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I found Ezmore’s Crystals a very interactive and immersive game with a relatively compelling storyline. I thought that the response options when talking to NPCs were remarkably diverse. It could have been so much easier to put normal dialog options but by going the extra mile made the game much more fun and engaging. Also, I do appreciate that the option to skip the start was added for those who do not care about the story or for those replaying the game. The environment was amazing as well. There is always something to value like the distinct colors of grass or the incredibly detailed buildings. Although the buildings were not made from Lego, they still felt like they fit in with all the Lego aspects which I admire. Even easter eggs like The Creator being Mr. Schoenhal’s portrait.  

 

However, there<span class="NormalTextRun SCXW137626202 BCX0" <that="" being="" said="" there<="" span=""> were a few apparent bugs and exploits. When talking to NPCs the player character could still be attacked by enemies. This was not a big deal because it was still possible to kill the enemies, but it was just an inconvenience. Moreover, with all the effort put into the environment there were still a couple flaws. In Studsville there was a wooden fence that was possible to walk through and the black fences that required a key were easy to bypass as well. If you let your player constantly run into the black gates, the player will eventually pop through it. Finally, although it is not a game breaking issue, for some of the players the crystals would not show up on the thing that holds the crystals.</span> 

 

With all this being said, I rate this game an 7.823 out of 10 

Ezmore’s crystals is a charming RPG with Lego elements but has some glaring flaws. For the positives I really enjoyed how intuitive the quest system is, I rarely got lost and everything led into each other. I also liked how charismatic the dialogue was but the text boxes could get in the way sometimes and were a bit hard to read. Another positive is the battle system. on the surface it looks like point and click and then you attack but you also must use some resource management in some bigger fights with your mana and spells. The character customization is also a massive feature that I think was implemented very well here. Through out your adventure you are given clothing/armor from drops, but you can buy better and stronger items in the central town of Studsville. There are also plenty of Easter eggs if you go out of the way such as the creator and some gear along a shoreline. 

 

Now for some of the exploits and things that could have been better. The biggest exploit that is readily available would be the sequence breaks. Throughout the map there are black gates that lead to the bosses. If you click on the other side of the gate your character will get stuck on the gate and clip through thus allowing you to defeat a late game boss to early. This can lead to you not being able to finish the game which is what happened to me in my first playthrough. Another thing that I noticed was how if I completed a quest with my inventory full you would not receive the reward. A simple fix would be to just let the reward fall on the ground but instead it just gets lost forever. The inventory was very easy to use but items would sometimes drop when I didn’t want them to. One of my biggest complaints would have to be how the trees and environment block your movement. Because you must point and click to move the trees can block the clickable terrain and have left me to die on multiple occasions. I think a way to fix this would be to implement a choice between mouse and WASD to move.

 

In the end it has a great art style, very easy to learn, but has some big exploits so I would give it a solid 6/10 overall. 

Ezmore’s crystals is a PC and desktop game that is very complicating and simple at the same time. Here are some examples of why I think this.

Controls is an example because in order to move the character, you must click the mouse and you can’t make the character mover faster with any of the keys on the keyboard and adding a speed key would be helpful because you can’t outrun the goblins that are trying to kill you. The trees that are shown as props interfere with the characters movement as well. Attacking, the speed is slow and fixed, and you can’t make the hitting any faster, for example if you were to spam click the right mouse button the attacking would only go at a pace that the game creators set the speed to. You can’t change the mini map with the + and – keys on the keyboard, and only with the + and – signs shown next to the mini map that you must physically click with the mouse. You can’t manually move/change the camera angles with the mouse. When talking to the NPC at the start of the game, the text that is shown in the text box is very small and is hard to read. The NPC dialogue options are limited. You can’t skip the dialogue when the NPCs are talking. You must wait for them to finish before you chose your answer. Somethings I noticed about the game that I thought were good, was that the fighting/combat is easy and simple to learn and use but could use some work, like the speed, etc. The game runs smooth but is laggy here and there, but you can’t really notice it. The equipment slots next to the inventory is very useful because in allows you to see what your character looks like, and you can add different items without the game personally doing it for you. Overall, I would give this game a 4/10 

