystals around the map in order to save Lagoworld. I really enjoyed playing this game as there were many interesting details to it.  

The graphics of the game were great considering the style of the game is blocky based. The animation was on point with the game mechanics. The controls are nice and simple and easy to get used to. Features in the game, like pinpointing on the map to indicate where you want to go, was a great feature added since you could easily get lost when walking around. Another feature of the map was the light it shows when you are facing a certain direction. This was very useful as the map does not turn to the direction you are walking in and will have a fixed image as the map.  

The fighting feature also was well done as there were different weapons of choice throughout the game. For example, there were short daggers, spears, axes, swords and bows. Depending on the choice of weapon you choose, there would be different ways you would use it. For example, if you are using a sword, you would be close to the enemy and fighting them close up. But with a bow equipped, you would fight the enemies from a certain distance.  

Overall, the game was really well designed and planned out. The graphics were good, the animations as well. I really enjoyed the way you can decide what equipment to put on(armor) and the different set of armors you are able to choose. (shirts, skirts, hair, etc.). Very creative and a really fun game.  

The story was overall unique and interesting. I would go for an 8/10. Just because the game could have been made a bit more difficult to keep the player more invested in the game and not go through the story and game play too fast. 

The game overall is playable, and I can see why people enjoyed it. 

For the most part, what I took issue with was the games mechanics in terms of motion. The point and click features only worked about half the time and often times when you walk past a character a text box would appear, blocking the cursor. It would be much more enjoyable and feel much more polished if there were a specific input the player would have to do in order to have the text box appear, such as pressing the “spacebar”. This would completely mitigate the issue.

 

I also felt the music was very bland. It lacked a sense of melody and felt and sounded like a random collection of notes. But I feel with this type of game the music is inconsequential since the primary focus is the story. The story is serviceable, since the players main interest is supposed to be collecting the crystals, an incredible and engaging story isn’t necessary for the game to be enjoyable. I feel the mechanics for gaining money in the game is very poorly explained. For the longest time I couldn’t figure out how. I thought it had something to do with the enemies, but that wasn’t correct.

 

Over-all the game is enjoyable, but is unpolished and buggy.

I liked playing this game. The beginning of the game is very helpful for learning the basics. The controls were very easy to remember. I liked how the game characters looked very similar to Lego because it made me feel like I was playing a Lego game. The music matches the gameplay really well except when you are fighting a boss to get the emeralds. One thing I would change is to add some sort of boss music because it would feel more intense than the regular music. The movement was a little bugged. For example, when you walk over to an NPC you would talk to him but will still be in the walking animation. One thing I would change for the movement would be instead of clicking on the mouse to move it should be using ASWD. Later, when I was talking to the witch the quest was blocked so I didn’t know what the quest was. A thing I found a little frustrating was when you open the map and press the + button it zooms out. Usually, the + would be zooming in. One thing I found funny about the map was when you zoom in all the way you can see yourself in a bird's eye view. The purple gemstone was very hard to get to, which I liked surprisingly because if it was easy the game would be boring. Overall, the game was very fun to play, and I would play it again in my free time. I strongly recommend this game to everyone.  

I really enjoyed playing Ezmore's Crystals. The beginner quests really guided me into learning the game with a fun aspect to it. The control was very beginner based and it was easy and quick to learn.

The gameplay difficulty is evenly divided between skill levels. For my experience playing I picked the Lord mode. This mode was fun and difficult with me dying when fighting goblins twice. The art style brings out the theme a lot. The colors are vibrant and the Medieval style matches with it very nicely. Another thing I enjoyed was the world making. The world is unique, and it reminded me of RuneScape. Although one thing that I noticed was a problem was the movement got buggy and prevented movement when looking at certain angles where the GUI interfered with the cursor. I think that WASD would improve the mechanics and make for a more complex movement system. I would also recommend dodging/parrying where skill and timing is used. Something like that would engage the player to learn how to play the game with skill. Besides the game's mechanics, the story plays well in the world. The story in intriguing and makes the player wonder what is next on the quests. The wide variety of bosses/enemies are a great addition to the leveling system. The leveling system is progressive and scales perfectly with he player and enemies. The player can have an even chance with enemies due to the leveling system.

