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this game was pretty good. First I like how when you beat the goblins you get equipment that will help you character, but the only thing with beating the goblins is your health goes down pretty quick, I think that I would have it where health potions are on the ground so you could pick it up. The game has a lot of things to do like quests, so its pretty enjoyable. When the different people in the game tell you to find this person or this object, I think that the map should mark where they are so you know the complete way to find those things, it was just lacking the direction. Even though it was quite confusing it was fun to explore. Instead of the click a place and move with the mouse I would have done the arrow keys or w, a, s, & d keys; it wouldn’t let me move most times and it was hard to control. 

Although there was a few problems, the characters run smoothly, the graphics are pretty good and I really like the 3D and the Lego characters. It reminded me of those Lego games on the app store I used to play when I was little, and I really liked the background music and the sound effects that the characters had! It brought it to life. Overall my rating for this game would be 8.5/10

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The game “Ezmore’s Crystals”, Is a 3rd person RPG league (League of Legends POV Roughly) type of game where you control a Lego like figure and go around completing quest to complete your main goal which I won’t spoil here. The game is poorly optimized for lower end computers, it was hard to enjoy the game when I was traveling the vast world at roughly 15-20 FPS (Frames Per Second). I enjoyed the unlocking of section mechanics and being able to do whatever you want and still being able to unlock sections of the game. The Fighting mechanics are somewhat difficult to understand and since there was no in game guide on how to block attacks there was a lot of moments where you will be healing nonstop. I sadly encountered a bug within the game where I was soft locked (Locking you from continuing game progress) from getting the quest from the wizard. I would have to reinstall the game to be able to possibly get pass the bug however, there should be some in game preventions, so I am not able to do whatever I did to make me Soft Locked from further progress.

 The game does have it shining moments though, being able to fight a horde of enemies and come out on top and exploring the vast land is a fun experience with much to explore which I haven’t done yet. The characters in the game don't feel pointless and they all come together to form the world of Ezmore's Crystals. Overall the game is a fun 3rd person RPG your own adventure type of game with only some minor bugs and one Major one that slipped through the cracks. 3/5 STARS

Exmore's crystal game review.

The game Exmore crystal, is a game that built in character give you many tasks after another to keep you engaged and keep the game keep going. The more you do in the game, the more rewards you get such as, better potions, and better weapons. The movement in the character is interesting, it moves like its breathing when you are not moving, and runs somewhat slow. I enjoy the game because it has an incredibly unique style and unique. It starts you off easy then gets more advanced as you go. There are more characters to fight off, and more challenging tasks to do, and with this it keeps you very engaged in the game.

 I enjoy the humor they put in the main character by giving us silly things to reply with instructions they give us. The inventory reminds me of Minecraft. Thee inventory is somewhat confusing to use because you don't just drag and drop into your used boxes. You have to drag and drop into certain boxes that matches where it goes. The sounds suit the concept of the game. Overall, this game is very engaging and incredibly unique.  7/10.

Ezmores Crystals is a fun game to play while killing time. The Lego-style characters are a cute little touch to add into the game, you can even customize them. As the game goes on you have tasks you have to finish. Some of them are hard to do but I enjoyed the adventure. You an collect gems to customize the characters by defeating the goblins, then you can go to the market and buy hair, clothing, hats and more. 


Overall this game is great and id for sure play on my own time.

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Ezmore’s Crystals is an engaging game because there is always something to do. The game has many quests that involve exploring around the map. The map gives off a medieval Lego theme along with the characters, NPCs, sprites, items and background. The graphics are pretty good, it matches the theme of the game – looks very classic and nostalgic. The inventory looked good, and it was simple to use. The cosmetics are unique because you can buy them in game using the coins you collects but always finding them when killing goblins.

 Although the game is full of many quests that you can take at once, I think it would be better to do 1-2 quests at a time because it feels like I’m running around the map without an overall goal.  With controlling the player, you must drag or click your mouse. I think that can be limiting and difficult to navigate around the map because you can get stuck in places. I think a better control system would be WASD keys to move around. Combat is boring when fighting goblins and ogres and its very easy to die fast. Although there is a town healer, it is far away, and you could easily die along the way. With the soundtrack of the game, I think the music fits the theme of the game and the atmosphere. The sound effects made by the player do not match – the voice was too high pitched.  Overall 6/10

I though it was a good game it was a little hard but fun it had ok graphics  it does look old and kind of basic but nice over all I counted 3 different types of enemies (goblins, orcs and zombies) I think they were nice choses and had a decent map with good colors and nice side missions the lady was helpful it was hard at first but I got the hand of it eventually anyway I had some fun playing this game. I would give it a 9.5/10. 