'Ezmores Crystals' is an adventure pact game filled with a diverse number of NPCs and quests. The game introduces a large and enchanting world to the player. With a complete story line and many quests, the story doesn’t fail to stimulate the player. While the game excels in specific areas, it does lack in others. Overall, I enjoyed the game. At times, I did feel that there was an air of receptiveness to it, but the storyline does make up for it. To begin, it’s important to address the gameplay of Ezmores Crystals. To move, you must click anywhere on the screen to reach your destination. At first, I thought this mechanic was good because it adds to the ease of gameplay. However, the clicking repeatedly does get tiring and tedious. I liked how the game provides the player with a large inventory to keep items, weapons, armor, etc. I enjoyed the fighting aspect of the game but there is little strategy when battling monsters. As you hit them, they hit you back and it’s difficult to dodge. If the player tries to run away, the monsters will chase you forever as more monsters come to join the chase. A very sad ending indeed. The games graphics are set in a forest and all the characters are Lego figures. I liked how the avatar and each NPC was made from Lego as it gave me a nostalgic feeling. I thought the soundtrack was very well done. The monsters and players had unique sounds that didn’t fail to make me laugh. The adventurous soundtrack added nicely to the atmosphere of the game. Sometimes the trees and the rocks tend to get in the players view of the character. There were some bugs that occurred mid dialogue with NPCs, but it wasn’t a significant problem. To conclude, 'Ezmores Crystals' was a simple and fun game filled with funny NPCs and entertaining quests. The graphics are nice, and the soundtrack complements the game beautifully.

Ezmore’s Crystals is a game with linear progression, disguised as an open world. It has limited dialogue trees and a forced order of quests. But it’s not all bad. To an RPG fan, this would be very enjoyable, and easy to understand. Although, to someone not accustomed to the typical controls of an RPG, it may be confusing. The controls of the game are not explained, so the player is responsible with discovering its odd point-and-click nature. Also, Ezmore’s Crystals has clearly not been very well bug tested or optimized, as foliage can block the mouse, halting navigation. And forested areas will cause extreme frame drops, even on the lowest visual setting. Regarding NPCs, as stated, dialogue trees can be limited, and text is extremely small and hard to read on larger screens. Not to mention how dialogue scenes cannot be skipped.

But to complement the game, the soundtrack is very fitting and improves the ambiance greatly. Also, the inventory system is self-explanatory and easy to use. The drag and drop interface enhances the experience, although the lack of stat numbers on items makes improving one’s equipment difficult

Overall, this game deserves a 4/10. Slightly below average due to number of bugs, quality of life issues, and optimizations that could be easily fixed. 

Ezmore's Crystals is a cool game with some pros and some cons. Starting off with the pros I really loved the challenge the game proved when played on the hardest difficulty I was constantly dying and had to keep innovating in order to beat the enemies and progress in the game. The environment is also beautiful, and it matches the Lego characters because of its simplistic look. I also liked how you could choose dialogue options when talking to characters. It made you more immersed in the game since the characters have different responses depending on what dialogue option you chose. I also liked the Hud it was very simplistic and out of the way, so it didn’t block your view at all, and the inventory was very easy to understand and use. The graphics were also very simple and charming since everyone knows what Lego characters are. Now we move onto the cons of the game. The first thing I noted that I didn’t really like about the game is how the character moves with mouse movements instead of the wasd or arrow keys movement I’m used to. Also, the map was very confusing for me. I was constantly lost due to the symbols on the map I didn’t understand. One of the times I got lost is when you look for the big tower to save someone. A character tells you to go up the hill, open the gate and then go into the tower. Seems simple right? The problem was that there were 3 different hills with gates, so I was lost for 5-7 minutes trying to find the right gate. The map would be easier to understand if the symbols on the map were explained better. In conclusion Ezmore’s crystal was a fun game that I enjoyed playing despite its many flaws. 

 

I would rate this game a solid 8/10 the graphics and combat in the game are fun but the confusing map prevents it from being rated higher. 

This game is just very ok. It’s impressive for a one-man team although it shows a new extent for its creator’s lego obsession. The HUD is serviceable although I didn’t even notice the fact that your current quest is displayed in the top right. Not all the assets used match and they can look very out of place, especially most of the long grass and foliage assets I saw. The dialog text is very small for the text box and hard to read, making it so I got lost multiple times. The gameplay is alright, I didn’t get very far before completely losing interest and not really wanting to play anymore, so it might have gotten better but just clicking around to move and then clicking on your enemy and just watching them fight isn’t my kind of fun. Finally the way the difficulty choices is presented are very confusing, its backwards from how most games have it (Easy, Medium, Hard. This game orders it Hard, Medium, Easy) and on top of this the titles aren’t exactly clear. King to me sounds like it should be easy, as it implies lots of aid and wealth, and peasant sounds like the hardest as it implies less aid and luxuries. 

Also, this game promotes violence against goblins. Not cool.

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Ezmore’s Crystals is a game you can play that gives you the same experience as Diablo or other top view clicking games. This time, it’s got a Lego twist to it, with Lego weapons and cosmetics. But other than that, the environment has this low polygonal look to it, and the game has fancy lighting. It has dynamic shadows and lighting, and well lit enough to make it feel like you’re either outside or inside. Not only does this factor help with immersion, but just the quests overall just give you a reason to play a game and go out an explore. Quests are quirky, with interesting characters. And I like how you, the player has this rebellious dialogue where every quest feels like a chore, and you’re mad that you got the responsibility dumped on you.