Overall, the game is a very enjoyable experience with it being very simple and clean. The PC requirements aren't very high with being able to switch the graphics settings before launching. The storyline is interesting and unique. I rate the game a 7.5/10.

I really enjoyed Ezmore’s Crystals. It was a fun Adventure game with a simple yet well executed storyline. I really enjoyed the map design with nice landscaping because I feel it definitely brought the game to life with the lively colours and smooth animations 

<span class="NormalTextRun SCXW100895999 BCX0" <they="" were="" two="" things="" though="" i="" feel="" on="" my="" end="" could="" use="" improvement.="" the="" first="" being="" controls="" how="" you="" move="" your="" <="" span="">There were two thing I feel could be changed or improved on. First being controls and how the character around, using the mouse to me seems a bit odd and I had some issues were id get stuck in patches near the trees because my curser wasn’t able to reach the grass. I believe something like arrow keys or using WASD could be a helpful feature to the game. The second thing was the gates. When I was looking around the map, I had multiple incidents where I accidentally went through gates that I shouldn’t have been able to go through yet. I’m not sure how you’d fix this issue, but I feel it gives off a jumbled or incomplete storyline if you accidently glitch through the gates.</span> 

A few things I applaud you for is the incredible job of making the characters come to life from the drawings we created. Being able to see some drawing my younger self, made be in a game is really fascinating giving him his own personality and everything. Another thing that stood out to was the weapons and health potions, I really like the potion idea giving you the opportunity to play further in the game. 

<span class="NormalTextRun SCXW39278343 BCX0" <the="" main="" menu="" had="" <="" span="">The mains menu had an amazing and simple design having the feature for newer or less experienced players to be able to play on an easier mode to let them learn and get to know the game better.</span> 

I enjoyed the simple, yet effective sound affects chosen for the game from the fighting and battles sound to picking up a loot bag. There were so many fun features to play around with, and I really enjoyed the game 4/5 

I personally enjoyed the Ezmore’s Crystals a lot. It was a fun open-world game in a world of Lego, and there were many quests that gave you things that weren’t part of the main storyline.

I think that the games controls were quite simple, and most of the movement and combat system is mouse-based. While this isn’t as complicated or skill-based as many would like, there is a skill-based aspect in the preparation for a fight, that is deciding what combination of armor and weapon to bring to a fight, and whether to use a ranged weapon for a certain boss or try to go in and tank its attacks while attacking it with a melee weapon. But there are some aspects of using the mouse to move that I think should be fixed, or at least changed. There is a feature on the map where if you left click somewhere on the map, it creates a large orange thing on the map. But it is also shown in the game, and if you get too close to it you can’t move because of the clicking-based movement system. But besides that, the movement has remained quite smooth.

I think the ambient music and the sound effects of all the enemies mix near-perfectly, and I liked the familiarity of some of the sounds. I found the graphics of the game to be quite good as well, and I really liked the way that the Lego characters were mixed with different, non-Lego graphics. I also really liked the goblin king, partially because the hobbit is great and partially because of the different in graphics between him and the character I was playing.

 

I personally enjoyed this game a lot, but it does have some small, fixable, bugs. 4/5 stars. 

Ezmore's Crystal is a beautiful action-fantasy open world RPG game using Lego-like designs for the characters. The game provides fun quests to complete, and you are never safe, there is always the risk of getting attacked by the many creatures that populate, Lagosland.