The game was enjoyable and quite fun, however I did notice that there where some bugs, for example when you have to find the key to open the gate that leads to the cave, I was able to just walk right through without having to find the key.  

I do not like clicking the screen with the mouse to move the character, it would've been better if you could use WASD. I also do not like the automatic attacking system because it takes away the joy of getting to do it yourself.

I think the graphics where a really strong part of this game, for only a year of development it's really impressive.   

Over all a really solid game very enjoyable.  

I had an enjoyable time playing this game Ezmore’s crystals which is an open world RPG. it’s game mechanics are nice and easy for players even if they have never played an RPG before (like myself). Although I would like it if there were different controls to make the character walk from making the character fight all the enemies in the game because your hand does get tired after a while so if there were different controls for making the character walk that would make the game even more enjoyable. One thing that I would like to talk about is Ezmore’s crystals’ sound choice because I quite like the background music in this game. It is well suited to the game by being simple and not too distracting to the player. Something Ezmore’s Crystals needs to improve on in my opinion is the art style. Because I do think it could be improved, especially the art for the world you are walking around in because I do think it could be a lot better. And the final thing I would like to talk about is Ezmore’s Crystals’ enemies' designs and their mechanics, because I do like the designs (especially the spider king) but I do find some parts of the game are really challenging because the player does get attached by three to four enemies at once and so it is quite hard to beat some parts in the game. I would like it if there were some way to limit the number of enemies that can attach you at once to two enemies to give the player a chance to beat the level while not making it too easy for theme.

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Definitely an enjoyable game, considering it was made in under a year. There were some bugs that I found while playing the game, such as: glitching through the map, skipping levels, etc.

I enjoyed this game a lot, but there were also some additions that the owner added, which I wasn't a fan of (click to move.) I feel like the controls could be a little bit more sophisticated, such as using WASD or Arrow Keys to control your character

overall, a very fun RPG game, some downsides and bugs which I found that are currently in the game

Starting off the main theme of the game is a simple Open world Lego style rpg. I for one am not much of a fan of rpgs. But if you are then this game might be for you. As mentioned, the graphics are nice but simple and the characters are all made of Lego. Since there are little to no instructions, I found myself very confused as to what I had to do. I then started again and figured out how to play.

The movement controls are hard to get used to considering it is also the attack and interact button. You do all 3 of these by just clicking. From one accidental misclick you can get yourself stuck or going where do didn’t mean to. The minimap is also confusing because when you are going left, you go down on the minimap. Overall, the game is confusing and not interesting in my opinion. You probably wouldn’t want to play this game unless you are really interested in this kind of game. I rate this game 5/10.

Overall, this game was quite enjoyable, but it really is not my type of game. Starting off I disliked the movement system where you would hold click an area that you want your character to go to. I would have preferred a wasd option. My second dislike is the combat in this game. Especially when multiple enemies have detected you and your health depletes fast. Maybe have it so where you can attract an enemy one at a time and have another way to get gain health. I also noticed that the quests text font was too small and for me, was hard to read. 

Now to the things I liked about this game. First the music and the cutscenes were nice and very fitting with the atmosphere of the game. Liked that there was voice acting involved with different A.Is. Secondly, the inventory ui was very well designed, with different items you can equip on your character. Lastly, map design was also well done, especially the towns.

When playing through, there were aspects about the game I really enjoyed, and some fell short but just overall before the review starts, I think that the game was fun and charming. Some of the things that really made my play through experience was the music which changed based on area you where in. Another key part that made the game better was the fun dialog and responses that you could say, gave me a laugh. The quests also were key in the enjoyment of the game which were fun and different. I enjoyed watching the introduction video at the beginning of the game which set the mood. I liked all the differences between each character’s feel and look made the game fresh when playing. The diversity through characters and map made the world feel real and pushed me to explore every inch. Combat was simple but easy to pick up and was fun. The customization of weapons and different pieces of clothing allows the player to chose how they attack and look, creating uniqueness between players. One area I think could improve is the beginning. When I first started the game, I noticed the tutorial bar option on the side when loading up. I skipped this at first and faced some difficulties playing on Knight level difficulty. Once I went through the beginning main part, I was confused because I didn’t know all the controls and key parts that are vital to understand. Once I left the game and tried out/watched the tutorial, I learned about all the challenges that I faced early and made the game feel more comprehensive about what I could do. I wish there was something at the beginning that suggested if starting, tryout the tutorial to understand all the controls and different aspects of the game. Another thing that was a downfall is the game is quite simply and not very advanced. This could be great for beginner gamers of all ages that enjoy story games. But when given to more advanced gamers who play AAA titles, they might expect more advanced controls or gameplay. To end this review, I will give my verdict which is 7/10 for this game because of the awesome story, dialog, characters, and quests, but fell short with the gameplay, game-mechanics, and beginning. 