 The level design and scene building are amazing and actually keeps you immersed and has this sense of life to it. All objects are welly placed and designed, and it makes caves feel like actual caves, and creepy forests, well… creepy

Progression in this game is easily noticeable and when you level up and steamroll a goblin that was destroying you, it feels good and satisfying, it makes you want to keep going. A wide variety of items and customization is very nice as well. 

However, sometimes pathfinding is difficult, and some trees or houses could get in the way of you clicking. It would be nice to make objects that interfere with the sightline of your character to just turn transparent and make it see through. 

The only problem that could be just our computers, but the game doesn’t really feel welly optimized. Usually, maps are rendered out fully for the player to play in, and that’s why you can tell things run smoother on Studsvile, because it’s quite a small map with not many things to render. If you could make the parts of the map not render when you’re not in that area, that would help a ton. This could ruin the mini-map function, but to be completely honest, I’m not a big fan of mini-maps to begin with. I feel like they just dampen immersion or the need to explore because on that map you can see where you’re going and need to go.  

The UI does feel like it works against me sometimes, operating with the inventory feels tight and restricted, there isn’t any item descriptions when you’re buying things, so you don’t know what damage/protection you’re getting out of it, and sometimes it overlaps over each other completely. 

Other than that, this game nails the cutscenes and make you feel like you’re not fighting a lowly minion, but a king or someone of high power. The last comment I can give is sound design, the soundtrack is awesome, and it isn’t annoying to listen to all the time, and the sound effects are funny and crisp. I think it’s genuinely a fun game, and the fact it was all developed by one person means a lot, knowing that if a game like this was put into more talented companies and hands, it could make one of the best Lego games out there.

Feeling a strong 8/10 for this one. A game with a lot of thought and effort into it, just has some minor issues that can be fixed.

Generally, the game is fun to play through. The graphics of Legos are good and fit the story, the gameplay has a good amount of game mechanics such as the armor, weapon types, and mana. As well as a strong story line. A place to improve is characters and objects clipping, especially in the first cut scene at the start of the game, there were a lot of overlapping of the characters and their weapons. There are also many problems with talking to NPCs. An example is, being able to move and do other actions while talking to an NPC. It does not really make sense being able to fight goblins far away while still in the dialogue of the NPC. The box for the dialogues are at a reasonable size, except the font size of the words are really small making it difficult to read as well as the words not filling up the box in most dialogues. Lastly, for players that are not interested in the storyline the dialogue is difficult to skip because when you try to skip the dialogue you often cancel the dialogue having to talk to the NPC from the start. In conclusion the game has many aspects it can change to be better, but it is still enjoyable to play if you like open world RPGs 

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Ezmore’s Crystals is an overall strong game. It features a large story with constant action to be had.

Playability was decent. The controls are the mouse and a few keyboard buttons. I personally hate just using mouse, but for this game it probably works best. There were some minor bugs, but I never noticed anything major. The game isn’t hard but can be really frustrating as once a goblin sees you, you have to kill it. So, if you have hardly any health left, you have to still kill the goblin. You cannot outrun it. Most games let you outrun enemies. Another thing I noticed was that even while using a bow, if I clicked on an enemy, I’d run up to them to shoot from close range, it defeats the whole purpose of a bow. 2/5

Sound was very strong. Ezmore’s Crystals featured a very compelling soundtrack and had constant music in the background. The sound effects were good too. Overall, very strong. 4/5

The graphics were decent. The main problem with the graphics was how similar they are to other games. I get it, its Lego. But the game just looked like every other Lego game which didn’t make it anything interesting. I think a good way to improve the graphics would be to add extra effects to it, like shadows, depth of field, motion blur, sun rays, etc. I found the text bubbles when talking to someone were very clustered and difficult to follow. They used 1 single text box for the entire conversation and would make the text super small, so it fit, then choosing what to reply with was sometimes difficult. 2/5

The entire concept was not bad. As mentioned before, it felt so unoriginal since I find all Lego games to be the same. It felt so similar. That’s not to say it wasn’t a good concept/story. It still had an original story and title. It was pretty strong. The NPCs were kind of weak though. They didn’t really feel like actual people, rather mindless zombies ordering you on tasks that you have no clue what you’re doing. 2/5

Overall, Ezmore’s Crystals was a fairly strong game. It isn’t the most compelling game out there but is way better than a lot of other games. There is definitely room to improve. Mainly the text bubbles and the HUD (the tiny text in the corner telling you where to go wasn’t the best). Ezmore’s Crystals is a pretty solid game and just as good if not even better than most other similar Lego games. I’d give it a 5/10

Overall this game was really good. The music is sweet and pleasant. The dialogues were funny and have humor. The graphics and the designs were sophisticated and beautiful. It is smooth and runs very well. The plot and the instructions are easy to understand. I was able to track my health and my tasks. But some parts that could have been added were the control keys like using W,A,S,D and the speed could have also been a little increased. There also could have been options to customize the character and make them look the way we want. But overall the game deserves a 8/10.