One thing I can appreciate about this game is the beautiful soundtrack. The music is very catchy and peaceful and fits in with the medieval them present in Ezmore's Crystals. Another thing I appreciate about this game is the vast number of weapons, armour and bracers. This game really motivates me to obtain the greatest weapon, armour e.t.c.  Thegraphics are very good, given that this game was created by a small group of people. Though this game is not perfect, there are many bugs that plague this game. One notable case is when you get stuck against a solid object, I also wish that there were other methods of moving, as using the cursor to move is very inconvenient, also, most people are more used to other methods of moving, such as using the WASD keys, or the arrow keys. And lastly fighting is boring as you just click the mouse and just wait until your enemy has fallen, there may be a bit of clicking the 6 and 7 buttons to drink a potion but that's it. I wish the fighting was more interactive by fighting by clicking and having to aim accurately.


In conclusion this game is very fun but has some moderate issues. I rate this a 7/10. 

   Ezmore's Crystals is a fun packed RPG game. The graphics are neat, and the gameplay is simple yet, engaging. The story throughout the game is well written and connects to the main goal. The lowest difficulty setting is nice and easy to allow the player to learn the basics

  However, within the game lies some issues that can get in the way of the fun. A notable bug I know as "Gate Glitching" allows you to clip through locked areas without having accessed them through quests. Attempting to reach a late game area early is no walk in the park. The enemies will have ridiculous strength and will beat you down in seconds without the use of many health potions. There's also a lack of a changeable camera angle outside of cutscenes sometimes biting you in the back as the game uses the "click to location" movement system rather than using the arrow keys or WASD. This means that if your camera gets trapped behind a big unreachable object, you'll be rendered immobile because you can't click to a location where your character can escape. These bugs along with some other minor issues can get in your way, but thankfully these are rare occasions that you'll probably not encounter.

   Overall, this game is quite fun and maybe even a bit addicting to go back and play on the hardest mode. I'd rate this a 7/10

'Ezmore's crystals' is a fun action-packed RPG fantasy game. The characters are cute, 3D, and Lego-like. They are well designed and you can easily differentiate the good guys from the bad guys.  The graphics are simple, clean, and appealing. The story is interesting, well written and easy to understand.  The layout is nice and effective for gameplay. The animation is smooth. Lastly, the music is fun and mystical and gives mood and scene to the game.

 Generally, I enjoyed the game. I really liked fighting the bad guys. It reminded me of a game I used to play when I was younger called 'Dragon Mania Legends'. However, there were a few issues. When I would press the enemy to attack, sometimes it would make me run over them.  Another thing I didn't like was how you only have one life. It made me frustrated to start all over again. I feel like giving the character 3 lives would improve the game. 

Overall, I give this game a 7/10 because I enjoyed playing it but there are a few things I would change.

Ezmore’s Crystals is a fun adventurous adrenaline packed RPG game. It involves Lego pieces that serve as the sprites. The graphics are fantastic in quality, clearly pointing out the ugliness of certain bosses like the goblin king which looks more like an abomination.  

Unfortunately, there are a few outstanding issues. First is the camera angle, since the angle is fixed when you want to move around some obstacles you are unable to see where you are going causing some major issues. This problem is even worse when you either are fighting a boss or you are stuck and unable to change your angle, making you must quit or restart. 

Secondly, we have movement. When moving in this game you are supposed to click on an empty place which makes your character move to that place. Now the underlying issues are when you get stuck since there are no WASD/arrow keys and the camera angle is fixed you cannot move thus causing you to just sit there for the rest of entirety. I would like to see WASD keys instead of the click to move. 

Finally, there is an onslaught of bugs like the double xp, infinite potion farming etc. 

Overall, it is a cool game. 7/10 Due to the bosses (especially the final boss) being fun to beat.


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Ezmore's crystal is a very fun game with a lego style including the adventure RPG role in this game.  The graphics are very clean with the lighting having a clean bloom role into it, the movements & animations are very clean and it doesn't bug, that much. 

Furthermore, the camera angle does bug out sometimes like I am walking and I can't see my character if I'm in a forest environment because the game clings onto the tree view and it makes the fov higher so I can't see anything. 