This game is a great open-world RPG with good combat and strategy. I enjoyed this game. However, I did not end up finishing it as it has a hard learning curve for new players. After giving up I tried out a tutorial, it was helpful and short. But,  I still only managed to collect 2 of the 4 crystals. The graphics were better than I expected. One change I would make is having a way to regenerate health without the use of spells or potions, natural regeneration could work if you are out of combat. The "I" for inventory makes sense but it's on the other side of the keyboard so it's a bit hard to press. Overall, the game was great, the combat was good, but the game in general was a bit hard for newer players, the tutorial is helpful and quick, and the graphics are also good. In total, I think this game is a 8/10.

In general I really enjoyed playing the game even though I only got two of the crystals. I liked the combat system and how there are a variety of weapons and gear to choose from. I also like the controls however I think that an option to make your own key binds would be great because it took a while to get used to them. One thing that I think could make the game better and more enjoyable is a way to regenerate your health. When I played on the Knight difficulty it was still challenging at the beginning because there where not so many health potions and I did not have a lot of mana to use spells to heal myself. What I did like though was the story and how sometimes in the village some of the characters had voice lines.  Last but not least I like the area in the back of the village where there was a picture of the creator and thought it was cool how it rewarded you for brining it gold. Overall I would probably play the game again and finish it however it is a little bit annoying how you cant save manually. I would probably rate it 7/10.

Overall the game isn’t bad, the concept is fun and the in game world is well designed. The shops, the buildings, the NPCs, even the menu were well made. From a beginners perspective, it was clear to understand and I quickly got the gists of the controls. The story was quite engaging as well, even though there wasn’t much context involved. I also appreciated how you had multiple choices to choose from when speaking to a NPC. One thing I particularly liked was the UI and inventory system as it was very polished and simple to understand. However, what drags the game down is the lack of polishing put into the game. When I played through the game I encountered some bugs and features that would interfere with the overall flow of gameplay, such as dialogue blocks constantly popping up and locked doors with no collision. As well, I felt like the pacing was a bit off. Since there’s multiple ways to go from the start, it’s pretty difficult to know where to go at what stage of the game. This usually leads to many avoidable encounters with enemies, as you can’t run away as they’ll chase you till you die. You just had to hope you had strong enough armour, potions and weapons to survive. Speaking of which, items are very scarce.

Compared to other games, the gist is pretty similar to those such as RuneScape and Skyrim, however what it does differently is the lego like style and art, which separates it from other games. The money, models, and more are all themed around lego, which makes the world feel unique.

Overall, while the game was tough and some features were broken and all, I still enjoyed the game. Excited to see what you plan on making next!

~ Schoenoodle

Not so professional game reviewer.

The game was very interesting! I loved the design and the game ran very smoothly on my PC. A few problems I noticed in the initial gameplay were that you couldn't access a settings menu in game to change the volume or anything, and I kept on pushing the NPC's as I was talking to them. My favorite part of the game was the music and how it changed depending on what type of area your character is in. Overall a game that needs some improvements, but still fun! 7/10.

I thought the game was very engaging. The beginning with the video to give the backstory was very cool, I enjoyed the fact of communicating with the in game character and thought the response text were hilarious. Given so, the game itself for me was a little too basic, for example there isn't any skill involved in fighting and the game heavily relies on your weapons. The tree's and the grass were more detailed than the mountains/hill in the game. I found it difficult to move due to the camera angle being in the way of trees. One aspect of the game that I thought was well thought out was the controls and how they were interoperated in task to learn how to use certain keys. I enjoyed playing the game and died a few times because I couldn't find a way to kill the little goblin.