While the images are simple, they are quite clear and run smoothly. The game's attractiveness and feel are enhanced by its block and lego-like appearance. The sound enhances the game's overall experience. It immerses you in the game's universe and setting, as well as selling some of the game's harm and attacks. The HUD is simple to understand, and the majority of the pop-up menus are straightforward. I believe the map graphic should be improved. Because the map does not clearly show where I need to go or where particular sections are, it can be perplexing at times. I think using a WASD as the main controls would have been easier to play.

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The graphics were smooth and so as the movements. I like how the woman way slowly going through the game. The motion was smooth, and the map made us easier to figure out where we are supposed to go and where we are right now. The story interdiction was very nicely written, and I love how the game had 3 levels. Also, the song was really relaxing to listen to and fit the theme of the game very well. Controls are also extremely easy. So, everyone could play this game right away if they finish the tutorials. Such a good game! I would like to make a game like that if I learn more skills! 10/10 fs!!!

While it is simplistic, the graphics are very clear and run smoothly. The fact that it looks very block and lego-like adds to the charm and feel of the game. The sound really helps the experience of the game. It immerses you in the world and environment the game portrays, and it helps sell some of the damage and attacks. The HUD is very easy to understand, and most of the pop up menus are fairly simple. I think the map graphic could work better. It is sometimes confusing as to where I need to go or where certain areas are as it is not clearly stated on the map. I think using a WASD as the main controls would have been easier to play. Using the mouse works but the WASD controls would work smoother in my opinion. You could also use arrow keys instead.

I think giving the option to have different responses to characters is interesting and cool, but could have been used in a more effective way. No matter what response you choose, it doesn’t seem to impact the gameplay or the other characters response in any significant way. I think it would be cool if each response you chose had a different impact on the story. Nothing major, but if it influenced other characters and how they acted, it would make the gameplay more fun, and if the story changed depending on your response, it would give the game some extra replay-ability. I also think that the game would be a bit more fun if there were checkpoints that you could respawn at. Whenever I make it far in the game then eventually die, I get discouraged from playing again because I know it will take me a while to get back to where I was. So I think having some checkpoints along the way would help make it more fun for the player.

Overall, the game Ezmore’s Crystals was fun to play. I really enjoyed exploring secret places. The world of Lagosland is well designed. The lego characters fit well in the realistic background. Also, I like that you can play as a lord, knight, or peasant. The movements of the characters and nature are great. The sound fits to the theme and to the story. But I think the music could be a bit more various. There is another point I dislike: I don’t like that you can’t get a second chance when you died or that you can’t start from the point where you died and that you have to start from the beginning. On the other hand I like that you can achieve many levels. In my opinion, I think  that the mouse click to control and move the character was quite hard to get used to.  So, I would suggest changing it to keys to control the character. Additionally, I like that you can personalize your character.

I rate this game 8/10.

Overall, in this game it would be enjoyable for an audience that like RPG types of games.  The HUD in the game was a very nice layout because I could see my health, I could see me powerup, and I could see what I could hold in my hand. Since the sprite is flat, the character can move up, down, left and right. The background art is kind of realistic but it look more like clay or playdough which is not bad. The character itself it a lego person and I say it fits well in the game. the game tutorial at the start really flows into the game it self and gives you a nice intro so your not completely lost.

 I think that maybe instead of using a mouse click it would have been helpful just using the key W, A, S, D. I feel that as soon as you die when you go to the spawn point in the beginning of the next zone. Because of this I feel like every time you die from the enemies they come closer and closer to your spawn and the just puppy guard you.

Overall: 8/10

Overall, this game Ezmore's crystals was quite enjoyable, and it is my type of game which is an open world RPG. This game ran smoothly and the characters' appearance were charming. But there's some points I disliked. I was not the big fan of the click move so I felt the movements control was quite hard to getting used to so I feel like the controls could be a little bit more sophisticated if you allow Keys to control your character. Also I got a little motion sickness because the screen is shaking while I'm moving the character.  I dislike the part when an enemy attack the character while I was talking with the NPC character I can't fight back. but in conclusion the structure of this game was interesting, and I think it could be easily enjoyed by first-time plyers because of the tutorial provided at the beginning of the game. I felt that it was a game worth to play.