 The movement I did say was clean, but there are times when I hold click and the character doesn't seem to move which means I'm stuck in place and goblins can defeat me. 

I would like to see a settings tab where you can change your key binds to make it more suitable for gamers who like to use WASD or arrow keys. 

Also, the fighting style in this game is not the best, from my experience you have to basically stand in place and fight them without moving around, I would like to see a fix to that.

I do have to give some bonus marks to the UI aka the main menu though since it looks very clean with the background fitting the game, the character just standing there, and the buttons on the side so you can see more of the environment which is exquisite.

However though, the UI in the actual game when you press I am not the best, I would say it's alright at best since you put where all the stuff you equip in one column, I would say make it separated but not a bunch of buttons, but make the buttons pop out more instead of a jumbled mess.

Overall, a well-rounded lego RPG game with a mess that needs to be fixed, 6/10.

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I enjoyed playing through this adventurous Lego RPG game. This game is very well made, all the mechanics, movements and animations are well done, especially the effects. However there are some bugs and glitches as expected and I wished you could move the camera angle since it’s stuck in one spot and it’s hard to see and you can't click on the road to move the character when the camera goes into a wall or tree. I like the pretty challenging bosses and the items they give me. It feels awarding when you get to open a chest to get a special item or potions to heal yourself and upgrade yourself after defeating the bosses. All the sound tracks and dialogues immersed me even more into the game. The big open world where you have to find locations to quest and places makes it even better. Overall I can tell this game has a lot of effort put into to make this awesome game. 

I give this game a 5/10 due to the bugs and glitches.

Ezmore's Crystals is a great, fast paced adventure RPG. The world is very large and there are lots of areas to explore and find items. The Lego style aspect in the game gives it a lot of it's charm but the movement is quite flawed. For example, when your camera gets blocked by a tree while you are click to moving, the character becomes stuck and you cannot move because you cannot click anywhere to move. I think that a WASD-based movement would be better for this type of game, with an auto-lock on enemy system. When I killed the Cyclops, I had not gotten the quest to kill the Cyclops beforehand, therefore bugging the quest and making the witch NPC practically useless. The witch's GUI would be covered by the map anyways, essentially making her even more useless. To this day, I still don't know what she does because I cannot see the title of the shop or whatever.

The combat in this game is very basic and simple. Very easy to understand and learn compared to other games such as Elden Ring or Dark Souls. The combat in those games focus on more player interactivity, where as in this game the most player activity you'll get is to drink potions and move around to kill the enemy. The combat in this game is more of a stat-check to see if your equipment is good enough, or just spamming potions every second to save yourself from dying. I believe that the combat is very simple, but I guess it gives some of the charm of it, but some more aspects of combat such as parrying or dodging could make it better. 

An aspect of the combat system are spells. You can unlock spells by increasing your max mana to the point where you can use the spell, albeit it takes all of your mana. During my playthrough, I only managed to get 3 spells. A critical attack spell, a healing spell and a stunning spell. I believe the spells should be acquired differently, such as finding tomes in dungeons to learn spells from or finding the spells inside of Ezmore's or Ezmerela's Tower.

The bosses in Ezmore's Crystals are quite intense, because you need to keep a close watch on your health bar and potions to know if you have enough health to beat the boss, but you also need to keep a close watch on the boss, which is usually accompanied by a few archers while do light damage to you, but the damage adds up over time along with the bosses heavy damage which will eventually kill you if you do not consume a potion.

The potion system seems to be very similar to Dark-Souls type games, but the obtainment of the said potions are very tedious and time consuming. I did, however find a bug in the game which allowed me to "duplicate" potions for my own use, as well as killing enemies forever, even if I died in a dungeon, while stilling getting their potions on the floor. The bug was that if you killed an enemy in a dungeon and you exited the dungeon, the enemy would die forever and would never spawn again. This same bug sort of ruined the Cyclops Killer questline for me because I lost the eye he dropped and he would never respawned because I exited out of the forest.