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Once I figured out the gameplay mechanics, this game was relatively easy to play. I usually don't watch tutorials unless I'm stuck but I found that I needed to watch the tutorial for this one, although thankfully the tutorial was short.  Initially, I died multiple times and gave up. After a second try, I found that it was easier and I was definitely more engaged the second time around. (Hint for the fights: save your health potions. You will need them later.) The graphics and music were better than most RPG games. The music was repetitive but not annoying like it can be in some games and it was organized well by area theme.   I found that opening the inventory was confusing because the I button needs to be used, which I thought said 1. Maybe it should be a lowercase I instead or a more distinguishable letter. I wish I could use the arrow keys to move the character around so it would be easier to navigate rather than using the track-pad. Overall, it's a very good and well-developed game. It is incredibly easy to play. If there was a tablet port for this, I would definitely try it out, so I could see anything different from it. But overall: A good game. Very fun to play, enjoyable and has a good soundtrack. For me, this type of game usually isn't my style even though I love the open-world game style, but this deserves a solid 8.5 out of 10. Good gameplay, amazing music, and incredible graphics all add up to one incredibly immersive experience playing the game. Thank you for making such an amazing and fun game!


-ShadowLink 2020 (YouTube)

I really liked how the enviroment looked and the music fits really well with the different locations. The town was really detailed with the people and the shops that were there. The healer and the townspeople that you could buy things from is a neat touch, but the bartender is such a well-designed character that it’s a shame that he plays such an insignificant role in the story. The bow feels a little worse and less fun to play with because of its range being decreased. The inventory system is really developed, and you can make your character the way you want them to feel. The dialogue feels slow and can’t be sped up or skipped so it can feel a little boring while waiting for the dialogue to progress. Overall, the game is good with some minor things that take away from the game a little. 

The quests work very well and the hud looks very nice as  well, however the cons I noticed heavily outweigh the pros. First the text boxes compared to the size of the text and character icons is way too big. It may look different on other resolutions but I tested with 1080p. The combat is very bland, it's less skill based and more of you just needing strong enough gear to do enough damage to the enemy before it does enough to you, no dodging and from what i played no blocking. The fixed camera angle becomes a problem when there are trees blocking where your character is, due to it blocking your cursor, so you can't move. The realistic grass and trees look way more detailed compared to the ground textures which looks very odd. Character animations are re-used on multiple characters and looks very poorly made. The collision on locked doors doesn't work and you can just walk straight through them. To top it off the menu lacks settings. If the resolution is not configurable from in game the volume of music and sounds should be at least.

I like the concept of the game. I think the quests are a nice idea but I also think the controls are a bit finicky. I like most of the interface, the only downsides are that the textbox takes up half of the screen and when you move one way your actually going in a different direction on the map. I do like the inventory aspect. I think it's a good start but there are some little things that if they were fixed it would make the game better.

This game is far from finished.

It's very inspired, I can see a lot of controls or concepts from different games here and there,  but so many things are a just little annoying to do. The dialogue box (which takes up half the screen) has such tiny font, when click a dialogue option I mistakenly chose the wrong one, the bad thing is a lot of what your character says is quite rude. Another frustrating thing is the camera doesn't match up with the map. When you go north, you're actually going west, which is a little disorienting and confusing. There are some things that could do with just a little fix, which could make the game exponentially better. Such as making it so you can't move when talking to someone, fix the checkpoints so they're not only when you enter a new area, don't let me do the same quest multiple times (a bug I found.) With simple fixes here and there this game would be a game that could make the featured page.

The movement and NPC interactions felt very choppy at times and the combat was very basic with it being a point and click type of combat system, although I must admit I'm not the type of person to play these type of games so I'm not sure if it's like this for every other game in this genre.  All in all I think that the combat can use a rework as it feels more turn based since all you really do it just click until your enemy is dead. Movement can also be improved upon as at times it can be fairly wonky. 

Enjoyable!

This game is a little rough around the edges.  I have several minor complaints about everything.  Combat is dull, movement is slow and unresponsive, I could go on.  However, it is unfair to judge this game as a finished product.  There is still work that needs to be done, so I have decided to overlook those minor complaints.

The game started with a cinematic cutscene that introduces the player to the world.  Instantly the user is thrust into the action, fighting the first enemy takes at most one minute.


On the technical side, the game can run just fine on a run of the mill computer.  Easily clocking 30fps there was more than enough performance to enjoy the game.  Graphics looked sharp even on the lowest settings.  My only complaint would be the animations.  While attacking sometimes the character will stand still instead of making a move.  Again it is a minor detail however, it does still exist.