Ezmore's Crystals has a variety of elements to explore throughout the gameplay, and the more you play, the more you uncover the story. This game is a 3D game and the type of game would be an RPG, and seems to have a medieval genre to it, giving the vibe of a classic RPG even more.  This game has the main character (you) complete tasks for others in order to progress in the story, and there are three difficulties to choose from, for newer players there is a "Peasant" difficulty and for the more experienced players there is a "Lord" difficulty to test their skill. I had the joy of playing the lord difficulty and it didn't feel much different than the peasant difficulty, the game really rewards the player for following the tasks and doing what they're told and give you all the necessities you need to survive and continue the game, such as potions to heal you and weapons to help you in combat. The game's head's up display has a hotbar at the bottom showing the player's items they're holding for quick access, such as potions or weapons they would want to switch to. There is also a health meter in the shape of a circle on the left of the hotbar to show the player how close they are to dying, so they can use a potion when necessary, and to the right of the hotbar the player can find their mana meter which is also in the shape of the circle. In terms of graphics, that is where the game is lacking. There isn't too much visual detail to the game as it is inspired by a lego game, but there is more visual detail the game could've had to give me a better sense of the world and land, rather than basic shapes that just barely help me understand. 

Some sprites in the game tend to have unpredictable movement, such as buckethead and the monsters, but sprites like NPCs who ask for quests and tasks to be done don't have as much movement, close to none. Some of the sprites in the game don't really give the player the sense that they're alive, but rather just a sign telling the player to complete tasks, so one thing the game could improve on is building the characters and giving them a sense of life. The game does a good job at addressing everything in it's interface, so things that the player is able to interact with, even much so by having marks on the screen to show when the player is able to interact with certain things. As for obstacles in the game, there are locked doors that stop the player from progressing without following the game's story and that helps the player focus on what they need to get done in the game, rather than wandering off. The enemies in the game also serve as obstacles that stop the player from continuing their journey without having to fight them, they can drop money and sometimes even weapons and other tools to help defeat those obstacles easier. Overall, I would say that the game has much to improve on in terms of give the sense of the player sinking into the game, and to really get the player engaged with the story. In terms of basic game elements the game does a good job of implementing them, but could've gone above and beyond. 

Ezmore’s Castle has some cool and enjoyable aspects, but in general I played better and more complete games and especially RPGs. The game starts with your character arriving in the open map of the game, but you can directly see in the first interaction with the NPCs and the quest and task system, that there are still some flaws. First if you completed a quest there is not really anything, that gives you feedback that you completed a quest. One time I also had the problem, that I was stuck in the quest menu and could not leave the game or the conversation with the NPC. Except the quest system and the missing feedback, I also disliked the movement and fighting system, they are not interesting and your options while fighting are few. You cannot do anything else, except clicking on the enemy and hoping that you have enough health to defeat him. For the movement system I would recommend using the arrows to direct and move into the directions. The map can be traveled freely and there are a lot of different areas to discover, but it would be cool to have a different type of area like are desert or something like that. The story of Ezmore’s Castle is very confusing for me, because I haven’t gotten any clue of, I till the end of the game.

 

What I liked on the Game is the user interface, because it is clear and the map as well as the skill and health and mana bar are in a good design and easy to find. The inventory is also clear, and the weapon and gear system is good and visual. Like the quest I wished there would be more feedback wile you collect loot, but that is a minor remark. The loot system and the different items are one of the strongest points of the game and it is enjoyable to collect them and see them in your inventory. The Character looks pretty cool after a while, with all the gear and stuff you collected.

Because of that, I would probably rate the game as a 4/10.

Ezmores Crystals is an RPG game where the goal is to move around a world and collect crystals. The game includes a fun storyline and good combat. It was hard to understand the game at first, but the tutorial was really helpful in learning all the controls. The graphics were not too bad, and the voice acting made the game interesting, and the dialogue made the game funnier, especially the things that the character could say.

A few things I noticed about the game is that in the map feature, the zoom in and zoom out buttons seemed to be switched. Also, the moving controls were difficult to use, and it was easy to get stuck in little corners and narrow spaces. When I click on a monster in order to fight it, it also makes my character run over to it, which defeats the purpose of a long-distance weapon. Another thing is about the dialogue text. It is very small, therefore making it difficult to read. A feature concerning dialogue that I think might be helpful to add is a button that can show the finished sentences faster. It takes a long time for all the text to show, especially since it's easy to die in the beginning, and then having to repeat all the tasks and dialogue prior, it might be helpful to be able to skip through it. Overall, it was a fun and challenging game that I enjoyed. 

My overall opinion on this game was very positive. The games intro tutorial is well blended with the story and not thrown in. I was able to find a secret area early game and get a large amount of loot which helped me get past the early areas. The towns are very well designed and same with the character models. The optional quests are a nice touch. I didn’t get to far into the story, but it seems well made.

Onto the negatives. Some NPC characters would constantly talk, and you could not get out of the loop. You can get spawn trapped between load zones if you die too much and be at such low health that if an enemy is standing at the spawn point it will kill you instantly and soft lock you.

Overall score

9/10

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I personally thought that this game was actually quite unique and genuinely enjoyable. First of all, the game had quite a diverse loot-pool, not as bland as something like Minecraft where you can basically only get re-textures of the same sword and not as chaotic and confusing like Terraria where you can use a toxic dead fish to shoot missiles out of your eyes. The loot-pool has many weapons but they all match a certain theme and although some games are fun just because of how random they are I feel like the selection of realistic medieval weaponry and armor was a good game-design choice for Ezmore's Crystals.