The weapons in the game are very confusing because they get overshadowed by the weapons that Ezmore gives us such as the sword that he gives us after saving him, and the staff that he gives us in the end that is very powerful. It doesn't help that when you level up, all of the weapons in the game gets a damage boost, making it very confusing to choose weapons. The matter of weapon speed is there too, but the weapons that actually have slow speed do not do enough damage to make up for it. For example, the axe weapon does about 30 damage at a moderate level and hitting at slower speeds. The sword that Ezmore gives you does 40 damage and attacks very fast. Which one would you choose? The open world aspect of the game is very overshadowed by the main questline because it allows you to get amazing loot from the dungeons and progress through the game more quickly.

Overall, the game is very simple, and the content added is very fun. There are lots of flaws, but the game is very good still with its simplistic theme and gameplay. I believe the combat could be better, along with potion gathering as the combat is not very skill based by itself. I do enjoy the bosses as they are very intense to fight, but they usually get killed very easily. There are lots of bugs, but they are not particularity game breaking, while some are.

Overall Score: 7/10

Ezmore's crystal is a fun game to play when you are alone and bored. There are many levels, the hard, normal and the medium, it is named different like peasant, knight and lord which is an interesting way to name the levels. The sprites and the characters are nice and killing the goblins to move forward and different goblins with different weapons is fun. But I think that there are some minor things not major minor such as – I think that if the movement of the character had been done using the keyboard it would have been much better because sometimes you don’t know what to do because you are stuck. Using the mouse for hitting the monsters or the goblins is a great idea. It also lags a bit, not too much but sometimes it can be annoying. Also, I think that if we can move freely without going to the red dressed girl it would have been better because you always must go back to her because she will give you different tasks and she constantly talks to you and get into a loop, and you cannot get out of it, and you must talk to them to move on. The sound effects and the constant background music keep you engaged in the game, which also makes it interesting. The tutorials are also helpful when you are just starting to play, and it is given by the red dressed girl which is also a good way to give instruction and tutorial. Overall, the game is well made, good and fun to play.

 

Game Review – Ezmore’s Crystals

I like how this is game is quite simple and easy to understand. Your able to have fun while playing, but still comprehend the rules and abide by them. Overall, I thought the game was well designed however, sometimes my sprite would get stuck, and I couldn’t move forward. There were a few minor lags, but besides that, I felt there was a lot of freedom in this game and the objective of defeating the goblins was good. The different avatars or sprites had a nice design that was fitting to the overall idea and theme of the game. The sound in Ezmore’s Crystals was very well done. The music and sound effects went along with the game play and really helped to move the story along. Although it was a straightforward game and story, the sound added a level of enjoyment and excitement while playing. It was also consistent and accurate throughout. The layout is also great. There are different types of weapons and armor choices, things you can use to kill the goblins.

The main setup is very helpful. There are tutorials available for beginners, and an instructions video that you can choose to watch, before the game starts. It really makes sure you know how to play and will do well once you enter the actual game. Once you start playing, you won’t need these videos anymore, as you can get the hang of it quickly. There are also different levels, so as you get better, you can move up in ranking and choose to make the game harder. You’ll start off as a peasant and the final level is a lord, where your given more enemies/villains to fight. The controls for this game are the different keys on your keyboard. To move each way, the arrow keys might’ve been useful, but it was still a good design. I enjoyed playing Ezmore’s Crystals and would take part in another game, possibly at a higher level.

 Final Score – 4/5

 

 

 

 

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I found Ezmore’s Crystals a very interactive and immersive game with a relatively compelling storyline. I thought that the response options when talking to NPCs were remarkably diverse. It could have been so much easier to put normal dialog options but by going the extra mile made the game much more fun and engaging. Also, I do appreciate that the option to skip the start was added for those who do not care about the story or for those replaying the game. The environment was amazing as well. There is always something to value like the distinct colors of grass or the incredibly detailed buildings. Although the buildings were not made from Lego, they still felt like they fit in with all the Lego aspects which I admire. Even easter eggs like The Creator being Mr. Schoenhal’s portrait.  