Overall I think this game is worth anybody's time, it is very easy to pick up and enjoy.   When this game is finished I recon that it will be quite a bit more enjoyable.  Something I would revisit for sure.   

Its alright.

The world and exploration are probably the best parts of this game, exploring the world, looking for quest objectives was at least interesting. The real problem, in my opinion, is the combat. there is no way to evade attacks, as far as I know, meaning the combat is essentially turn based, except without the strategies typically found in turn based combat. I will say, I didn't get very far in the game, and I did spot a loading screen that mentioned spells, which would add a bit of complexity to the combat, but my point still stands, at least for the early game. This game seems to have potential to be better, perhaps it just gets better later on, but from my little experience, its just ok.

4/10

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In my opinion, I think that the game is a good concept, but I don't think that this game is for me. I do like myself a good RPG game but I don't think this is that great for me. I don't really like the click to move system, mostly because the left mouse button is already being used for attack. I would prefer movement to stick to the WASD keys like most games do. The combat in this game is pretty boring, it's just repeatedly clicking the enemy with no skill or strategies at all. I like games that require at least a small bit of skill to be used to be able to defeat an enemy so I'm not a big fan of this game. The map and graphics itself is fine. I don't mind the lower graphics and the lego characters. In my opinion, I think that the game doesn't have the best movement and combat which is pretty much the whole point of the game. The concept is good, but I don't think that it was made very well. I would give this game a 4.5/10

Great progress.

Over the last few years, I've seen what the game has looked like. It started out looking really rough but it's evolving into something interesting. Of course, this was made with Unity so it's not going to be the most complex game or the best looking game, but I think it looks pretty good. There are a few gameplay mechanics I wish there were like skipping some of the dialogues or at least speeding them up. I don't love the point and click aspect of moving, I wish it had WASD capabilities. From previous versions there we more weapons around the map which I wish had stayed in the game. I like how the strategy of running away from enemies had been fixed. :) 


6.5,7/10

I liked the game and the story line but it wasn't really my type of game I like but it was fun and I recommend it foe younger age like elementary school and one problem was the enemy I think the did a lot of damage and they followed you and never stopped and I think that could get people frustrated. but i also enjoyed the quests and I give the game a 6.5/10.

I am not one who plays many computer games but I did enjoy what I could do with this one. I really liked the design of the world and thought things were pretty clear. There was not much lagging and very little misunderstandings which made the game run more smoothly. I enjoyed the goal and thought it was a good game for beginners such as myself. There was not much going on where I was at which some people find boring, but I found it more fun because I could focus on how to actually play. As I said I don't play games very often but if I were too I would consider this one to get some more skills. 

I have mixed feelings about this game.

It definitely plays alright and I can see some inspiration from Diablo, but my biggest issue was the combat. It's not necessarily bad, but very incredibly shallow. There's only one way you can tackle enemies, which is run up to them and start attacking. Even the ranged combat works this way, as the easiest and only way to do it is to be taking damage as you deal it.  All you do is click an enemy and brute force your way through it. The open world is fine, since I'm interpreting the point to be to explore at your pace since the second guy you have to find is very hidden. I'm not typically a fan of these types of games, but for someone who does, I think it's fine. There's not much else I can comment on, since the movement is fine albeit slightly annoying due to terrain, the quests are there, the map is somehow both the most useful and useless thing to exist, and the dialogue is pretty entertaining. I do like certain aspects, like equipment showing up on your character when you use it, but the main game is walking around trying to find things, waiting for enemies to die, and possibly getting lost. The presentation is pretty nice and the world is fine, and it's probably at least 6x better than anything I could come up with, but overall, not for me.

4/10

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This game needs work

the sprite interaction is very choppy and a lot of the time annoying. It has a fine story line but the main aspects of the gameplay has a lot of flaws. The worst flaw was the movement restriction, when ever the path was behind a tree line you could not make your character move there you would have to try and try again. The inventory doesn't have an item status until you equip items and then NPC  communication had way too many flaws like: getting stuck in NPC when trying to communicate, small font, and limited answers that most of the time didn't make sense. My total review of this game is a 4/10 there is definitely a lot of things that can be adapted or improved in this game.

As a video gamer my self, I am not the type to play these types of games since I like to rush in to action unless the story gives interest to me.

Within the game I have went through many deaths till I learned that talking to the NPC's is mandatory in order to get to where you need to be. The enemies have a fair feeling to where shooting at a distance and how the others without the weapons the fire try to gang up on you with the melee weapons.