Second: Difficulty, I personally thought that the difficulty was EXTREMELY well balanced, as a game developer myself who likes difficult games and finds himself constantly accidently making  games 100 times more difficult than any biological human apart from the person who playtests the games for hours (me) could adapt to I was really impressed, the difficulty curve is very smooth yet still makes you struggle, AND you hardly ever feel like it is 100% your fault that you died.

Lastly I found that the map was very diverse and I was able to find little points of interest in every little corner on the map, and I was never disappointed.

Now the negatives, I have 2 main complaints: Visuals and controls.

The Lego style was very nice, BUT I personally thought that due to the lack of any sort of post processing (bloom, motion blur, color correction) the game interface just didn't feel good to interact with, I also found the lack of responsiveness also quite unpleasant, it is hard to feel like damaging impact of a hit, or the strength of a strong enemy, because this game lacks any sort of "juiciness", when I get a powerful blow on an enemy, make the screen shake! make him fly back with a trail of particles! when I get hit, make my screen flash red! make my health bar flash! this isn't very important but I find things like that really make a game go from immature project to steam release.

The problem with controls is quite simple and it's probably only a nuisance for some people, the fact that you walk around by left-clicking and not WASD, and to make it worse and you attack by left-clicking too! I understand where the developer got the inspiration though so I won't judge too much.

Overall, its quite an enjoyable experience: Fun character interactions, interesting map, and constant new things to do 7.5/10.

Overall, this game was moderately enjoyable, but the game is directed at younger audience because it was very simple, the story was easy to understand I the dialog was easy to understand could imaging me playing this when I was seven though it was a bit too hard but I do believe that it could easily be fixed by adding light and heavy attacks or adding a dodge action to the game to make combat more interactive for the players.

In my playthrough I did not get very far.  I had lots of fun playing it I got to the part in the caves though I was very under leveled. A tip for new players is to do what the side quest when ever you can so then you can get a lot of loot for the main story.

While the games description in the download screen seems to be intriguing and neat for a RPG, But I was wrong. This game is truly a basic RPG to the heart and nothing more. Nothing much in the game was really likeable in my personal opinion, but there where some aspects I did like. Some of these aspects of the game I like where the interesting character interactions that you could have with some of the characters in the story as you could choose what you could say next to the character talking to you. I also like the variety of weapons in the game because you would think for a small game, there would be no interesting weapons but there was like a sword, a bow, a dagger and more.

There where a lot of things that I didn't like about the game but I will go over the main points. A noticeable issue that anyone would dislike is how slow the game can get as while in movement, the game can get super choppy and laggy, making the game slower. Another noticeable feature that I disliked was the character design, as the characters are just modeled after Lego minifigures, literally... making the game somewhat boring in a sense. Another feature I didn't like was that the game had no storyline, and only quests, making the game very boring to play and even if there was a so claimed storyline, its a very weak one. Lastly, the movement system is something I don't like as it can glitch out and keep your character moving when you want to stop or it will make your character keep moving even though you want to go a different direction. In short, I will give this game a 4/10 due to the amount of cons then the pros but overall because of how much work this game truly needs.

Ezmore Crystals is an open world RPG game, The movement with the characters was difficult and it would have been better with the option to use WASD or arrow keys as the point and click made it difficult to get into some areas of the game. The graphics in the game were fairly decent they could have been better but if I am going for a quick easy to run game then I would say it fits that. Along with that I found the fonts hard to read and very small as well as the text boxes should have been smaller so I would say text bigger and boxes smaller. The map was also fairly difficult to read because of the fact you were not able to move it around to look for areas.

As for that I found the music in the game to be very enjoyable it fit the game and scenes very well and I throughly enjoyed it. I also really enjoyed the small cutscenes I felt they fit in very well. I also enjoyed having the text options for the character and being able to respond in that way was very fun.


Overall I believe the game could have some improvements but it was very enjoyable and engaging. 7/10


~Alastor

MY opinion on this game is that it is fun but has a few problems with it. A visual bug I found was if you selected an item and put it somewhere not in a slot, it would stay on the screen. Another problem is with one of the NPC’s where if you go up to him, he will say “Greetings” constantly and his texture was broken. And another guy named Dan disappeared right in front of me but that was my fault. But aside from all that the game is good. But I wasn’t paying attention at some times, and I almost died to one of those mini goblin knight things. I was also stuck in the village but that was my fault. So overall this game is good but needs a few fixes.

I had enjoyable this game.