 

However, there<span class="NormalTextRun SCXW137626202 BCX0" <that="" being="" said="" there<="" span=""> were a few apparent bugs and exploits. When talking to NPCs the player character could still be attacked by enemies. This was not a big deal because it was still possible to kill the enemies, but it was just an inconvenience. Moreover, with all the effort put into the environment there were still a couple flaws. In Studsville there was a wooden fence that was possible to walk through and the black fences that required a key were easy to bypass as well. If you let your player constantly run into the black gates, the player will eventually pop through it. Finally, although it is not a game breaking issue, for some of the players the crystals would not show up on the thing that holds the crystals.</span> 

 

With all this being said, I rate this game an 7.823 out of 10 

Ezmore’s crystals is a charming RPG with Lego elements but has some glaring flaws. For the positives I really enjoyed how intuitive the quest system is, I rarely got lost and everything led into each other. I also liked how charismatic the dialogue was but the text boxes could get in the way sometimes and were a bit hard to read. Another positive is the battle system. on the surface it looks like point and click and then you attack but you also must use some resource management in some bigger fights with your mana and spells. The character customization is also a massive feature that I think was implemented very well here. Through out your adventure you are given clothing/armor from drops, but you can buy better and stronger items in the central town of Studsville. There are also plenty of Easter eggs if you go out of the way such as the creator and some gear along a shoreline. 

 

Now for some of the exploits and things that could have been better. The biggest exploit that is readily available would be the sequence breaks. Throughout the map there are black gates that lead to the bosses. If you click on the other side of the gate your character will get stuck on the gate and clip through thus allowing you to defeat a late game boss to early. This can lead to you not being able to finish the game which is what happened to me in my first playthrough. Another thing that I noticed was how if I completed a quest with my inventory full you would not receive the reward. A simple fix would be to just let the reward fall on the ground but instead it just gets lost forever. The inventory was very easy to use but items would sometimes drop when I didn’t want them to. One of my biggest complaints would have to be how the trees and environment block your movement. Because you must point and click to move the trees can block the clickable terrain and have left me to die on multiple occasions. I think a way to fix this would be to implement a choice between mouse and WASD to move.

 

In the end it has a great art style, very easy to learn, but has some big exploits so I would give it a solid 6/10 overall. 

Ezmore’s crystals is a PC and desktop game that is very complicating and simple at the same time. Here are some examples of why I think this.

Controls is an example because in order to move the character, you must click the mouse and you can’t make the character mover faster with any of the keys on the keyboard and adding a speed key would be helpful because you can’t outrun the goblins that are trying to kill you. The trees that are shown as props interfere with the characters movement as well. Attacking, the speed is slow and fixed, and you can’t make the hitting any faster, for example if you were to spam click the right mouse button the attacking would only go at a pace that the game creators set the speed to. You can’t change the mini map with the + and – keys on the keyboard, and only with the + and – signs shown next to the mini map that you must physically click with the mouse. You can’t manually move/change the camera angles with the mouse. When talking to the NPC at the start of the game, the text that is shown in the text box is very small and is hard to read. The NPC dialogue options are limited. You can’t skip the dialogue when the NPCs are talking. You must wait for them to finish before you chose your answer. Somethings I noticed about the game that I thought were good, was that the fighting/combat is easy and simple to learn and use but could use some work, like the speed, etc. The game runs smooth but is laggy here and there, but you can’t really notice it. The equipment slots next to the inventory is very useful because in allows you to see what your character looks like, and you can add different items without the game personally doing it for you. Overall, I would give this game a 4/10 