With the audio the background is great but should change from different sections within the game, the idea from someone else's review of intense music is a good idea but should really just be implanted when in a boss battle, I have not gone through the game fully and have no clue what is in it towards the end, only have gotten to the village and that is all.

Playing something similar to this, I also feel that the enemies following you after you engaged with them is good, since if you try leaving them they still follow, but at that say, when running away from them, from time to time they should slow off and no longer push to try and grab you at the wrong time so that you as the player can plan out how you would achieve getting passed the enemies.

The graphics within the game is smooth but has some little jumps where the graphics get a little fuzzy but then gets better within seconds, I do also like how it was Lego characters while the field didn't feel like Lego and more of something less pixelated and blocky.

Apart from everything I have said, the feel for the game is great and can be challenging when you are more of a rusher than a person to take time to know the story.

The game was nice but there were some problems like many of the destinations were hard to find and often you could easily become overcrowded by monsters. I also dont appreciate the mostly mouse only game play and i think it would be way better to have WASD to move and the mouse to attack and navigate the inventory. I also feel like the text size during conversations with NPC's can be bigger and the conversation could be sped up. in conclusion i would give this game a 5/10 but with the problems fixed and maybe implementing WASD it would probably be more of a 8/10

I enjoyed playing this game.

Something that could be added is more healing sources - also for the enemies to have less of an advantage, as enemies with bows could shoot from a distance and do a lot of damage. There are a lot of enemies scattered around the app, so I think it would be cool and less overwhelming if some of the enemies had their bubble/zone, and if you got too close, they would start attacking you, but you still have time to get out and they would leave you alone. Different music would make the game more captivating, for example, intense music during a battle. I really like the storyline and music, as well as the graphics.

It's a good game!

Somethings that I feel you could improve is that you could make the quest objectives stand out a ton more and make it a lot more easier to track quests. this game seems to be for a younger audience and younger audiences tend to skip dialog or at the very least they just don't remember dialog. Something else is to make healing more accessible, since if they run out of the healing potions they get in the beginning and can't get more they would get frustrated and might quit. Maybe something like a weak healing spell at the beginning might just do the trick. The last thing that I'll point out is that the video tutorial should be a mandatory thing to view rather than an icon in the menu that one could easily miss.


Over all I would rate this game a 6/10

-Theobald Leonheart

I enjoyed the game while playing it and think it would be fun for a younger age group like middle or elementary school children. I enjoyed the story and thought the map was cool, I liked how I could explore areas and find new quests to do. The only thing I didn't like was combat with enemies with any kind of ranged weapon because for example enemies with a bow could shoot super far, do a lot of damage, and have perfect aim so it was very difficult to get away from them and they would chase you forever and never stop. Apart from the combat in the game I really enjoyed playing it and would recommend it to other people.

This game is great for a first time game dev. The game includes open world exploration and from what I've played you can use ranged attacks and close combat. The game is still a little bit buggy but plays fine. In the beginning of the game its really hard as you don't have many healing options, what would recommend is campfires placed around the map healing the player if they are next to it or simply just more starting potions. Even if you don't have a very powerful computer you can still run this game good with fast graphics. Overall this game is great for a one person made game and is definitely worth checking out. 

I really like the game and I enjoyed. The music was good and I really like the idea of this game but I like to walk with W not mousse but I like it.

I enjoyed the fact that there are many options like side quests and optional missions that you can be rewarded for.  I also thought that the use of inventory space was really good how you could have armor, weapons and even a combo of a shield and a sword. Something I think might need some tweaking though would be the sounds for example a sound for collecting studs and maybe when walking on grass putting a sound effect you  would hear when on grass would be more appealing.  Something that in my opinion really should change would be the music since it gets a bit annoying after a few minutes of gameplay, maybe if there was more intense music in fighting moments and peaceful music when talking to civilians.  The use of "WASD" controls would feel more comfortable, and there it would be better if there were more ways to heal up rather than just potions from monsters, for example maybe campfires or certain foods and plants you can find.

I enjoyed playing the game, but it isn't my type of game. PVP with melee was boring, but with the bow was fun. With the bow, I did a strategy called "Kiting", it's when I make a distance between me and my opponent so that I can shoot them without getting hit (only works if they are melee). I like the mapping system, and the dialogue between characters. I would recommend it to kids 8+, and I would recommend it to people who like Lego. I would rate this 6/10. 

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