The theme and sounds are great. The sounds fit very well to concept of this game. But it has a lot of problem. The operability is not good. The character move to the place that I select with the mouse in the field. But, use a key (.e.g. W, A, S, D key)  as many games do is better than. It's because, it doesn’t work well. The character move to the place that I don’t want. Also, the graphics are not bad. But it’s a little bit cheap looking and miscellaneous. This game doesn’t have enough description. I need more information. I couldn’t understand how to operate the character and how to complete quest. I rate this game 4/10.

this game was pretty good. First I like how when you beat the goblins you get equipment that will help you character, but the only thing with beating the goblins is your health goes down pretty quick, I think that I would have it where health potions are on the ground so you could pick it up. The game has a lot of things to do like quests, so its pretty enjoyable. When the different people in the game tell you to find this person or this object, I think that the map should mark where they are so you know the complete way to find those things, it was just lacking the direction. Even though it was quite confusing it was fun to explore. Instead of the click a place and move with the mouse I would have done the arrow keys or w, a, s, & d keys; it wouldn’t let me move most times and it was hard to control. 

Although there was a few problems, the characters run smoothly, the graphics are pretty good and I really like the 3D and the Lego characters. It reminded me of those Lego games on the app store I used to play when I was little, and I really liked the background music and the sound effects that the characters had! It brought it to life. Overall my rating for this game would be 8.5/10

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The game “Ezmore’s Crystals”, Is a 3rd person RPG league (League of Legends POV Roughly) type of game where you control a Lego like figure and go around completing quest to complete your main goal which I won’t spoil here. The game is poorly optimized for lower end computers, it was hard to enjoy the game when I was traveling the vast world at roughly 15-20 FPS (Frames Per Second). I enjoyed the unlocking of section mechanics and being able to do whatever you want and still being able to unlock sections of the game. The Fighting mechanics are somewhat difficult to understand and since there was no in game guide on how to block attacks there was a lot of moments where you will be healing nonstop. I sadly encountered a bug within the game where I was soft locked (Locking you from continuing game progress) from getting the quest from the wizard. I would have to reinstall the game to be able to possibly get pass the bug however, there should be some in game preventions, so I am not able to do whatever I did to make me Soft Locked from further progress.

 The game does have it shining moments though, being able to fight a horde of enemies and come out on top and exploring the vast land is a fun experience with much to explore which I haven’t done yet. The characters in the game don't feel pointless and they all come together to form the world of Ezmore's Crystals. Overall the game is a fun 3rd person RPG your own adventure type of game with only some minor bugs and one Major one that slipped through the cracks. 3/5 STARS

Exmore's crystal game review.

The game Exmore crystal, is a game that built in character give you many tasks after another to keep you engaged and keep the game keep going. The more you do in the game, the more rewards you get such as, better potions, and better weapons. The movement in the character is interesting, it moves like its breathing when you are not moving, and runs somewhat slow. I enjoy the game because it has an incredibly unique style and unique. It starts you off easy then gets more advanced as you go. There are more characters to fight off, and more challenging tasks to do, and with this it keeps you very engaged in the game.

 I enjoy the humor they put in the main character by giving us silly things to reply with instructions they give us. The inventory reminds me of Minecraft. Thee inventory is somewhat confusing to use because you don't just drag and drop into your used boxes. You have to drag and drop into certain boxes that matches where it goes. The sounds suit the concept of the game. Overall, this game is very engaging and incredibly unique.  7/10.

Ezmores Crystals is a fun game to play while killing time. The Lego-style characters are a cute little touch to add into the game, you can even customize them. As the game goes on you have tasks you have to finish. Some of them are hard to do but I enjoyed the adventure. You an collect gems to customize the characters by defeating the goblins, then you can go to the market and buy hair, clothing, hats and more. 


Overall this game is great and id for sure play on my own time.

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Ezmore’s Crystals is an engaging game because there is always something to do. The game has many quests that involve exploring around the map. The map gives off a medieval Lego theme along with the characters, NPCs, sprites, items and background. The graphics are pretty good, it matches the theme of the game – looks very classic and nostalgic. The inventory looked good, and it was simple to use. The cosmetics are unique because you can buy them in game using the coins you collects but always finding them when killing goblins.

 Although the game is full of many quests that you can take at once, I think it would be better to do 1-2 quests at a time because it feels like I’m running around the map without an overall goal.  With controlling the player, you must drag or click your mouse. I think that can be limiting and difficult to navigate around the map because you can get stuck in places. I think a better control system would be WASD keys to move around. Combat is boring when fighting goblins and ogres and its very easy to die fast. Although there is a town healer, it is far away, and you could easily die along the way. With the soundtrack of the game, I think the music fits the theme of the game and the atmosphere. The sound effects made by the player do not match – the voice was too high pitched.  Overall 6/10

I though it was a good game it was a little hard but fun it had ok graphics  it does look old and kind of basic but nice over all I counted 3 different types of enemies (goblins, orcs and zombies) I think they were nice choses and had a decent map with good colors and nice side missions the lady was helpful it was hard at first but I got the hand of it eventually anyway I had some fun playing this game. I would give it a 9.5/10. 