'Ezmores Crystals' is an adventure pact game filled with a diverse number of NPCs and quests. The game introduces a large and enchanting world to the player. With a complete story line and many quests, the story doesn’t fail to stimulate the player. While the game excels in specific areas, it does lack in others. Overall, I enjoyed the game. At times, I did feel that there was an air of receptiveness to it, but the storyline does make up for it. To begin, it’s important to address the gameplay of Ezmores Crystals. To move, you must click anywhere on the screen to reach your destination. At first, I thought this mechanic was good because it adds to the ease of gameplay. However, the clicking repeatedly does get tiring and tedious. I liked how the game provides the player with a large inventory to keep items, weapons, armor, etc. I enjoyed the fighting aspect of the game but there is little strategy when battling monsters. As you hit them, they hit you back and it’s difficult to dodge. If the player tries to run away, the monsters will chase you forever as more monsters come to join the chase. A very sad ending indeed. The games graphics are set in a forest and all the characters are Lego figures. I liked how the avatar and each NPC was made from Lego as it gave me a nostalgic feeling. I thought the soundtrack was very well done. The monsters and players had unique sounds that didn’t fail to make me laugh. The adventurous soundtrack added nicely to the atmosphere of the game. Sometimes the trees and the rocks tend to get in the players view of the character. There were some bugs that occurred mid dialogue with NPCs, but it wasn’t a significant problem. To conclude, 'Ezmores Crystals' was a simple and fun game filled with funny NPCs and entertaining quests. The graphics are nice, and the soundtrack complements the game beautifully.

Ezmore’s Crystals is a game with linear progression, disguised as an open world. It has limited dialogue trees and a forced order of quests. But it’s not all bad. To an RPG fan, this would be very enjoyable, and easy to understand. Although, to someone not accustomed to the typical controls of an RPG, it may be confusing. The controls of the game are not explained, so the player is responsible with discovering its odd point-and-click nature. Also, Ezmore’s Crystals has clearly not been very well bug tested or optimized, as foliage can block the mouse, halting navigation. And forested areas will cause extreme frame drops, even on the lowest visual setting. Regarding NPCs, as stated, dialogue trees can be limited, and text is extremely small and hard to read on larger screens. Not to mention how dialogue scenes cannot be skipped.

But to complement the game, the soundtrack is very fitting and improves the ambiance greatly. Also, the inventory system is self-explanatory and easy to use. The drag and drop interface enhances the experience, although the lack of stat numbers on items makes improving one’s equipment difficult

Overall, this game deserves a 4/10. Slightly below average due to number of bugs, quality of life issues, and optimizations that could be easily fixed. 

Ezmore's Crystals is a cool game with some pros and some cons. Starting off with the pros I really loved the challenge the game proved when played on the hardest difficulty I was constantly dying and had to keep innovating in order to beat the enemies and progress in the game. The environment is also beautiful, and it matches the Lego characters because of its simplistic look. I also liked how you could choose dialogue options when talking to characters. It made you more immersed in the game since the characters have different responses depending on what dialogue option you chose. I also liked the Hud it was very simplistic and out of the way, so it didn’t block your view at all, and the inventory was very easy to understand and use. The graphics were also very simple and charming since everyone knows what Lego characters are. Now we move onto the cons of the game. The first thing I noted that I didn’t really like about the game is how the character moves with mouse movements instead of the wasd or arrow keys movement I’m used to. Also, the map was very confusing for me. I was constantly lost due to the symbols on the map I didn’t understand. One of the times I got lost is when you look for the big tower to save someone. A character tells you to go up the hill, open the gate and then go into the tower. Seems simple right? The problem was that there were 3 different hills with gates, so I was lost for 5-7 minutes trying to find the right gate. The map would be easier to understand if the symbols on the map were explained better. In conclusion Ezmore’s crystal was a fun game that I enjoyed playing despite its many flaws. 

 

I would rate this game a solid 8/10 the graphics and combat in the game are fun but the confusing map prevents it from being rated higher. 

This game is just very ok. It’s impressive for a one-man team although it shows a new extent for its creator’s lego obsession. The HUD is serviceable although I didn’t even notice the fact that your current quest is displayed in the top right. Not all the assets used match and they can look very out of place, especially most of the long grass and foliage assets I saw. The dialog text is very small for the text box and hard to read, making it so I got lost multiple times. The gameplay is alright, I didn’t get very far before completely losing interest and not really wanting to play anymore, so it might have gotten better but just clicking around to move and then clicking on your enemy and just watching them fight isn’t my kind of fun. Finally the way the difficulty choices is presented are very confusing, its backwards from how most games have it (Easy, Medium, Hard. This game orders it Hard, Medium, Easy) and on top of this the titles aren’t exactly clear. King to me sounds like it should be easy, as it implies lots of aid and wealth, and peasant sounds like the hardest as it implies less aid and luxuries. 

Also, this game promotes violence against goblins. Not cool.

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Ezmore’s Crystals is a game you can play that gives you the same experience as Diablo or other top view clicking games. This time, it’s got a Lego twist to it, with Lego weapons and cosmetics. But other than that, the environment has this low polygonal look to it, and the game has fancy lighting. It has dynamic shadows and lighting, and well lit enough to make it feel like you’re either outside or inside. Not only does this factor help with immersion, but just the quests overall just give you a reason to play a game and go out an explore. Quests are quirky, with interesting characters. And I like how you, the player has this rebellious dialogue where every quest feels like a chore, and you’re mad that you got the responsibility dumped on you.

 The level design and scene building are amazing and actually keeps you immersed and has this sense of life to it. All objects are welly placed and designed, and it makes caves feel like actual caves, and creepy forests, well… creepy

Progression in this game is easily noticeable and when you level up and steamroll a goblin that was destroying you, it feels good and satisfying, it makes you want to keep going. A wide variety of items and customization is very nice as well. 

However, sometimes pathfinding is difficult, and some trees or houses could get in the way of you clicking. It would be nice to make objects that interfere with the sightline of your character to just turn transparent and make it see through. 

The only problem that could be just our computers, but the game doesn’t really feel welly optimized. Usually, maps are rendered out fully for the player to play in, and that’s why you can tell things run smoother on Studsvile, because it’s quite a small map with not many things to render. If you could make the parts of the map not render when you’re not in that area, that would help a ton. This could ruin the mini-map function, but to be completely honest, I’m not a big fan of mini-maps to begin with. I feel like they just dampen immersion or the need to explore because on that map you can see where you’re going and need to go.  

The UI does feel like it works against me sometimes, operating with the inventory feels tight and restricted, there isn’t any item descriptions when you’re buying things, so you don’t know what damage/protection you’re getting out of it, and sometimes it overlaps over each other completely. 

Other than that, this game nails the cutscenes and make you feel like you’re not fighting a lowly minion, but a king or someone of high power. The last comment I can give is sound design, the soundtrack is awesome, and it isn’t annoying to listen to all the time, and the sound effects are funny and crisp. I think it’s genuinely a fun game, and the fact it was all developed by one person means a lot, knowing that if a game like this was put into more talented companies and hands, it could make one of the best Lego games out there.

Feeling a strong 8/10 for this one. A game with a lot of thought and effort into it, just has some minor issues that can be fixed.

Generally, the game is fun to play through. The graphics of Legos are good and fit the story, the gameplay has a good amount of game mechanics such as the armor, weapon types, and mana. As well as a strong story line. A place to improve is characters and objects clipping, especially in the first cut scene at the start of the game, there were a lot of overlapping of the characters and their weapons. There are also many problems with talking to NPCs. An example is, being able to move and do other actions while talking to an NPC. It does not really make sense being able to fight goblins far away while still in the dialogue of the NPC. The box for the dialogues are at a reasonable size, except the font size of the words are really small making it difficult to read as well as the words not filling up the box in most dialogues. Lastly, for players that are not interested in the storyline the dialogue is difficult to skip because when you try to skip the dialogue you often cancel the dialogue having to talk to the NPC from the start. In conclusion the game has many aspects it can change to be better, but it is still enjoyable to play if you like open world RPGs 

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