The game was enjoyable and quite fun, however I did notice that there where some bugs, for example when you have to find the key to open the gate that leads to the cave, I was able to just walk right through without having to find the key.  

I do not like clicking the screen with the mouse to move the character, it would've been better if you could use WASD. I also do not like the automatic attacking system because it takes away the joy of getting to do it yourself.

I think the graphics where a really strong part of this game, for only a year of development it's really impressive.   

Over all a really solid game very enjoyable.  

I had an enjoyable time playing this game Ezmore’s crystals which is an open world RPG. it’s game mechanics are nice and easy for players even if they have never played an RPG before (like myself). Although I would like it if there were different controls to make the character walk from making the character fight all the enemies in the game because your hand does get tired after a while so if there were different controls for making the character walk that would make the game even more enjoyable. One thing that I would like to talk about is Ezmore’s crystals’ sound choice because I quite like the background music in this game. It is well suited to the game by being simple and not too distracting to the player. Something Ezmore’s Crystals needs to improve on in my opinion is the art style. Because I do think it could be improved, especially the art for the world you are walking around in because I do think it could be a lot better. And the final thing I would like to talk about is Ezmore’s Crystals’ enemies' designs and their mechanics, because I do like the designs (especially the spider king) but I do find some parts of the game are really challenging because the player does get attached by three to four enemies at once and so it is quite hard to beat some parts in the game. I would like it if there were some way to limit the number of enemies that can attach you at once to two enemies to give the player a chance to beat the level while not making it too easy for theme.

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Definitely an enjoyable game, considering it was made in under a year. There were some bugs that I found while playing the game, such as: glitching through the map, skipping levels, etc.

I enjoyed this game a lot, but there were also some additions that the owner added, which I wasn't a fan of (click to move.) I feel like the controls could be a little bit more sophisticated, such as using WASD or Arrow Keys to control your character

overall, a very fun RPG game, some downsides and bugs which I found that are currently in the game

Starting off the main theme of the game is a simple Open world Lego style rpg. I for one am not much of a fan of rpgs. But if you are then this game might be for you. As mentioned, the graphics are nice but simple and the characters are all made of Lego. Since there are little to no instructions, I found myself very confused as to what I had to do. I then started again and figured out how to play.

The movement controls are hard to get used to considering it is also the attack and interact button. You do all 3 of these by just clicking. From one accidental misclick you can get yourself stuck or going where do didn’t mean to. The minimap is also confusing because when you are going left, you go down on the minimap. Overall, the game is confusing and not interesting in my opinion. You probably wouldn’t want to play this game unless you are really interested in this kind of game. I rate this game 5/10.

Overall, this game was quite enjoyable, but it really is not my type of game. Starting off I disliked the movement system where you would hold click an area that you want your character to go to. I would have preferred a wasd option. My second dislike is the combat in this game. Especially when multiple enemies have detected you and your health depletes fast. Maybe have it so where you can attract an enemy one at a time and have another way to get gain health. I also noticed that the quests text font was too small and for me, was hard to read. 

Now to the things I liked about this game. First the music and the cutscenes were nice and very fitting with the atmosphere of the game. Liked that there was voice acting involved with different A.Is. Secondly, the inventory ui was very well designed, with different items you can equip on your character. Lastly, map design was also well done, especially the towns.

When playing through, there were aspects about the game I really enjoyed, and some fell short but just overall before the review starts, I think that the game was fun and charming. Some of the things that really made my play through experience was the music which changed based on area you where in. Another key part that made the game better was the fun dialog and responses that you could say, gave me a laugh. The quests also were key in the enjoyment of the game which were fun and different. I enjoyed watching the introduction video at the beginning of the game which set the mood. I liked all the differences between each character’s feel and look made the game fresh when playing. The diversity through characters and map made the world feel real and pushed me to explore every inch. Combat was simple but easy to pick up and was fun. The customization of weapons and different pieces of clothing allows the player to chose how they attack and look, creating uniqueness between players. One area I think could improve is the beginning. When I first started the game, I noticed the tutorial bar option on the side when loading up. I skipped this at first and faced some difficulties playing on Knight level difficulty. Once I went through the beginning main part, I was confused because I didn’t know all the controls and key parts that are vital to understand. Once I left the game and tried out/watched the tutorial, I learned about all the challenges that I faced early and made the game feel more comprehensive about what I could do. I wish there was something at the beginning that suggested if starting, tryout the tutorial to understand all the controls and different aspects of the game. Another thing that was a downfall is the game is quite simply and not very advanced. This could be great for beginner gamers of all ages that enjoy story games. But when given to more advanced gamers who play AAA titles, they might expect more advanced controls or gameplay. To end this review, I will give my verdict which is 7/10 for this game because of the awesome story, dialog, characters, and quests, but fell short with the gameplay, game-mechanics, and beginning. 

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